exportfile = exportfactory.factory ( "finacial" ); Exportfile.export (data); }}An application system is developed by multiple people, and the exported function is implemented by you, but the user (the person who called the method) may be someone else. At this point you should be flexible enough to minimize the coupling between the two, and when you modify or add a new feature, the user does not need to modify it anywhere. If your design is not fle
Chicago Style deep Dish Chee Se pizzatossing dough ... Extra Thick crust doughadding sauce ... Plum Tomato sauceadding toppings: shredded mozzarella cheesebake for minutes in 350Cutting the pizza into square sl Icesplace Pizza in Official Pizzastore Boxjoel ordered a Chicago Style deep Dish Cheese PizzaObject-oriented design principles:Dependency inversion principle: to rely on abstraction, do not rely on detailed classes.Guidelines:1. A variable ca
.
The factory method pattern creates a factory for each class that contains the object to be created
The code is as follows
@interface Animalfactory:nsobject
-(animal*) Createanimal;
@end;
Dog Factory class
@interface Dogfactory:animalfactory;
@implementation Dogfactory
-(Animal *) createanimal{
Retrurn [[Dog alloc]ini
Suggested reading before this article: "Design mode (v)-Factory mode (Factory method)"
The intent is to provide an interface that creates a series of related or interdependent objects without specifying their specific classes. Applicability A system is independent of the creation, composition, and presentation of its products. When a system is to be configured by
Factory Pattern Definition: Provides an interface for creating objects.
Why Use Factory mode
The factory pattern is our most commonly used pattern, the famous Jive Forum, has used the factor
in a skewed manner, which facilitates the addition of new product families, however, it is not convenient to add a new product level structure.
References:Min Hong, Java and mode, e-Industry Press[Us] James W. Cooper, C # design model, Electronic Industry Press[Us] Alan shalloway James R. Trott, design patterns explained, China Power Press[Us] Robert C. Martin, Agile Software Development-principles, mod
JAVA design pattern-abstract factory pattern
The previous chapter describes the factory method model. We know that there is only one abstract Product role in the factory method model, and the specific
According to my understanding, the design mode is a better standard solution for a type of problems. According to the solution, it will facilitate expansion, maintenance, and a series of other conveniences in the future. Cannot I follow this solution? Of course, you can also use different methods to kill Pig and ass. This is my understanding of the design pattern
Servletexception {
if (Servletname.equals ("servletName1")) {return
new Service1 ();
} else if (servletname.equals ("servletName2")) {return
new Service2 ();
} else{
throw new Servletexception ("No such servlet");}}
The above factory class does not throw away the tedious if else, but the idea of using a simple factory still solves some problems. A simple
OverviewAbstract Factory pattern is the object creation pattern, it is the further promotion of the factory method pattern.
Suppose a subsystem needs some product objects, and these products belong to more than one product hierarchy. In order to separate the responsibility
){ Try{methods[i] (); }Catch(e) {Continue;//back to where the loop started. } This. Createxhrobject=methods[i] ();//It is important to ensure that the full-loop array is not used for every request returnMethods[i] (); } //If all is wrong then error Throw NewError ("Error"); } };The third step, the use of inspection(1) Instantiating an object var myhandler=New simplehandl
I saw an interesting article describing factory methods.
Http://www.codeproject.com/Articles/492900/From-No-Factory-to-Factory-Method
There are several points to summarize:
1. The factory method encapsulates the construction of a class. You don't need to care about the detailed construction process of a class, just
Abstraction Factory Abstract Factory is a creation design pattern designed to provide an interface that creates a series of related or interdependent objects without specifying their specific classes. The class diagram for the abstract factory is as follows, and the customer
Profile
Design pattern is an art, if you really understand the art, you will find that the world will become more beautiful.
Defined
Defines an interface for creating an object, letting its subclasses decide which class to instantiate
Working with scenes
You can use Factory mode for any place where you use complex objects
Uml
1. Abstract
Design Pattern-factory method pattern
Concept:
The factory method mode defines an interface for creating objects, so that the subclass decides which class to instantiate. The factory method delays the instantiation of a class to i
Definition: Defines an interface for creating objects, letting subclasses decide which class to instantiate, and the factory method delays the instantiation of a class to its subclasses.Type: Creating class ModeClass Diagram:
Factory Method mode Code
Interface IProduct {public
void Productmethod ();
}
Class Product implements IProduct {public
void Productmethod () {
System.out.prin
Design design Pattern C # Description--Abstract factory pattern
To read this article, you should first read the Simple factory model and the factory method model.
Abstract
") Dofactorymethod (Whitehumanfactory:new ()) print ("----------The first people are like this: the Black factory to produce blacks") Dofactorymethod ( Blackhumanfactory:new ()) Endmain ()The results of the operation are as follows:notes:Class.luaLocal _class={}function Class (super) local class_type={}class_type.ctor=falseclass_type.super=superclass_type.new= Function (...) Local Obj={}dolocal createcreate = function (c,...) If C.super thencreate (C
shaobingstore gzstore = new Gzshaobingstore ();//Sell an onion pancake gzstore.ordershaobing ("onion");}Operation Result:Vi. Advantages and Disadvantages 1. Advantages(1), allows customers to use an abstract interface to create a set of related products, without needing to know (or care about) the output of the specific product is what, so that customers can be decoupled from the specific product.(2), a specific factory can create a number of produc
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