Audio is always an indispensable part of audio preparation, whether it is the background audio of an operator or the sound of an atmosphere, when there is no sound, there will be no sense of playing audio. Maybe even a lot of attention may be placed
Modern games can no longer have no sound, so the audio engine has become an indispensable part of the game engine. This is an article about the modern audio engine.Article(Http://hard.zol.com.cn/labs/2003/0520/60986.shtml). fmod audio engine (http://
Definition and usageThe Fmod () function returns the remainder of the floating-point number of divisions.Syntax
fmod (x, y)
Parameters
Description
X
Necessary. A number.
Y
The program is a simple 3d animation program written using OpenGL graphics library and Fmod Audio library. This program works well under vs. if the associated DLL file is missing, please confirm that the FMOD and OpenGL libraries have been prepared.
There is a period of time not out of this series of new articles, today take a more common and relatively basic use of change shader to change the continuous adjustment of the UV implementation of the small function of the frame animation. It was a
ABS
Prototype: extern int ABS (int x );
Usage: # include
Function: calculates the absolute value of integer x.
Description: calculation | x |. If X is not negative, X is returned. Otherwise,-X is returned.
Example:
// Abs. c
# Include # Include
5.7
Math-- Mathematical functions
This module is always available. It provides access to the mathematical functions defined by the C standard.
These functions cannot be used with complex numbers; Use the functions of the same name fromCmathModule
Current number of APIs 49 common calculations (one) min-find the minimum max-find the maximum abs-absolute value round-rounding the floating-point numbers ceil-returns the smallest integer greater than or equal to the specified expression, and the
* Mathematical Functions1,abs () to find the absolute value2,ceil () into a method to take the whole3,floor () de-rounding4,fmod () to take a floating-point number for example Fmod (5.7,1.3)5,pow () returns the n-th square pow (1,20)6,round ()
How do I try to enforce type conversions? For example: [INT] is cast to an integral type
The following function can be used in math.h to ceil up, and floor down to the whole. Fmod is used to find the remainder.#i nclude "MATH.H"Double ceil (double
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