game development with unity 2nd edition

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Unity Game development Tips using ninja darts to create particle effects

Unity Game development Tips collection using ninja darts creating particle effects using ninja darts to create particle effectsIn the game, such as smoke, fire, water droplets, deciduous and other particle effects can be achieved using the particle system (particle systems). For example, the bonfire in the legend of th

Unity iPhone game development tricks

_ every _ variable you use if it is typed or not. · Use # pragma strict in every JS script in the first line. · Put in every script that uses GUI stuff in the awake () function this line: useguilayout = false; · Try to avoid lookups like gameobject. find ("some go"); if you can't avoid, do them one time in the START () function, but not in update/fixedupdate. try to put in your script a variable to your objects you want to reference and assign them via the

The camera tracking feature of Unity 2D game development Tutorial

The camera tracking feature of Unity 2D game development TutorialIn the previous chapter, we created a simple 2D game. The sprite in this game has 3 states: idle, left, and right. This looks really cool! But the only 3 states limit the ability of the genie and the imaginary

Dry: Unity Game development Image Texture Compression scheme

-images.jianshu.io/upload_images/1835687-2aff61ed971cb8eb.png?imageMogr2 /auto-orient/strip%7cimageview2/2/w/1240 "style=" Border:0px;vertical-align:middle;height:auto; "alt=" 1240 "/>Unity RGB16And RGB16, is mainly aimed at some, without transparent channel, at the same time the width is not 2 of the second side of the picture; For these pictures, using RGB16 can reduce the memory by half, but the effect will be slightly less than RGB32.Of course, RG

"Screenshots" of Unity game development

that is visible only to a few of the specified cameras.Ps:camera2.targetTexture = RT;Ps:camera2. Render ();PS:-------------------------------------------------------------------Activates the RT and reads the pixels from it.rendertexture.active = RT;Texture2d screenshot = new texture2d ((int) rect.width, (int) rect.height, textureformat.rgb24,false);Screenshot.readpixels (rect, 0, 0);//Note: At this time, it is reading pixels from the rendertexture.activeScreenshot.apply ();Reset the relevant pa

Unity3d Game Development Two Unity editor one

textures are special types of textures that are created and updated at run time, typically specifying Render Texture in the target Texture item in the camera object to implement the functionality that the texture creates and updates at run time.8, physic Material physical material, mainly used in real-time physical collision scenes, such as bowling game between the ball, ball and slide collision, set the object friction, resistance and other related

Unity game development technology students exhibition 2014 (final)

New technologies are cyclical, and unity technology is no exception. If you haven't caught up with C #, J2EE, and embedded development ten years ago, then you haven't caught up with Android and iOS five years ago, then you should never miss unity for the past two years. Now this technology has entered the fast-rising channel, and will soon reach its peak in the n

Unity Game Development Tips Collection Create part of the smooth part rough material

Unity Game Development Tips Collection Create part of the smooth part rough materialCreate a partially smooth part of the rough materialin life, the surface of a class object has both a smooth part and a rough part, such as the Lijiang Stone, 3-17 The surface of the slate, as shown, was originally rough, but on the slate there were more people, and a part of the

J2ME Game Development Notes (Integrated edition)

J2ME Game Development Notes (Integrated edition) 2006.5 Posted in csdn BLOG Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this article, please include all content, do not re

Unity Game Development Technology student exhibition 2014

Unity technology was the first technology used by my students to participate in the domestic competition. As a mentor, I felt that this technology was very powerful and powerful across-platform, with the ability to deploy multiple places at a time, it's easy to get started. It's a game development artifact! At that time, I was still working hard on xNa Technology

Unity game Development Math and Physics 2 (control the movement of objects through the keyboard)

* TIME.DELTATIME; PosY-= Speedy/sqrt2 * TIME.DELTATIME; }Else{PosX + = Speedx * TIME.DELTATIME; } }//press and hold the key Else if(Isupkey ()) {PosY + = SpeedY * TIME.DELTATIME; }//press and hold down the key Else if(Isdownkey ()) {PosY-= SpeedY * TIME.DELTATIME; }//Boundary detection right if(PosX + boxhalfwidth >= screenrighttoppos.x) {PosX = Screenrighttoppos.x-boxhalfwidth; }//boundary detection left if(Posx-boxhalfwidth //

Using the photon engine for Unity online game Development (ii)--photon Common class Introduction

using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback The Pungipuncallback interface defines a number of callback functions related to the Photon network connection. These callback f

Create reflective materials for the application of the materials in the Unity game development Tips Collection

Unity game Development Tips a collection of materials applied to the creation of reflective materials for materials in unityIn the game, most material applications are inseparable from the texture, and the texture itself is a picture. So, when you're learning this chapter, it's a good idea to install powerful software

"Unity Game Development II" Custom Debug.log output

Environment: Unity Development will have a lot of Debug.log output testingIssue: When the game was last released, it did not want to output a large number of logs in the produce release environment, and there was no official practice at the moment.Solution 1: ResealRe-encapsulate the Debug.log and add the switches yourself.Using unityengine;using System.Collectio

A collection of Unity game development tips Create transparent materials

A collection of Unity game development tips Create transparent materialsUnitycreate a transparent materialThere is no lack of transparent or translucent things in life. For example, a very clean glass, which looks transparent, is a plastic card that looks translucent,as shown in3-23 . In Unity , you can create a materi

"Unity Ngui game Development Three" Tweenposition displacement Animation (ii): Perfect adaptation displacement animation with respect to uianchor at different resolutions

UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tw

Understanding of the application of unity in the process of game development and technology

On the unity of the description of the process, online already a lot of. I will not do forwarding. In this article I mainly talk about my own understanding of the process. We know that in a typical UI system, general control drawing needs to be in the UI thread. Includes actions on controls, changes to property values, and so on. Even though there are some UI frameworks that allow you to change property values in a non-UI thread, the framework actu

Unity game development-Custom Event test demo, unitydemo

Unity game development-Custom Event test demo, unitydemo In the previous article, we wrote the unity game development custom message event. Click to open the link. The following is a test demo. First, punch in

"Unity3d Game development Eight" unity compiled to iphone running Collider does not trigger event solution properly

first give a picture:650) this.width=650; "class=" Alignnone wp-image-1620 size-full "src=" http://www.himigame.com/wp-content/uploads/ 2015/05/0523185110.png "alt=" 0523185110 "width=" 305 "height=" 559 "style=" border:1px solid rgb (153,153,153); margin:0 Px;padding:4px;height:auto; "/>As you can see, a box Collider property of the Widget is checked, so when the runtime, the box Collider this build regardless of its size, will be triggered by default its size to match the widget size.but! If

Custom Event Test Demo for Unity game development

Above wrote Unity game development Custom Message Event Click Open LinkHere is the test demoFirst, punch in unity, create a new scene, and then create a new empty game object, in the eventobjThe second step, the test code eventtest.as, directly dragged to the above empty

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