game design books

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Game developer's list of recommended books

How to start learning game development? Developing a game is challenging and requires a lot of skills and a positive spirit of innovation. Hope this book can help friends to achieve their own game dream, as soon as possible to master the game development technology1, game me

What books should I read in game programming? Latest added (this post is being updated ...)

Other good booksSeveral out-of-the-box old books for Reference This post is continuously updated... There are so many good books! Most of the above are intermediate to advanced levels. To become a senior game developer, each of the above books must be read. In fact, there are still many basic translated

A list of necessary books for game programmers

not know when there will be more domestic books added). In addition to some of the discussion of coding style, this book lists some common problems in the use of C + +. The content is very straightforward, but these problems do often haunt C + + beginners. Recommended Books: (Introduction to add) In C + + Volume One, Volume two More effective C + + Effective STL Analysis of STL Source code Deep Explorat

Recommend reliable H5 entry and game development books

For example, I haven't found any reliable H5 entry and game development books for a long time. LZ has been developing and requires front-end support for a large number of interactions in the middle, such as scratch cards and recently popular games. So what else do I want to write a game during off-duty hours... for example, I haven't found any reliable H5 entry a

Reading "game journey-my programming sentiment": rare casual books

Reference address: http://www.cnblogs.com/lixianhuei/archive/2005/12/08/292829.html Yesterday, I got the book I think this book is suitable for three people:I. Friends who have a strong interest in programs or games, this book tells the practices of game programmers in almost all vernacular, just like reading the 2. Friends who have lost interest in the program... read this book and you will be able to see the gap between the program and what you ha

Recommended H5 introductory and game development books

Title, looking for a long time also did not find more reliable H5 introduction and game development related books. LZ has been doing development, in a large number of interactions are required front-end support such as scratch cards and the recent fire of the small game so in the off-hours themselves also want to write a small

Product Design Experience (7024) 6 books on Interactive Design

understanding of technology, do not tangle with the product implementation methods. ØEncourage storytelling:Stories are the best way to help designers understand users. ØAvoid induced problems:Typical induction problem: Will you use this function? In general, the user will give a meaningless positive answer. I borrowed this book from Zhe tu, but I found that《About face 2.0"And, of courseChinese TranslationAlso, I borrowed a copy of it. I have never read this book similar to the industry bible,

C # game programming: "console game series"-"II. Game Framework Design"

cgameengine class encapsulates the icgame interface to facilitate the calling of the main program. The crun class is the entry point of the program. It communicates with the cgameengine class to start and run a specific game instance. /// Icgame interface implementation Using system; namespace cengine {// /// Cgame class implementation Using system; using system. threading; namespace cengine {// The cgame class encapsulates several

Some of the more classic books on Dearbook on. NET and Design Patterns

Recently, I want to buy a few books on. NET and design patterns, just csdn on the Dearbook on the next, finishing a few of these more classic books. Some of the English versions of the books cannot be found inside. The price refers to the non-VIP members of the prices, that is, ordinary members of the price.Microsoft.

How to design a fun game-the art of Game Design

target. This is the background of the game story and the importance of the role mission. Generally, when a player enters the game, the background of the story should be introduced and the mission of the player role should be given. In this way, players will not feel confused and have a goal at any time. At this time, the players started to go online. For example, the brave man fights the evil dragon and sa

5 books on the best Java object-oriented theory and design patterns

For Java programmers, mastering object-oriented design theory and some design patterns is an essential skill. To start programming without learning a theory is similar to learning a language without studying the alphabet. There's a lot of object-oriented theory, design patterns and best practices on the market, but only a few

Turing Interactive Design Series (10 books)

Http://product.china-pub.com/192981 Splendid blueprint: how to plan a memorable website (version 2nd) online reading of e-books This book is a new version of the best-selling book on information architecture. The author tells you how to plan easy-to-use websites and the information architecture principles behind them easily. This book first introduces the eight basic principles for establishing an information architecture, then emphasizes the role o

Recommended books for. NET software design/Development Engineer

For. NET software Several books recommended by design/Development Engineer List several books that have had a big impact on me over the past year. Thanks to the authors and translators who have helped me with these books. Thank you for your hard work. I hope these books w

Unity3f game development-operation Reuse System in game design, unity3f Game Development

Unity3f game development-operation Reuse System in game design, unity3f Game DevelopmentIn game design, the reuse of resources using the reuse system includes the following designs:1) Facilitate player RecognitionIt is designed to

Design Patterns related books recommended

Many friends asked to learn design patterns of books, eldest brother Canglang in the FAQ there is a short narrative, here I extend, said that they have seen or turned over the design patterns of books, due to the level of limitations, there must be a wrong place, I hope you correct, if you see a good pattern related

The design algorithm calculates the lowest price for the reader to buy a batch of books

) {//TODO auto-generated Method Stub intN=0; intN=0; intM=0; Scanner S=NewScanner (system.in); System.out.print ("Please enter the number of the book you want to buy:"); N=S.nextint (); if(n%5==3) {n=n/5; M=n%5; if(n==0) {System.out.println ("The lowest price the reader buys for a batch of books is:" + (3*8*0.9)); } Else{System.out.println ("The lowest price for readers to buy a batch of

[Game Design] game designers cultivate the secret book and write a notebook (Brainstorming for iOS)

. In IOS games, you can set the boxing training method and training time for players to have more options, and make each choice affect the gameplay of the entire game. When you lose a game, you may think about whether you have made the wrong choice .] The book provides some examples:Army configuration in Real-Time Strategic games (RTS) or turn-based strategic gamesIn role-playing games (RPGs), The role can

Mmorgp large-scale game design and development (game server game scenario overview)

, role death, role regeneration, scenario notification, and task acceptance check. the default event of the NPC dialog, and the event list of the NPC event. Region In a game scenario, the concept of 2D or 3D is like that you appear in different places every day, and different places are different regions, the same concept also exists in scenarios. For example, you can see different game scenarios when stan

Are there any books on database table design solutions?

Books explaining database table design solutions have found that the biggest bottleneck for websites is the rationality of database table design. Please recommend books on this topic. Preferably related to mysql ., High-Performance MySQL Performance Tuning and architecture design

Mobile Internet Engineering--design and implementation of audio books and product planning

, software experience easy to learn, more suitable for children of low age  2). Sticky good, let students learn quickly, and impressiveThese are basic things, but it is very difficult to actually achieve them.Current work done:  1). Introduce the left and right sliding effect, the interaction of finger swipe is more suitable for mobile phone application  2). Identify each speech block area and display a small horn to indicate that this is the appropriate voice areaNot enough, feel the user exper

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