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[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch 1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platform language. Not to mention the effect, at le

Game is life-book reviews in the book of doom history

This book faithfully and in detail describes how two players embark on the game Path, how to make the most influential game work so far-doom and quake-and why they part ways in the most brilliant time.   This book is the first biography of the game industry in China. Like al

[Game Design] game designers cultivate the secret book and write a notebook (Brainstorming for iOS)

, how to win, and how players want to do it, how to play and how to win, we can add a guide on the game menu. Many games in iOS game development will have a simple interface introduction, this can be used for reference. As for how you want to design a passion for the player experience from the user's perspective, you can continue to read it later.] 1.1.2. meaningful decisions on

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch 1. Canvas Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this class are described as follows: DrawColor (int color) Purpose: Draw a color-covered canvas, which is often used for screen swiping. Pa

A book that a game programmer must read

of skills in the C language name and question -- Yan jingguang Machinery Industry Press The author spent a year collecting a variety of very skillful programming methods for common C program segments. The content is very promising and provides detailed references. For example, a common number of Fibonacci provides non-recursive solutions, rapid algorithms, and extended algorithms. The number of such algorithms goes deep step by step until there are several non-oily files that can be squeezed. F

Game programming book recommendation

Mastering game programming is essential to learning a few good books. These books can be roughly divided into two categories: Books of principles and books of applicability. the books on principles have not changed much. These books have always been classic books. it is best to have one or two books of this kind. application books have emerged in large numbers over the past few years. these books are not necessary. but you should keep up with the late

What about HP WASD ax016tx game book?

Last October, Hewlett-Packard launched a new game called Shadow Elves, which officially proclaimed the veteran computer maker to the market for cost-effective gaming. After more than six months, HP launched the Shadow Wizard II-Generation Game book, thereby continuing the new game this series. First, the appearance ev

Found a copy of the book: DirectX game programming (edited by Zhou Guoqing Chen Hong Feng renguo)

I think the plagiarism of this book: On Sunday, I went to the Provincial Library and borrowed a DirectX programming book DirectX game programming (edited by Zhou Guoqing's Chen Hong Feng renguo, it seems to be new. The new frame mounting and cover design make people feel bright and don't hesitate. Quick browsing at night, but the more you get familiar with it, t

Charm of the foundation of book reviews in android game programming from scratch

ReadAfter a trial of the Chapter "programming for Android games from scratch", I had a deep understanding of the knowledge used in the game development process. This book takes some basic graphics as an example, describe the basic principles of game development. I feel that when introducing a development technology, we should explain its basic principles in detai

I think the pertinent book "game engine architecture"

Original book preview http://books.google.com.hk/books? Id = lj20tsepkk4c This book is different from a book that generally introduces graphic APIs or pure 3D engine design theories,The entire article demonstrates practical control over actual game development projects,Some projects should do this,Some projects shoul

About "unity3d/2d game development from 0 to 1" book reprint Instructions

About the "unity3d/2d game development from 0 to 1" The first version of the national release on July 1, 2015, the cumulative number of domestic colleges and universities teachers, training institutions praise. But with Unity's official knowledge of the technology's escalating and rapid iterations of the version, the Unity4.6 version of the teaching-learning system is lagging behind.With the launch of the official version of Unity2017.1 in July 2017,

iOS Game Frame Sprite Kit Basic Tutorial--swift Edition book

iOS Game Frame Sprite Kit Basic Tutorial--swift Edition book Probation: Http://pan.baidu.com/s/1qWBdV0C Introduction: This tutorial is the only swift version of the Spritekit tutorial in the country.This tutorial, based on the Xcode 6.1+ios 8.1 development environment, uses the swift language to explain in detail the various knowledge of the development of the Sprite kit

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development Encyclopedia""Android 3D Game Development Technology"Anatomy of the Android kernel N

IOS7 game development entry-level learning plan and Good Book recommendation (continuously updated)

Getting started with iOS7 Game Development There are many posts about mobile game development, especially game development, but this field has changed rapidly. Many posts are still about cocos2d, but after iOS7 comes out, I am optimistic about Spritekit-related content, and there are not many materials in this regard. I wrote such a post to record the latest iOS

Does the book support entertaining game content like in the classroom?

An excerpt from the book ----------- Third, each object is a table, and the attribute of the object is the column of the table. Now the problem arises. What types of columns should be used, for example, what data type should I use for the title of an article? Minor day: NCHAR (50) rows? This is because we use Unicode characters, while the title string of the article is 50 characters long enough. Laotian: As for what type of information you are talking

Cocos2d-x Mobile game development and project practice specific explanation _ with the book Code

Cocos2d-x Mobile game development and project actual combat specific explanation _ with the book Code Shen Dahai for the original author shared resources for UTF-8 character encoding. After download decompression in the win under the display garbled or file incomplete problem, is complete finishing, solve all garbled problem, for everyone to download.: http://download.csdn.net/detail/oyangyufu/7665049Cocos

Book notes on the essence of game AI programming case-a preliminary study on mathematics and physics

vector at the molecular origin (9, 6 ). Vector operations (The following content comes from the basics of 3D mathematics: graphics and Game Development) 1 zero vector The zero vector is the unique vector with zero size. Each dimension is zero, and the zero vector is the only vector with no direction. In fact, the zero vector represents"No displacement", Just as the scalar zero represents"No quantity. Negative vector 1.2 To obtain the negative vecto

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