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"Unity3d" "Project learning Experience" Download resources from Resource Server (a)

Many of the resources in the project are loaded from the resource server, which can reduce the size of the client's package.So we need a dedicated class to manage the download resources.Resources are very many types, such as: JSON table, TXT file, image file, binary file, Uiatlas Atlas, Assetbundle and so on.So, first create a class Loadfiletype that manages the resource file type. The file types can be represented by enumerations, or by represented of class members.The class member constants ar

Unity3d 4.0 New animation system Mecanim usage (ii)

in a previous article, we initially learned about some of Mecanim's very basic classes, and I ended up with a question in the form. This time I came to the answer to this question, in fact, very simple, the last warning is as follows:4.0 New animation system Mecanim usage (b) "> The caveat is that the animation clips used in the animator controller needs to have this step of muscle (muscle) set in the Inspector. my English sucks, but I can tell the meaning of this sentence, that is, the animat

Unity FAQs 20 Questions

menu?Answer: 7: Why does the water surface have no real-time reflection effect?A: Only the Pro version supports this reflection effect.8: How to do camera roaming animation?A: Max normally makes camera roaming animations, and when you pour into unity, drag the Camea of unity onto the camera Gameobject object that Max exported as its sub-object.9: How to customize Webplayer to load logo and progress bar?Answer: How to use Chinese characters on 10:gui?A: Import any Chinese font and then define th

One of Unity animation knowledge

Group's small partner is to phase ♂ pro-phase ♀ love Ah ... )But considering that the program's been single for years, I guess your last brawn is in the hospital.OK now we've made a really cool cock bombing day animationNext we need to see it in the engine, and configure everything so that the program Master (APE) can use it smoothly, this is what I want to share with you next.We need to export the format of the FBX file from Max for the engine to us

20 common problems during unity3d usage

gameobject object of the camera exported by Max and use it as its subobject. 9: How to customize webplayer to load logo and progress bar?A: 10: How to Use text in the Gui?A: import any Chinese font and define the guiskin font as the font. 11: How many computers can I install when I buy an authorization?A: It can be installed on two systems, for example, a Windows version and a Mac version. 12: Why can't I import the Max file into unity?A: download the latest

Development of unity3d games-creation of roaming scenarios

Creates scene roaming in unity3d. 1. First, prepare the model in 3D software. I found a house made by Maya.Note: I am using the ratio of the real world. The measurement tool next to it is 1000 cm and 10 meters high. 2. Export an fbx file.Note: Check the smooth group output. The unit is centimeter and the Y axis is facing up. 3. Create a new unity project:Select the resource packages that you will use in the future. For example:Character controller. u

Unity3d game art: From Getting started to mastering

Group's small partner is to phase ♂ pro-phase ♀ love Ah ... )But considering that the program's been single for years, I guess your last brawn is in the hospital.OK now we've made a cool awesome cock bombing Day animation Next we need to see it in the engine, and configure everything so that the program Master (APE) can use it smoothly, this is what I want to share with you next. We need to export the format of the FBX file from Max for the engine to

"Unity3d" "Project learning Experience" Download resources from the resource server (i)

Many of the resources in the project are loaded from the resource server, which can reduce the client's package size.So we need a dedicated class to manage the download resources.There are many types of resources, such as JSON table, TXT file, image file, binary file, Uiatlas Atlas, Assetbundle and so on.So, first create a class Loadfiletype that manages the resource file type. The file type can be represented by an enumeration or by a class member represented.The class member constants are used

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource type has some import settings that affect the display or behavior of the resource within uni

20 common problems during Unity3d usage

the Unity Camea to the Gameobject object of the camera exported by Max and use it as its subobject.9: How to customize Webplayer to load Logo and progress bar?A: 10: How to Use text in the GUI?A: import any Chinese font and define the GUISkin font as the font.11: How many computers can I install when I buy an authorization?A: It can be installed on two systems, for example, a Windows version and a Mac version.12: Why can't I import the Max file into Unity?A: download the latest

