I've been doing WinForm multimedia software development for C #. Starting from last November, the transition to self-study unity3d. Found to be more interested in this field, in this direction. After two months of self-study with the book, with the game example tutorial practice, decided to complete a game, to digest, let me on the overall Unity3d game developmen
The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good
Never had time to write a blogYesterday, my carwaypoints plugin was over.I didn't go home this year, I was alone for the new year.It's boring, just take a day off and write a few blogs.My code may be small, but the idea is important.Don't want to know the friend don't just copy codeRacing games will inevitably rush out of the runway, into puddles, stuck on obstacles .... and other conditionsSo the question is, what about the situation?Players play well, is it because of encountering these condit
Hentai Parkour 3D (Endless Run 3D) released Hentai Parkour 3D is a very classic parkour mobile game, the game has a unique running cool gameplay, cool running cool features and exquisite game screen design. Interested partners come and join the endless Parkour 3D hand Tour Try it! This is a good game yo!
Bloggers have been learning C language for some time, for the purpose of their own study test, made a C language racing game.Because the essence is testing and trying, so there is no focus on the game interface. Below is the development document, in the blogger's GitHub page can download the source code, note this project uses the way of engineering development, open also please use to open a project engine
When I was playing that unsuccessful racing game, I didn't really know about the car. When I started to understand a car, I suddenly realized that I wanted to do a racing game well. Even a cartoon racing car, I needed to know the car well. Now I only know a little about the
Game screens
Racing games have many different game screens, which are managed by the gamescreens stack in the racinggame class. This section describes most of the screens and functions used in the game. Most game screens are quite simple, but others are a bit complicated an
Install racing game Speed Dreams 2.1 in Ubuntu
Speed Dreams is an open-source 3D racing game, a TORCS branch. The game has high-quality pictures that support the mouse, keyboard, handle, joystick, racing wheel and pedal, allowing
Recently, I used ogre + nxogre (a physical engine combining ageia physx and ogre) to create a racing game. I couldn't find any Chinese information on the Internet, so I reprinted this article and hoped to help myself and others.
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From:Http://blog.csdn.net/tonywjd/archive/2006/08/11/1052346.aspx
The game mainly uses several engines, the physic
Runnable object R, and then submits it to n threads, each of which invokes an await () on the object after the current task is completed. Decrease the count value and the current thread will block, so that until the last thread calls await (), the count is reduced to 0, then the run () method of R on the Cyclibarrier object is called, and after the run () method executes, It resets the count value of the Cyclicbarrier object and then repeats the above procedure. Through such a process, the effe
StuntRally is an open-source racing game with over 150 tracks and plenty of cars to choose from. The latest available version is StuntRally2.4, which has been released recently. There are 147 new races, 2 new scenery, and 3 new cars. For this release information, view the Update log. Install the SDK. you can install it through the getdeb library. It supports Ubuntu14.04 and the derivative system user: sudos
Recently bored, with Html5+js did a previously played palm-machine racing game, by the way to learn the canvas API and consolidate the JS Foundation.Game interface, did not do anything to beautify.Game rules: The game interface is divided into three columns, black squares randomly falling, red squares can be moved freely in three columns (with the direction key,
Ubuntu 14.04 users install racing game Stunt Rally 2.4
Stunt Rally is an open-source racing game with over 150 tracks and plenty of cars to choose from. The latest available version is Stunt Rally 2.4, which has been released recently. There are 147 new races, 2 new scenery, and 3 new cars. For this release informatio
pathfinding.So I want to add an auto-pathfinding car with a more realistic turning tyre.That is, as the speed of the car accelerates, the tires turn faster, the speed slows down, and the tires turn slower.So we need to convert from speed to the current number of degrees per second:The current car speed is N/s,Tyre radius is r mThe car speed is N/(2 * R * π)Car tires per second N/(2*r*π) * 360°The code is as follows: void FixedUpdate() { _angularSpeed = (_thisCarNavMesh.velocity.mag
Practice using Creatjs to do a H5 racing game, just to record the development process.The first step to create a carUsing the Spritesheet method of Creatjs, look at the name to know is the image positioning.There is also a ticker event that allows the canvas to move.The idea is to create a car's data and add it to the canvas.Cars generated in the canvas:var stage = new Createjs. Stage (document.getElementBy
Wild Racing 8IOS version of the method to resolve the flash-back:
1, the first is to use Ifile,itools or Third-party plug-ins to open the file
2, enter this find Asphalt8/library folder
3, delete the Preferences folder inside
4, click on the game icon, try to be successful
5, the game needs to IOS5.0 above version, please check oneself handset (IPAD) version
Lufylegend engine is one of the simpler engines in the canvas game, it does not need to configure the environment, similar to the introduction of jquery package, reference to the corresponding JS file can beLufylegend Official website: http://www.lufylegend.com/First look at the gameGame design is rough, logic is also very simple, is to control the red car by clicking around to avoid the opposite of the car, if there is a collision, the
. up, Switchspeed * Time. Deltatime);} else {//The menu is placed in a standard position after the rotation is complete currenttransform. Rotation= quaternion. Angleaxis(- -, Vector3. up);Nexttransform. Rotation= quaternion. Angleaxis(- -, Vector3. up);Set flag ready to rotate the next menu out Switchtag =1;}} if (Switchtag = =1) {if (nexttransform. Eulerangles. Y0) {Nexttransform. Rotate(Vector3. up, Switchspeed * Time. Deltatime);} else {Nexttransform. Rotation. Eulerangles. Set(0,0,0);Next me
Lufylegend engine is one of the simpler engines in the canvas game, it does not need to configure the environment, similar to the introduction of jquery package, reference to the corresponding JS file can beLufylegend Official website: http://www.lufylegend.com/First look at the gameGame design is rough, logic is also very simple, is to control the red car by clicking around to avoid the opposite of the car, if there is a collision, the
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