every pokemon game ever

Read about every pokemon game ever, The latest news, videos, and discussion topics about every pokemon game ever from alibabacloud.com

What is the game archive? How to use Game archive

What is Game archive Game archive refers to the game is saved when the file, recorded the game progress and a variety of data (scores or coins, etc.), generally only the game to open it. Through the game archive, you can back

Use Unity3d self-combat development of racing game instances, key points record (i) Racing game General Introduction

I've been doing WinForm multimedia software development for C #. Starting from last November, the transition to self-study unity3d. Found to be more interested in this field, in this direction. After two months of self-study with the book, with the game example tutorial practice, decided to complete a game, to digest, let me on the overall Unity3d game developmen

How to play in the mobile Alipay Game Center and how to enter the game center?

How to use the Alipay game Center? Upgrade your phone Alipay software to more than 9.0 and then open the software Click on the "Game Center" in the interface after entering Access to the game center can see the relevant content of the game, such as Recharge Records, consumer records and

1th Chapter Game--nim (2) Game analysis

NIM (2) "Twist" game analysis 1. ProblemThere are n blocks of stone and two players A and B, player a first divides the stone into piles and then follows Baba ... In the order of the continuous take the stone, the remaining stones can be the light of the player won. Each time a stone is taken, each player can choose from a heap of stones, whichever number (greater than 1) of the stone is in the heap.Excuse me: Does player A have a winning strategy? Ho

Game Development Series 1 enemies in Game 1

Game Development Series 1: enemies in the game (1) http://www.flashempire.com/school/tutorview.php? The id530 is not a strange thing for the current Flash to develop games like a decent one. The content I mentioned here is related to game development, but it is basically Syntax. Game Development Series 1: enemies in th

Android game development-notes sorting-surfaceview game framework sorting

I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of game development. I. The surfa

Coco2d-x 3.0 game instance learning notes "parkour" 2 game interface-brand new 3.0 physical world

Cocos2d-x3.0 mobile game development C ++ instance Parkour From here on, there are many differences with those of our predecessors. In mainscene, in the start button, we will use the callback function to enter our game scenario. So in the game scene we define: playscene, and is a scenario with a physical world, cocos2d-x 3.0 to create a physical scene is very sim

Game System Development Notes (4)-Introduction to game programs

Game programs or other functions are not very different from developers. The major difference lies in product design. However, gaming is one of the largest and most complex applications in the software world, and the code scale is basically on the order of millions of lines. Therefore, the implementation requires careful architectural design and flexible application of programming languages and skills, otherwise, the legendary software crisis may eas

Unity3d game engine: Building a simple game world (III)

Unity3d game engine: Building a simple game world If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/473 Create game ground Create a new game project named firs

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

2d cocos2d-x cocostudio UI Game DevelopmentZookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input o

J2-game engine-basic structure of Game Engine

Author: dianqingyan PrefaceIn the previous chapter, we used the easy-to-understand movie shooting process to get a rough idea of the game engine. I hope you can understand what the engine has. Just the next day I posted my post, a friend asked me, "What is the difference between a game framework and a game engine ?". At that time, I was blinded. in a twinkling of

"Unity 3D" Learning Note 30: Game elements--game terrain

Game TerrainIn the game world, there is bound to be a lot of colorful game elements in the fusion.They are of a wide variety. The effect is not the same. There are generally two types of game elements: often used. Not used frequently. Frequently used elements are the more important elements in the

Silverlight Game Design (Game): (14)

Experience in the acquisition of game material resources and the use of related tools Through the first 6 of the demo demo, we should be quite familiar with the silverlight-2d game scene editor, through which we can build a variety of types of games, which also allows the vast number of Silverlight game enthusiasts have become ready, for a while in recent A lot

Genesis-3d Open source game engine Full Instance Tutorial Cool game Chapter: Introduction and Catalogue

Running Cool game Making Game type: This game demo, for running cool games. Introduction to the framework: Games are usually made up of program code and resources. If the model, texture, sound and so on can give the game environment a physical description and settings, then the script and code block will give the

[Android game development 21] Android OS device lie resolution solution! And briefly explain how to use the game engine!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/356.html A question asked by the brothers in the group just now, I will share it with you here: the new emulator is configured as a device simulator with a resolution of 800*480 FOR THE waga800, when we obtain its height and width in our program, we find that it is always 320*533, obviously the system is lying to u

Press the Home key during the game and return to the game interface.

Symptom: during the game, press the Home Key to return to the main menu of the mobile phone, and then click the game icon to try to return a dark screen when the game is played! I have never been concerned that only the end thread is running the game. Today I think I have to think about this problem carefully! First,

HTML5 game development based on engines (I)-game engines

I recently learned from a technology salon that a game engine (construct2) has completely changed the impression of Game Development in my mind. I have read some books on game development in the past, basically from the canvas, from the coordinate system, coupled with complex drawing programming, so that I do not dare to have hope for

The same game ": a simple game from start to finish3

Tags: des style blog HTTP Io color ar OS View: Draw your game interface Previously, the game board object has been initialized in our document object, and we need to display this information to the user. The first step is to add code to reset the window size. The default window size is not what we want. We will rewrite the oninitialupdate method to achieve this. The View class inherits a default oninitia

Business simulation game: & lt; lemon juice Jack & gt; Project, simulation game Jack

Business simulation game: First lemon juice Jack is my personal first cocos2d-x development of the game, although I have not developed a mix of programming for more than 10 years, this is the first case.I chose this game because of its simple logic and a classic Apple game. During development, I used CocoStudio, plis

Silverlight C # Game Development: Flyer08 uses Blend to create a new game

I personally think it is a bit abrupt to start with Flyer, because the Flyer series was originally intended to be just a game, and the next one was another game development, but it seems that more friends like to continue with this series, in addition, the new game has something to do with Fly, so even in this article, at the beginning of Flyer, we once said that

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