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Counter Strike 2052 build Console Command

yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X ~ 100. The maximum

Codec learning notes (1): Basic Concepts

some cases, it can also be expressed as "pixels per inch (ppi)" and the length and width of the image. For example, 72ppi and 8x6. Video resolution: Resolution of various TV specificationsThe image size of the frequency is called "resolution ". A digital video is measured in pixels, while a video is measured by the number of horizontal scanning lines. SD video Number Resolution is720/704/640x480i60 (NTSC) or 768/720 x576i50 (PAL/SECAM ). Resolution of the new HD TV1920x1080p60, that is, each ho

NDS film Batch Transfer tool batchdpg 1.0 Final tutorial

rmvb format conversion, we recommend that you install: Storm video Step 3: Set Video parameter settings:Basically the same as dpgencGeneral:Set FPS to 15Width and height are automatically selected after you select a media file. 256*144 is automatically selected. However, sometimes some videos are automatically adjusted to 240*196. At that time, you need to manually change the settings.Bitrate and Max bitrate (maximum rate): Dynamic Bit rate may be

Introduction to javafx game development efficiency

Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com. I haven't written a blog for a while, but everything is going on in an orderly manner. The efficiency of the javafx-based game engine wjfxgameengine has been optimized during this period of time (examples of personal blogs have not been uploaded again), simple 2D games, the fastest running speed

Why cs1.6 cannot search for other friend rooms in the LAN

Recently, the development is sometimes boring, so I 've been playing cs1.6 for a while, but sometimes I can't search for my colleague hosts in the LAN.At that time, it was quite annoying, so I pressed it on the keyboard and suddenly clicked "~". This key is created on the tab and a command window appears, similar to the Command window in the DOS window, so I tried to input "conn" in the above experiment, and then prompted a lot of command prompts starting with "conn ". One of them is "Connect".

Android audio and video goes deep into the 16 FFmpeg streaming mobile phone camera to achieve live broadcast (with source code download), androidffmpeg

target, in pixels: pCodecCtx-> width = width; pCodecCtx-> height = height; pCodecCtx-> framerate = (AVRational) {fps, 1}; // The basic unit of frame rate. We use scores for representation. pCodecCtx-> time_base = (AVRational) {1, fps}; // The target bit rate, that is, the sampling bit rate. Obviously, the larger the sampling bit rate, the larger the video size. pCodecCtx-> bit_rate = 400000; // fixed allow

Beware of GPU memory bandwidth !!

Beware of GPU memory bandwidth For personal use only, do not reprint, do not use for any commercial purposes. Some time ago, I wrote a series of post-process effect, including the motion blur, refraction, and scattering of screen spance. Most shader is very simple. It is nothing more than rendering a full screen quad to the screen. Generally, there are no more than 10 lines of PS Code, without any branch or loop commands. It can be run only after sm1.4. However, when you open multiple post proce

"Go" Overview of the Android live video network transmission scheme (total five sets)

Recently studied the real-time video network transmission problem of Android, spent a lot of effort in video processing, summed up the following five sets of solutions, and comparedAn example of a video transmission of the same size Scheme compression rate compression/transport Realtime Average traffic consumption transmission distance sends the original YUV420 data with the camera's callback function 0 uncompress

Optimizing the overall principle of iOS performance optimization (performance optimization is important, why don't you use it?) )

Common Core Animation, time Profiler, leaks and allocations, and more. These tools provide me with a very convenient function for analyzing function execution time, FPS, and memory. You need to be aware of using the instruments process: use a real machine instead of an emulator. The emulator has a much faster CPU than the iOS machine, so CPU-related operations are faster on the emulator. Because the GPU on your Mac is different from the GPU on your i

Android Audio Video In depth 16 FFmpeg push mobile phone camera, realize live (with source download)

size of the encoded YUV datayuv_width = width;yuv_height = height;y_length = width * height;uv_length = width * height / 4;Initializing the component and output encoding environmentav_register_all();//output initializeavformat_alloc_output_context2(ofmt_ctx, NULL, "flv", out_path);//output encoder initializepCodec = avcodec_find_encoder(AV_CODEC_ID_H264);if (!pCodec) { loge("Can not find encoder!\n"); return -1;}Configuring the Encoding EnvironmentpCodecCtx = avcodec_alloc_context3(pCodec

Unity3d problem solving based on physical rendering

In the last 1 months, there have been some procedural support for unity's sub-generation development, which is also based on physical rendering, mainly the use of Skyshop Marmoset, which is one of the best options for unity4.x version of PBR.But in the use and performance, or some of the pits and deficiencies, here are some of their own experience it, I hope that other interested in this program friends to help.First, encountered a decrease in FPS bug

