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Part 1: Basic knowledge (Chapter 1) An xNa mobile phone Program (continued)

: XNaProject:XnahellophoneFile:Game1.cs(Excerpt) Public game1 () { Graphics = new graphicsdevicemanager (this ); Content. rootdirectory = "content "; // Frame rate is 30 FPS by default for Windows Phone. Targetelapsedtime = timespan. fromticks (333333 ); } The first statement initializes the graphic field. In the second statement, content is the game attribute, which belongs to the contentmanager type and rootdirectory is the attribute of this class.

Android keycode List

Keycode_f8 Key F8 Keycode_f9 Key F9 Keycode_f10 Key F10 Keycode_f11 Key F11 Keycode_f12 Key F12 Multimedia keys Keycode_media_play Multimedia key Playback Keycode_media_stop Multimedia Key Stop Keycode_media_pause Multimedia Key Pause Keycode_media_play_pause Multimedia key play/Pause

ADB command analog key input KeyCode

NextKeycode_media_previous Multimedia key on a songKeycode_media_close Multimedia Key offKeycode_media_eject Multimedia Key PopupKeycode_media_record Multimedia Key RecordingHandle buttonKeycode_button_1 Universal Game handle Button # #Keycode_button_2 Universal GamePad Button #2Keycode_button_3 Universal GamePad Button #3Keycode_button_4 Universal GamePad Butto

ADB command simulates key event "go"

Keycode_media_stop Multimedia Key Stop Keycode_media_pause Multimedia Key Pause Keycode_media_play_pause Multimedia key play/Pause Keycode_media_fast_forward Multimedia Key Fast Forward Keycode_media_rewind Multimedia Key Fast Rewind Keycode_media_next Multimedia key Next Keycode_media_previous Multimedia key on a song Keycode_media_close

Linphone debugging information

-message-v4lv2: yuv420p choosenOrtp-message-size of webcam delivered pictures is 352x288Ortp-message-video_out_initOrtp-message-video size set to 352x288Ortp-message-video size set to 352x288Ortp-message-ms_filter_link: msv4l2capture: 0x0000e8, 0 --> mspixconv: 0x49388, 0Ortp-message-ms_filter_link: mspixconv: 0x49388, 0 --> msvideoout: 0x4f970, 0Ortp-message-Initialize SDL videoOrtp-message-msv4l2_thread (starting)Ortp-message-V4L2 video capture started.Ortp-message-video driver: fbconOrtp-mess

Bandicam How to record video

" (here, if you need a microphone, you can set it here: "Master recording Device" is set to "microphone", the "secondary audio device" Set your main sound card output, such as my "speakers"),。 8All the initial settings have been completed here. Here's how to record a video.END screen Recording Steps 1To view the Bandicam toolbar button, you will find a button for the "Mouth" icon.Click the button. 2A recording box will pop up.Click the bottom triangle of the form to open the menu

XNa game: Landscape and portrait settings

; Namespace Rotationsample { /// /// This is the main type for your game /// Public Class Game1: Microsoft. xNa. Framework. Game {graphicsdevicemanager graphics; spritebatch; spritefont rotationfont; Public Game1 () {graphics = New Graphicsdevicemanager ( This ); Content. rootdirectory = " Content " ; // Frame rate is 30 FPS by default for Windows Phone. Targetelapsedtime = timespan. fromticks ( 333333 ); // Add suppor

XNa games: Hello xNa

Spritebatch; // The graphics devices of the game draw 2D objects. Spritefont spritefont1; // Font Viewport; // Form Vector2 textsize; // Font size 2D Vector Vector2 textposition; // Font position Public Game1 (){Graphics = New Graphicsdevicemanager ( This );Content. rootdirectory = " Content " ; // Frame rate is 30 FPS by default for Windows Phone. Targetelapsedtime = Timespan. fromticks ( 333333 ); // Extend batter

Create First Xna Application for Windows Phone 7

type for your game/// Public class Game1: Microsoft. Xna. Framework. Game{GraphicsDeviceManager graphics;SpriteBatch spriteBatch; // Displayed textPrivate string text = "Hello Window Phone 7! ";// Text fontPrivate SpriteFont font;// Text positionPrivate Vector2 textPosition;Public Game1 (){Graphics = new GraphicsDeviceManager (this );Content. RootDirectory = "Content "; // Frame rate is 30 fps by default for Windows Phone.TargetElapsedTime = TimeSpa