C4D to Unity3d plugin c2utool open source release! Streamline your workflow

Plug-in development for a long time, intermittent for several months, the current integration of a bit, open source form released.Unity has early support for. c4d files, but scaling issues, not supporting vertex colors, and target machines must be installed C4D and so on are extremely painful, which is one of the tools developed by the original intention. The C2u tool is ideal for individuals as well as small standalone game teams, addressing many of the issues of traditional

"Unity" about U3d and Bip bone adaptation

http://blog.csdn.net/kiki110120/article/details/50371662Written in 2015/12/211.GenericAfter getting the art fbx file, import u3d, the default rig mode is generic, this mode can basically reflect the full effect of the animation in Max. Good performance in a set of animations that correspond to a skeleton. This mode imports bones from FBX and directly drives the model with bone and frame information.2.Humano

Unity Model Import and export

Export from 3DMAX, refer to:http://tieba.baidu.com/p/2807225555With 3dmax 2013, the ability to export FBX comes withExport from 3dmax--If you tick ' embed media ' on export, the FBX interior will have a texture mapIf not checked, place the texture in the Unity project directory before you put the FBXUnity Auto-Import FBX---if you have not previously checked ' emb

Unity3d downloading resources from a resource server (i)

stringJSON ="JSON"; + //FBX packaged assetbundle format file - Public Const stringFBX ="FBX"; + A Public Const stringAUDIO ="Audio"; at //Font Files - Public Const stringFONT ="Font"; - //Binary files (for background updates) - Public Const stringBINARY_BG ="BINARY_BG"; - - } in}Next you need to create a class to manage individual download t

Unity3d game development Using baking Map tutorial (i)

Basic tutorials on how to import and use baking maps in Unity3d for light maps.1 When you complete the UVW save to your model. UVW file2, create a new UVW and change it to Channel 2. Load UVW before creating. This is better than giving you the use of automatic UVW results.3, Hit (0) open render to texture window. Select "Use an existing channel", change the Channel to "2", and select Add "Lightingmap".When you see the image rendering is not the real result. Real images are stored in your 3dsmax

Unity3d usage Experience (2): Unity3d dynamic Download Animation resources--animationclip Use-smart Qi

Introduction: In the use of unity3d development of micro-end, or web games often need to package resources into Assetbundle, and then through the way of the WWW dynamic download resources. What I want to share today is a few detours and my final solution when I download the Animation skeleton animation dynamically. There are hundreds of animation resources in our project, each set of animation about 300KB to 900KB before, so there is a very important requirement is the dynamic download required

Genesis-3d Open source game engine Full Instance tutorial Parkour game 01: Automatic generation of roads

board, the different scenes of the road conversion and disappear as the board of the stitching and fall. Its principle flow, as shown in Figure 1-1. Figure 1-1 Implementation method: Step 1: Import Art resources. Will make good road art resources into the genesis-3d engine. Take SHANGGU01.FBX as an example. Import the Shanggu01.fbx file into the project folder-> drag the resource file in the project

Unity Description Document Translation-import Settings

Import Settings Import Settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves. To view a asset ' s import settings, select the asset in the Project view. The import settings for this asset would appear in the Inspector. The options that is displayed would vary depending on the type of asset it is selected. Any unity-supported resource has import settings that will affect the display and performance of the resource. To view r

Resolve cannot find or open the PDB file problem

not enough and needs to be changed:Project Properties, configuration properties->c/c++->debug Information format is/ziProject properties, configuration Properties->c/c++->optimization to DisabledBecause in order to generate this file, you need to set the debug information format and turn off O2, and change the linker to generate debug information switchWhen running FBX sample program found hint: Debug information of Xxx.exe cannot is found or not mat

Unity Learning Note 3

->animation Open the Animation editing window, create a new folder in the Resource folder to save the animation animation, select the object, click on the small red dots, you can record the animation;Eight: Animation control (different states of the same character trigger different animations)1. Create animation in 3ds max, export fbx format file, naming rule: Object name @ Animation name2. Import the Fbx f

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