Games using Unity3d and C # development, is in the "Unity3d Mobile game Development" book 3rd chapter game based on the revision, as follows:The UI is using the new Ugui.Utilizes third-party plugins: Easy Touch and dotween, machine gun laser light and muzzle effects taken from the demo "Angrybots" included with Unity3d.Added and modified game logic to make it more playable.The injury effect is also taken from "Angrybots", reference from: http://blog.csdn.net/stalendp/article/details/40859441, bu
crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,
Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan
(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics
Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (
package{
Import Flash.display.Sprite
Import Flash.utils.Timer;
Import flash.events.Event;
Import flash.events.TimerEvent;
Import Flash.text.TextField;
public class Fpsshow extends sprite{
private Var Txt:textfield;
private Var count:int=0
Public Function Fpsshow () {
Init ()
}
Private Function init () {
Txt=new TextField ()//Create text instance
txt.textcolor=0xff0000;//Set Text color
AddChild (TXT)//load this text
var mytimer:timer = new Timer (1000);//timer class is very good,
1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver.
2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re
Reason Analysis:
This was tested due to the UWP application of the Xbox in the system.
Workaround:
Resolve after turning off the Xbox recording feature
Win10 How to turn off the Xbox recording feature:
1, click the Start menu, find the Xbox
Coolgampepad, mobile phone Bluetooth handle, more specifically the mobile PC kit, the basic function is to use a mobile phone to implement the handle function, can play games on the computer (any game ~). The first practical training of the school
When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced
Open-source first-person shooting game blood frontier officially released v0.85 (Beta 2. The new version has a large number of bug fixes, feature enhancements, and performance improvements. Including: enhanced the running and jumping system; added
Decorating mode is the ability to dynamically extend an object without having to change the original class file and use inheritance. It is by creating a wrapper object, that is, decorating to wrap the real object.For example, the game console has a GamePad class, now to add a cheat function (such as 100 life), if directly in the GamePad class to add may affect the use of other subclassesWe consider the deco
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Keycode_media_previous
Multimedia key on a song
Keycode_media_close
Multimedia key off
Keycode_media_eject
Multimedia Key Popup
Keycode_media_record
Multimedia Key Recording
Handle Key Name Description
Keycode_button_1
Universal GamePad Button #1
Keycode_button_2
Universal
proprietary, but at the moment I focus on Firefox OS and how we can improve on it.
Most HTML5 games today are either poorly performing (fps only 0 to 20) or barely pass (FPS reaches 20 to 30). In addition, in most cases, these games can not run at a stable frame rate, resulting in a very unpleasant gaming experience. Interestingly, many problems are actually unrelated to device and JavaScript. Some large
start the game window, press the F1 key and you will see a setting window. In the "General" page of the options, "smooth mode" means to increase the frame rate of the game, so that the game at 40 frames per second to display, so that the game's picture smoother. However, if the computer configuration is not good, generally do not check this, so the game will be 20 frames per second to run, that is, the rate is generally reduced to ensure that it can run smoothly. "Suppress screen jitter" minimi
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