yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X ~ 100. The maximum
some cases, it can also be expressed as "pixels per inch (ppi)" and the length and width of the image. For example, 72ppi and 8x6.
Video resolution:
Resolution of various TV specificationsThe image size of the frequency is called "resolution ". A digital video is measured in pixels, while a video is measured by the number of horizontal scanning lines. SD video Number Resolution is720/704/640x480i60 (NTSC) or 768/720 x576i50 (PAL/SECAM ). Resolution of the new HD TV1920x1080p60, that is, each ho
rmvb format conversion, we recommend that you install: Storm video
Step 3: Set
Video parameter settings:Basically the same as dpgencGeneral:Set FPS to 15Width and height are automatically selected after you select a media file. 256*144 is automatically selected. However, sometimes some videos are automatically adjusted to 240*196. At that time, you need to manually change the settings.Bitrate and Max bitrate (maximum rate): Dynamic Bit rate may be
Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.
I haven't written a blog for a while, but everything is going on in an orderly manner.
The efficiency of the javafx-based game engine wjfxgameengine has been optimized during this period of time (examples of personal blogs have not been uploaded again), simple 2D games, the fastest running speed
Recently, the development is sometimes boring, so I 've been playing cs1.6 for a while, but sometimes I can't search for my colleague hosts in the LAN.At that time, it was quite annoying, so I pressed it on the keyboard and suddenly clicked "~". This key is created on the tab and a command window appears, similar to the Command window in the DOS window, so I tried to input "conn" in the above experiment, and then prompted a lot of command prompts starting with "conn ".
One of them is "Connect".
target, in pixels: pCodecCtx-> width = width; pCodecCtx-> height = height; pCodecCtx-> framerate = (AVRational) {fps, 1}; // The basic unit of frame rate. We use scores for representation. pCodecCtx-> time_base = (AVRational) {1, fps}; // The target bit rate, that is, the sampling bit rate. Obviously, the larger the sampling bit rate, the larger the video size. pCodecCtx-> bit_rate = 400000; // fixed allow
Beware of GPU memory bandwidth
For personal use only, do not reprint, do not use for any commercial purposes.
Some time ago, I wrote a series of post-process effect, including the motion blur, refraction, and scattering of screen spance. Most shader is very simple. It is nothing more than rendering a full screen quad to the screen. Generally, there are no more than 10 lines of PS Code, without any branch or loop commands. It can be run only after sm1.4. However, when you open multiple post proce
Recently studied the real-time video network transmission problem of Android, spent a lot of effort in video processing, summed up the following five sets of solutions, and comparedAn example of a video transmission of the same size
Scheme
compression rate
compression/transport
Realtime
Average traffic consumption
transmission distance
sends the original YUV420 data with the camera's callback function
0
uncompress
Common Core Animation, time Profiler, leaks and allocations, and more. These tools provide me with a very convenient function for analyzing function execution time, FPS, and memory. You need to be aware of using the instruments process: use a real machine instead of an emulator. The emulator has a much faster CPU than the iOS machine, so CPU-related operations are faster on the emulator. Because the GPU on your Mac is different from the GPU on your i
In the last 1 months, there have been some procedural support for unity's sub-generation development, which is also based on physical rendering, mainly the use of Skyshop Marmoset, which is one of the best options for unity4.x version of PBR.But in the use and performance, or some of the pits and deficiencies, here are some of their own experience it, I hope that other interested in this program friends to help.First, encountered a decrease in FPS bug
In general, the use of mainstream mobile phone game 20%-40% CPU occupancy rate is reasonable, of course, this number with the recent increase in mobile phone hardware configuration, will be slightly reduced, if the CPU occupancy rate of more than 80% it is worth our attention.
Number of frames (FPS)
A rendering that can be used to indicate whether a page is smooth. Mobile game frame rate fps,30-60 are a
Recently, I have studied the real-time video network transmission problem of Android. I have spent a lot of effort on video processing. I have summarized the following five solutions and compared them.
Take video transmission of 320x240 as an Example
Solution
Compression rate
Compression/Transmission Mode
Real-time
Average Traffic consumption
Transmission Distance
Use the callback function of camera to send the original yuv420 data.
0
No compression, frame
consumes the same amount of bytes as a role or zombie. They all consume the same descriptive commands. There are no more differences.
LowerDrawcils:
So how can we reduce the draw call ?? Then we will use the culling technology. If you do not use this technology, no matter how many computers make rendering of everything in the scenario. Visible and rendered, as well as rendered. That's silly, right. You have to tell the computer that you can see the rendering. So there is
1. The unity system fr
Modify the Code:
Appdelegate. cpp
// Set FPS. The default value is 1.0/60 if you don't call this
Pdirector-> setanimationinterval (1.0/30 );
There is also: cocos2dxrenderer. Java
// Private Static long sanimationinterval = (long) (1.0/60 * cocos2dxrenderer. nanosecondspersecond );
Private Static long sanimationinterval = (long) (1.0/30 * cocos2dxrenderer. nanosecondspersecond );
...
@ Override
Public void ondrawframe (final gl10 GL ){
/*
*
through visual attributes, including shape, position, color, and text attributes (such as text and symbols, they are also represented by simple visual attributes ). This visualization program is valid if the encoding can be effectively and correctly executed. "Correct" means that the relationship between the volume of data represented by the visualization program and the data directly reflects the actual data, "effective" means that the visualization program shows the maximum amount of informat
CADisplayLink object is added to runloop, the selector can be called cyclically, similar to NSTimer started. When the invalidate operation is executed, the CADisplayLink object will be removed from runloop, the selector call is stopped immediately, similar to the invalidate method of NSTimer. Ii. features the following describes CADisplayLink with nstlink, which is different from NSTimer: 1. Different principles CADisplayLink is a Timer class that allows us to draw specific content to the scree
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