every pokemon game ever

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Silverlight Game Design (Game)

Silverlight Game Design (Game): (15) If there's a Dream (end) Silverlight Game Design (Game): (14) Silverlight Game Design (Game):(13) "The Age of Empires II (Demo)" Silverlight Game

UVa 10404 Bachet ' s Game (dp& game)

10404-bachet ' s Game Time limit:6.666 seconds Http://uva.onlinejudge.org/index.php?option=com_onlinejudgeItemid=8category=114page=show_ problemproblem=1345 Game ~ Rule 1: A state is a must-lose state if and only if all subsequent successors are a must-fail state Rule 2: A state is a winning state when and only if it has at least one successor is a must-lose state Boundary: This problem 0 is a must-lo

Picture Puzzle Memory Test game, Web +js version _ Game Entertainment

Memory test game, webpage +js Edition, rule: The graph is divided into 15 pieces. Each time you give a random piece, locate it in the question area and click the location. One point for each area, 15 points to win, each game only 15 times. [Ctrl + A All SELECT Note: If the need to introduce external JS need to refresh to perform]

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;enemy._rotation = 0;Enemy_obj. Maxangle = 6;Ene

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fact, this is a very simple exercise, but if use

Hdu 2516 take the stone game game Fibonacci number

take a stone game Time limit:2000/1000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 3381 Accepted Submission (s): 1981Problem Description 1 Heap of stones There are N, two people take turns. The 1th time the first person can take any number, but not all of them. The number of stones to be taken at a later time cannot exceed twice times the number of previous fetching. The winner wins. The first to take the negative ou

Direct Action Game Object C # game development

Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o

"The fun of Arithmetic"--game tree and chess game

From the beginning of this article, the author began to "The fun of the algorithm" a book study. Compared with the previous game-oriented algorithms and classical textbooks, this book is based on algorithms that are used in real life or in the production practice, such as the Tree of games introduced in this article, which is the basis of a very fire man and Ai's go war in the previous period.One thing that needs to be explained in advance is that bec

Create a game platform using javascript (2) Game Selector

Today, let's preview the results of tonight, as shown in the following figure ): Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game. The selector is based on yesterday's game class and I made some modifications to yesterday's code:Cop

Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to use this tool is still a problem, So the blogge

[Unity3D] Unity3D game development-implementation of a turn-based game prototype

backward form because the initial game was affected by the hardware level, the conversion system is one of the most discounted methods. From this point of view, the conversion system is not lagging behind, but it is also a bit elegant and classical. This is why domestic standalone games like to use the conversion mode, we do not envy foreign game masterpiece, we do not envy foreign

Fair and impartial game expert proud wing mobile phone chess game Platform

Mobile phone chess game has been deeply popular, but mobile phone chess game Platform of fair security has become a lot of gamers serious heart disease. Reporters in the game to learn a new news, founded in 2010, the proud wing Chess game development company launched the mobile phone chess

Key points of the flying game program design [some experiences when I was playing the j2's Game]

Key Points of flight game program design 1. Map 1.1 levelsIf the game is completely played on the first layer, it will be boring. Therefore, it is necessary to level the game. There are tanks and some turret on the ground, and there are enemy planes rushed out from time to time in the clouds, and the top layer is the main body of the

"The same game": a simple game from start to finish

Tags: des style HTTP Io color ar OS for SP Document view structure Document/view architecture is a magical architecture through which data and display of applications can be separated. The document contains all the data. The view obtains data from the document and displays it to the user. For this game example, we have to use game boards, color bricks, time consumed, and other information. The view display

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What I want to share with you is the way and practice of Loop Design in Silverlight game develo

Create a game platform using javascript (2) Game Selector

Today, let's preview the results of tonight, as shown in the following figure ):Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game.The selector is based on yesterday's game class and I made some modifications to yesterday's code:Copy codeThe Code is as follows:// 5.

Android game Screen class Testscreen and game class androidgame design

Android game Screen class Testscreen and game class androidgame design1. Basic knowledge:A. WakeLockhttp://developer.android.com/reference/android/os/PowerManager.WakeLock.htmlB. requestwindowfeaturehttp://developer.android.com/reference/android/app/Activity.html#requestWindowFeature (int)C. GetWindow (). setflagsHttp://developer.android.com/reference/android/app/Activity.html#getWindow()http://developer.an

Batch Processing for Unity3D game scenario optimization and unity3d game scenario

Batch Processing for Unity3D game scenario optimization and unity3d game scenario Remember my name when you like my blog:Qin YuanpeiMy blog address: http://qinyuanpei.comPlease indicate the source for reprinting. Author:Qin Yuanpei, The Source: http://blog.csdn.net/qinyuanpei/article/details/48262583 Dear friends, I amQin Yuanpei, Welcome to follow my blog, my blog address is http://qinyuanpei.com. Zoo

Game personal opinion and Game Opinion

Game personal opinion and Game Opinion The weekly test was abused. after a long time of game questions, I found a lot of information about the game. I felt like I was still moving a little bit. Before going to bed, I would like to give a brief summary. I hope I can feel something later !! Next is the question. When tal

Silverlight C # Game Development: unpredictable but easy-to-understand Game Development

Game development has always been a mysterious discipline. No matter the design books in the book building or the development strategy on the Internet, there is no such thing as daunting, lengthy code, and profound words, this has caused various misunderstandings for game developers. For a long time, they mistakenly believe that game development is DirectX, Opengl

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