Today, when I wrote a game that needed to calculate FPS, I found a loon Java game computing FPS class on the Internet and modified it as follows (copyright belongs to the original author ):
Package COM. PX. FPS;
Simple usage:
First, initialize a fpsmaker instance.
Cfpsmaker fpsmaker;
Then, initialize the following current time when calculating
Recently, I made a game similar to the style of Plants vs. Zombies. After the game was completed, I found that the FPS was not high and the endless mode was quite a card. So I studied what caused it. At present, the optimized FPS is improved by 35%, and the effect is still satisfactory. Record your experience for sharing.
Performance Positioning]
1. reproducible DEMO
First, I wrote a demo that can reproduc
. Of course, you can also update the driver by driving the Genie or driving the life. Then, check whether the sound card driver on the computer is normal. Right-click the sound card and choose to close it before logging on to the game. A game fault may be solved.5. Do not enable other input methods, such as Sogou and qq pinyin, on the computer by default. Just save the English input status.6. The computer may be poisoned, resulting in a large amount of CPU occupation in the background in the run
Recently, a real-time display is required, so I want to display FPS on the screen. FPS is the abbreviation of frame per second. FPS is used to measure the quantity of information used to save and Display Dynamic videos. In general, it refers to the number of pictures of an animation or video.
This requires meSystem FunctionsMentioned in the first lectureGettick
The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows:
Mainthread.java:
Package Net.obviam.droidz;
Import Java.text.DecimalFormat;
Import Android.graphics.Canvas;
Import Android.util.Log;
Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contains the game loop.
The thread must have acces
Install FPS open-source game Warsow 16.04 in Ubuntu 2.10
The FPS open-source game Warsow 2.10 was released early this year and can now be installed using the getdeb package. It is a completely free, fast-paced first-person shooting game for Windows, Linux, and Mac OS X.
The history of Poland is the history of suffering: osvisin, catin, Poznan, and kachensky. Warsaw, Warsaw, the capital of Poland, and the sa
Having done this for a long time on iOS, this optimized FPS work has been done.We finally have time to summarize today.This article will be divided into the first, middle and senior total of three articlesThere will be some demo for referencePersonal induction of the optimization point may be other developers will have to send, here is only my personal favorite optimization methodNot necessarily the best way, but also as much as possible to produce ef
How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no
Article Title: Enable Memory Sharing in SlackwareLinux to increase FPS. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
Since the independent video card memory is only 64 MB, to improve the display performance under X, only a portion of the memory is shared to the video card. The method is as follows:
1. Add the
Cocos2d-x3.2 game core loop in Application, how to deal with FPS instability
The weather is overcast today and it is about to rain. Chen has to write something early,
One autumn rain, one cold, ten autumn rain, and more cotton from now on
Int Application: run ()
{
If (! ApplicationDidFinishLaunching ())
{
Return 1;
}
Long lastTime = 0L;
Long curTime = 0L;
Auto director = Director: getInstance ();
Auto glview = director-> getOpenGLView ();
// Ret
6th Chapter AnimationBefore this chapter, all the pictures are still, and this chapter will show you how to use Three.js to render the animated picture. In addition, an additional library written by the Three.js author is introduced to observe the frames per second (FPS).CSS3 animation So strong, Requestanimationframe still have yarn to use? Window.requestanimationframe MDNSeries Blog-three.js Getting Started Guide (Zhang Wenli)-Grid SetInterval metho
Copyright Notice: This article from Fat Meow ~ blog, reprint must indicate the source. Reprint Please specify source: http://www.cnblogs.com/by-dream/p/5943263.html background
our new version of the app for the first page of the list of "preload" function, that is, in the case of WiFi network, when sliding to the bottom of the first page of data, the app in the background automatically help you pull off a page of content, so that you do not appear when sliding "chrysanthemum" in the drop,
Recently, a test team of colleagues said they wanted to write an automated game testing tool. There was a need: How to Get rendering-related information such as FPs of another d3d program in one program? This problem is quite common. For example, the video software fraps has this basic function, while the performance testing tool GPA is more thorough. There is no idea at first glance. It is too complicated to implement it through the driver layer, not
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To use this function, you only need to use it after the spritebatch of loadcontent is initialized.
Component.Add(new FrameRateCounter(this, spriteBatch));
You can.
In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.
It's not something new, it's just a bit of fun.
First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen.
Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h
Recommended for learning unity scripts: index on the unity3d Official Website
The source of this case is the project source code in the digital tutors video tutorial.
Download the project at: FPs of Unity source code
We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the android machine must be installed.
Unityremote: unityremote download
Let's talk a
()-renderingStartedTimestamp);}
The code will calculate the time spent in rendering, so the resulting frame rate should be very accurate.Note that cocos2dxrenderer in the Ondrawframe official has a good frame rate algorithm, but was commented out, note text said there is a certain bug, the frame rate is not accurate, in fact, most of the situation can be used normally, so it is best not to use the ~After doing this, the frame rate of the game is around 38~41, and the problem of heat is b
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