Mobile app performance Test index _app test

In general, the use of mainstream mobile phone game 20%-40% CPU occupancy rate is reasonable, of course, this number with the recent increase in mobile phone hardware configuration, will be slightly reduced, if the CPU occupancy rate of more than 80% it is worth our attention. Number of frames (FPS) A rendering that can be used to indicate whether a page is smooth. Mobile game frame rate fps,30-60 are a

OpenCV developing image formats on Android devices

(); try{ yuvimage image = new Yuvimage (data, imageformat.nv21, size.width, size.height, null); if (image!=null) { Bytearrayoutputstream stream = new Bytearrayoutputstream (); Image.compresstojpeg (New Rect (0, 0, Size.width, size.height), N, stream); Bitmap bmp = Bitmapfactory.decodebytearray (Stream.tobytearray (), 0, Stream.size ()); Stream.Close (); } } catch (Exception ex) {

Android real-time video network transmission solution Summary (a total of five sets)

Recently, I have studied the real-time video network transmission problem of Android. I have spent a lot of effort on video processing. I have summarized the following five solutions and compared them. Take video transmission of 320x240 as an Example Solution Compression rate Compression/Transmission Mode Real-time Average Traffic consumption Transmission Distance Use the callback function of camera to send the original yuv420 data. 0 No compression, frame

Algorithm encapsulation of bilinear and bicubic

* oldbytesperline + XX * format;RGB. rgbred = * PTR ++;RGB. rgbgreen = * PTR ++;RGB. rgbblue = * PTR; RR + = RGB. rgbred * R2;Gg + = RGB. rgbgreen * R2;BB + = RGB. rgbblue * R2;}} PTR = newimage + y * newbytesperline + x * format;* PTR ++ = (unsigned char) RR;* PTR ++ = (unsigned char) GG;* PTR = (unsigned char) BB; }} Return 0;} Float kernelbspline (const float X){If (x> 2.0f) return 0.0f;// Thanks to Kristian kratzensteinFloat a, B, c, d;Float xm1 = x-1.0f; // was calculatet anyway cause th

Control drawcils to improve performance

consumes the same amount of bytes as a role or zombie. They all consume the same descriptive commands. There are no more differences. LowerDrawcils: So how can we reduce the draw call ?? Then we will use the culling technology. If you do not use this technology, no matter how many computers make rendering of everything in the scenario. Visible and rendered, as well as rendered. That's silly, right. You have to tell the computer that you can see the rendering. So there is 1. The unity system fr

Cocos2dx lock 30 frame settings

Modify the Code: Appdelegate. cpp // Set FPS. The default value is 1.0/60 if you don't call this Pdirector-> setanimationinterval (1.0/30 ); There is also: cocos2dxrenderer. Java // Private Static long sanimationinterval = (long) (1.0/60 * cocos2dxrenderer. nanosecondspersecond ); Private Static long sanimationinterval = (long) (1.0/30 * cocos2dxrenderer. nanosecondspersecond ); ... @ Override Public void ondrawframe (final gl10 GL ){ /* *

A game engine-Based Visual Framework and Application

through visual attributes, including shape, position, color, and text attributes (such as text and symbols, they are also represented by simple visual attributes ). This visualization program is valid if the encoding can be effectively and correctly executed. "Correct" means that the relationship between the volume of data represented by the visualization program and the data directly reflects the actual data, "effective" means that the visualization program shows the maximum amount of informat

Ffmpeg initial experience

[Root @ localhost ffmpeg_new_v4l2_avi2] # FFMPEG-I test. Avi-vcodec Xvid output. Avi FFmpeg version SVN-r7773, copyright (c) 2000-2006 Fabrice bellard, et al. Configuration: -- prefix =/usr -- enable-GPL -- enable-shared -- enable-mp3lame -- enable-amr_nb -- enable-amr_wb -- enable-amr_if2 -- enable-libogg -- enable-Vorbis -- enable-Xvid -- enable-a52 -- enable-a52bin -- enable- DTS -- enable-PP -- enable-faac -- enable-x264 -- enable-pthreads -- disable-ffserver -- disable-ffplay Libavutil vers

CADisplayLink for iOS Core Animation series

CADisplayLink object is added to runloop, the selector can be called cyclically, similar to NSTimer started. When the invalidate operation is executed, the CADisplayLink object will be removed from runloop, the selector call is stopped immediately, similar to the invalidate method of NSTimer. Ii. features the following describes CADisplayLink with nstlink, which is different from NSTimer: 1. Different principles CADisplayLink is a Timer class that allows us to draw specific content to the scree

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