The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The
Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code.
The header file for the sound pre-processing class
#if
Cocos2d-x 3.0 background music and sound beginner mciplayer class
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Statement:
This article is compiled with vs2012, cocos2d-x version 3.0.
I am also a newbie. If you have any mistakes, please point out and make progress together.
Hmm ~ This time I learned how to use
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First of all, I am sorry to everyone here. I have prepared the action editor for this lecture, but there is really no good action editor on the Internet. spritex can barely join in, however, I only have the Java parsing version. If I have time, I will parse it and share it with you ~
A game with no sound will make the game less attractive. For some classic
Cocos2d cocos2d-x game developers iOS 8Userdefault can store data, but it cannot be used in a flood. In general, it will not be used to store a large amount of data, and it is not as flexible as SQL statements. In addition to saving game settings, userdefault can also maintain the status of Game Genie and other objects for a long time.
An example is provided to illustrate how to use userdefault in game projects ., In the setting scenario, you can set whether to play
Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows:
#ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void on
added by default on the main camera, Component→audio→audio source 5, add sound effects, add to specific things.This is added to the ground, triggering the sound each time the sphere launches. Using Scripting to control Public classInit:monobehaviour {PrivateGameobject Goplane; //Use this for initialization voidStart () {Goplane= Gameobject.find ("Plane"); f
to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background
to learn more about background music and sound effects, let's introduce you through an example. There are two scenarios as shown: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu can switch to the setting scene, in the setting scene can set whether to play the background music and
First, we want to put the sound and background music required for the project in the Res directory under the project.Then to preload this music at the beginning of the project //Pre-load main game page picture resource array varRes:array[{URL:"Res/atlas/ui.json", Type:Laya.Loader.ATLAS}, {URL:"Res/atlas/ui.png", Type:Laya.Loader.IMAGE}, {URL:"Res/atlas/bg.mp3", Type:Laya.Loader.SOUND},//pre-lo
How js adds background music to webpages and selects sound effects
This article mainly introduces how to add background music and select sound effects to the webpage by js. It involves the javascript audio operation technique and
first, add and intercept audio
After adding the video, click the "Add Audio" button in the "Audio" panel, and in the pop-up Drop-down box, select "Add Sound" or "Add background music" options to your needs. Then, in the pop-up File selection box, select the audio file you want to add, go to the Preview/Intercept dialog box, intercept the audio clips, and in the "above audio will be inserted by default:" se
This article describes the JS to the Web page plus background music and choose the sound effects method. Share to everyone for your reference. The implementation methods are as follows:
Copy Code code as follows:
I hope this article will help you with your JavaScript programming.
, but the sounds on the same rows are the same. When a sound is triggered, the grid will generate a special effect of explodingring in the cocos2d demo program.
3. Voice
1. Format Selection
The first question facing this game is how to prepare audio resources. Let's first look at what "sound effects" formats are supported by the cocos2d-x (here the emphasis on
equipment and scientific design, but also years of experience and talent reserves. In order to ensure sound quality stability and excellence, xia Xin electro-acoustic R D team conducts subjective and objective dual evaluation and debugging-in a professional audio-free test room, use a professional audio testing system to test and debug dozens of metrics, including frequency response, reverb, and distortio
Project Summary: audio playback problems, project summary sound effects
Project Summary-audio playback Problems
DionysosLai (906391500@qq.com)
Cocos2dx uses a relatively simple and rough voice system. From the name of The Voice System SimpleAudioEngine, it can be seen that the system itself is not very complex, so when using a sound system, there will be some obs
Game music and sound effects
Using SimpleAudioEngine in cocos2d can easily play background music and sound effects.
By default, the background music is played cyclically, and the sound
1. Instant sound in the game:In the game, the instant sound effects are short, repeatable, and can be played simultaneously, depending on the situation. Because the MediaPlayer available in Android consumes a lot of system resources and is buffered during playback, there is a greater delay, so using MediaPlayer does not enable instant audio playback. The Soundpoo
is played; Leftvolume, Rightvolume specifies the volume of the left and right, priority specifies the precedence of the play sound, the higher the value, the greater the priority, the loop specifies whether to loop, 0 is not circular, 1 is the loop, and the rate specifies the ratio of playback, The values can be from 0.5 to 2,1 for normal ratios.To better manage the ID of each sound loaded by Soundpool, th
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In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effect for our game. Cocos2d-x supports multiple
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