XNa game: gravity sensing

Graphicsdevicemanager ( This ); Content. rootdirectory = " Content " ; // Frame rate is 30 FPS by default for Windows Phone. Targetelapsedtime = timespan. fromticks ( 333333 );} /// /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// Related content. Calling base. initialize will enumerate through any componen

What is VSync

VSync is the abbreviation of the vertical period (Vertical synchronization). The main idea is to set your FPS and display refresh rate up to the same time. The aim is to avoid a phenomenon called "tearing". I will describe these details again below.Each CRT display has its own refresh rate. The unit is Hz. The value is the number of times the monitor updates the screen per second. Different displays support different refresh rates at different resolut

Create xNa shooter game-xNa shooter game

. addrocketorshipflareandsmoke (player. shippos + new vector3 (-0.3f,-2.65f, + 0.35f), 1.35f, 5 * player. movementspeedpersecond); implements tmanager. addrocketorshipflareandsmoke (player. shippos + new vector3 (0.3f,-2.65f, + 0.35f), 1.35f, 5 * player. movementspeedpersecond ); All zooming and rotating operations only give the spacecraft the correct size and orientation. Rotating around the Z axis allows the ship to fly to the front, while rotating around the X axis and Y axis allows the shi

Mootools 1.4 source code analysis-Fx

/*--- Name: FX Description: contains the basic animation logic to be extended by all other FX classes. License: Mit-style license. Requires: [chain, events, options] Provides: FX ...*/ (Function (){ /*** @ FX: this class is generally not used independently. It is used to provide basic function classes for the FX series. All other FX series classes inherit this class.**/VaR FX = This. FX = new class ({ Implements: [chain, events, options], // # Region-constructor- /*** @ Events:* @ Event start-(f

Roc_curve () function analysis of Sklearn __roc

0.42017522 0.41936156 0.39760831 0.38769987 0.3667541 0.33998333 0.33803962 0.32367439 0.3168962] Roc_curve () function Analyze the Roc_curve () code to see how these three values are calculated, in fact, is the general AUC calculation process. The first is the _binary_clf_curve () function: FPS, TPS, thresholds = _binary_clf_curve ( y_true, Y_score, Pos_label=pos_label, Sample_weight=sample_weight)

The process of Web page generation and its impact on performance of "The Road of Front end"

-intensive and are the root cause of poor Web page performance. Improve Web page performance, that is 要降低重排和重绘的频率和成本,尽量少触发重新渲染 . Most browsers pass 队列化修改 and 批量显示 optimize the re-typesetting process. However, some operations force a refresh and require that all planned changes be applied immediately. This information complements the DOM operational best practicesRefresh Rate Each frame of a Web page animation is a re-rendered, less than 24帧 the animation per second, and the human eye can feel th

About the main loop of the game

the time. I will give it one by one. First, I will explain two terminologies throughout the full text: Frames per second (FPS) FPS is the abbreviation of frames per second. In this context, it indicates the number of times display_game () is called per second. Game speed The game speed is the speed at which the game status is updated per second. In other words, the number of times update_game () is called

C # programming and development of game controllers-API (1)

operate the gamepad: using system APIs or using DirectInput. (There may be other methods, but my knowledge scope is limited, and other methods are unknown) Using System APIS is the simplest way, because the system has helped us encapsulate all the details, we only need to regularly obtain the status of the game controller device in the Program (Round Robin ). The following APIs are used to operate game controllers (rods ):: Function Name

[iOS] off-screen rendering optimization

, three), the cell height of 100.The test environment is: IPad Mini 1st generation with IOS 9.3.1 Xcode 7.3 with Swift 2.2 OS X 10.11.4 In the Demo to achieve the optimization of the fillet, this topic is not over, the previous section just proves that the interface scrolling process of a large number of off-screen rendering is indeed the frame rate killer. Then put the map to occupy a special place, the next table to present the data, the data is my visual calculation, the

C # programming and development of game controllers-API (2)

Review passive development In C # programming and development of game controllers-API (1) This article introduces the development of "passive mode. In this way, our program acts as only one message receiver. The system regularly tells us the current status of a game controller. After receiving the gamepad, our program can process it as needed. However, if you are a careful person, you will find that there will be a problem if you directly press the me

Joystick for android2.3 game controller function development

The gamepad f310 game controller of Logitech needs to be transplanted to the Android system, so it took two days to detail the main development logic process. 1. First test on PC and Linux: Install the Logitech driver on the PC. For general Linux platform installation: Use the gamepad in Ubuntu:1. Install the handle DRIVER:# Modprobe joydev2. Install the handle testing software:# Sudo apt-Get install joysti

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