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[U3d Demo] Mobile fps shooting game

Games using Unity3d and C # development, is in the "Unity3d Mobile game Development" book 3rd chapter game based on the revision, as follows:The UI is using the new Ugui.Utilizes third-party plugins: Easy Touch and dotween, machine gun laser light and muzzle effects taken from the demo "Angrybots" included with Unity3d.Added and modified game logic to make it more playable.The injury effect is also taken from "Angrybots", reference from: http://blog.csdn.net/stalendp/article/details/40859441, bu

About Unity FPS First person shooter game production (Special topic 10)

crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,

Fps restrictions in c ++ lite versions

Used to limit fps # Pragma once # include Test: # Include

cocos2d-x3.2 game Core loop in application, how to deal with FPS instability

Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan

FPS refresh rate per second

(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics

Blizzard game-watch pioneer-FPS

Tags: http sp Div on 2014 BS new as TTHttp://us.battle.net/overwatch/en/Blizzard game-watch pioneer-FPS

How to remove the three-line number (FPS) in the lower-left corner of the Cocos2d-js

Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (

A list of simple FPS-like game scripting under Unity Engine

once per frame voidUpdate () {floatDeltaX = Input.getaxis ("Horizontal") *Speed ; floatDeltaz = Input.getaxis ("Vertical") *Speed ; Vector3 Movement=NewVector3 (DeltaX,0, Deltaz); Movement=vector3.clampmagnitude (movement, speed); Movement.y=Gravity; Movement*=Time.deltatime; Movement=transform. Transformdirection (movement); _charactercontroller.move (movement); }}usingSystem.Collections;usingSystem.Collections.Generic;usingUnityengine; Public classRayshooter:monobehaviour {Privat

Dynamic display of FPS values

package{ Import Flash.display.Sprite Import Flash.utils.Timer; Import flash.events.Event; Import flash.events.TimerEvent; Import Flash.text.TextField; public class Fpsshow extends sprite{ private Var Txt:textfield; private Var count:int=0 Public Function Fpsshow () { Init () } Private Function init () { Txt=new TextField ()//Create text instance txt.textcolor=0xff0000;//Set Text color AddChild (TXT)//load this text var mytimer:timer = new Timer (1000);//timer class is very good,

What if FPS is unstable when playing CF?

1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver. 2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re

WIN10 system when playing lol with low fps how to do? WIN10 System play Hero Alliance causes and solutions of low fps

Reason Analysis: This was tested due to the UWP application of the Xbox in the system. Workaround: Resolve after turning off the Xbox recording feature Win10 How to turn off the Xbox recording feature: 1, click the Start menu, find the Xbox

[Project] Cool gamepad game handle

Coolgampepad, mobile phone Bluetooth handle, more specifically the mobile PC kit, the basic function is to use a mobile phone to implement the handle function, can play games on the computer (any game ~). The first practical training of the school

Recommended for creative games: FPS + puzzle valve new game release

When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced

Open-source shooting FPS game blood frontier beta 2 released

Open-source first-person shooting game blood frontier officially released v0.85 (Beta 2. The new version has a large number of bug fixes, feature enhancements, and performance improvements. Including: enhanced the running and jumping system; added

Objective-c Decoration Mode--Simple introduction and use

Decorating mode is the ability to dynamically extend an object without having to change the original class file and use inheritance. It is by creating a wrapper object, that is, decorating to wrap the real object.For example, the game console has a GamePad class, now to add a cheat function (such as 100 life), if directly in the GamePad class to add may affect the use of other subclassesWe consider the deco

Android Wireless test-keycode key value corresponding to the encyclopedia

RecordingHandle buttonKey Name DescriptionKeycode_button_1 Universal GamePad Button #1Keycode_button_2 Universal GamePad Button #2Keycode_button_3 Universal GamePad Button #3Keycode_button_4 Universal GamePad Button #4Keycode_button_5 Universal GamePad Button #5Keycode_butt

ADB shell input keyevent code explanation

Next Keycode_media_previous Multimedia key on a song Keycode_media_close Multimedia key off Keycode_media_eject Multimedia Key Popup Keycode_media_record Multimedia Key Recording Handle Key Name Description Keycode_button_1 Universal GamePad Button #1 Keycode_button_2 Universal

What is Firefox OS? Web page is platform

proprietary, but at the moment I focus on Firefox OS and how we can improve on it. Most HTML5 games today are either poorly performing (fps only 0 to 20) or barely pass (FPS reaches 20 to 30). In addition, in most cases, these games can not run at a stable frame rate, resulting in a very unpleasant gaming experience. Interestingly, many problems are actually unrelated to device and JavaScript. Some large

Teach you RMXP. Part III (beginner full text tutorial)

start the game window, press the F1 key and you will see a setting window. In the "General" page of the options, "smooth mode" means to increase the frame rate of the game, so that the game at 40 frames per second to display, so that the game's picture smoother. However, if the computer configuration is not good, generally do not check this, so the game will be 20 frames per second to run, that is, the rate is generally reduced to ensure that it can run smoothly. "Suppress screen jitter" minimi

Android keycode List

Key F9 Keycode_f10 Key F10 Keycode_f11 Key F11 Keycode_f12 Key F12 Multimedia keys Keycode_media_play Multimedia key Playback Keycode_media_stop Multimedia Key Stop Keycode_media_pause Multimedia Key Pause Keycode_media_play_pause Multimedia key play/Pause Keycode_media_fast_forward Multimedia Key Fast Fo

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