Alibabacloud.com offers a wide variety of articles about game development with unity 2nd edition, easily find your game development with unity 2nd edition information here online.
Unity Game development Tips collection using ninja darts creating particle effects using ninja darts to create particle effectsIn the game, such as smoke, fire, water droplets, deciduous and other particle effects can be achieved using the particle system (particle systems). For example, the bonfire in the legend of th
_ every _ variable you use if it is typed or not.
· Use # pragma strict in every JS script in the first line.
· Put in every script that uses GUI stuff in the awake () function this line: useguilayout = false;
· Try to avoid lookups like gameobject. find ("some go"); if you can't avoid, do them one time in the START () function, but not in update/fixedupdate. try to put in your script a variable to your objects you want to reference and assign them via the
The camera tracking feature of Unity 2D game development TutorialIn the previous chapter, we created a simple 2D game. The sprite in this game has 3 states: idle, left, and right. This looks really cool! But the only 3 states limit the ability of the genie and the imaginary
-images.jianshu.io/upload_images/1835687-2aff61ed971cb8eb.png?imageMogr2 /auto-orient/strip%7cimageview2/2/w/1240 "style=" Border:0px;vertical-align:middle;height:auto; "alt=" 1240 "/>Unity RGB16And RGB16, is mainly aimed at some, without transparent channel, at the same time the width is not 2 of the second side of the picture; For these pictures, using RGB16 can reduce the memory by half, but the effect will be slightly less than RGB32.Of course, RG
that is visible only to a few of the specified cameras.Ps:camera2.targetTexture = RT;Ps:camera2. Render ();PS:-------------------------------------------------------------------Activates the RT and reads the pixels from it.rendertexture.active = RT;Texture2d screenshot = new texture2d ((int) rect.width, (int) rect.height, textureformat.rgb24,false);Screenshot.readpixels (rect, 0, 0);//Note: At this time, it is reading pixels from the rendertexture.activeScreenshot.apply ();Reset the relevant pa
textures are special types of textures that are created and updated at run time, typically specifying Render Texture in the target Texture item in the camera object to implement the functionality that the texture creates and updates at run time.8, physic Material physical material, mainly used in real-time physical collision scenes, such as bowling game between the ball, ball and slide collision, set the object friction, resistance and other related
New technologies are cyclical, and unity technology is no exception. If you haven't caught up with C #, J2EE, and embedded development ten years ago, then you haven't caught up with Android and iOS five years ago, then you should never miss unity for the past two years.
Now this technology has entered the fast-rising channel, and will soon reach its peak in the n
Unity Game Development Tips Collection Create part of the smooth part rough materialCreate a partially smooth part of the rough materialin life, the surface of a class object has both a smooth part and a rough part, such as the Lijiang Stone, 3-17 The surface of the slate, as shown, was originally rough, but on the slate there were more people, and a part of the
J2ME Game Development Notes (Integrated edition)
2006.5 Posted in csdn BLOG
Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this article, please include all content, do not re
Unity technology was the first technology used by my students to participate in the domestic competition. As a mentor, I felt that this technology was very powerful and powerful across-platform, with the ability to deploy multiple places at a time, it's easy to get started. It's a game development artifact!
At that time, I was still working hard on xNa Technology
using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback
The Pungipuncallback interface defines a number of callback functions related to the Photon network connection.
These callback f
Unity game Development Tips a collection of materials applied to the creation of reflective materials for materials in unityIn the game, most material applications are inseparable from the texture, and the texture itself is a picture. So, when you're learning this chapter, it's a good idea to install powerful software
Environment: Unity Development will have a lot of Debug.log output testingIssue: When the game was last released, it did not want to output a large number of logs in the produce release environment, and there was no official practice at the moment.Solution 1: ResealRe-encapsulate the Debug.log and add the switches yourself.Using unityengine;using System.Collectio
A collection of Unity game development tips Create transparent materialsUnitycreate a transparent materialThere is no lack of transparent or translucent things in life. For example, a very clean glass, which looks transparent, is a plastic card that looks translucent,as shown in3-23 . In Unity , you can create a materi
UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tw
On the unity of the description of the process, online already a lot of. I will not do forwarding. In this article I mainly talk about my own understanding of the process.
We know that in a typical UI system, general control drawing needs to be in the UI thread. Includes actions on controls, changes to property values, and so on. Even though there are some UI frameworks that allow you to change property values in a non-UI thread, the framework actu
Unity game development-Custom Event test demo, unitydemo
In the previous article, we wrote the unity game development custom message event. Click to open the link.
The following is a test demo.
First, punch in
first give a picture:650) this.width=650; "class=" Alignnone wp-image-1620 size-full "src=" http://www.himigame.com/wp-content/uploads/ 2015/05/0523185110.png "alt=" 0523185110 "width=" 305 "height=" 559 "style=" border:1px solid rgb (153,153,153); margin:0 Px;padding:4px;height:auto; "/>As you can see, a box Collider property of the Widget is checked, so when the runtime, the box Collider this build regardless of its size, will be triggered by default its size to match the widget size.but! If
Above wrote Unity game development Custom Message Event Click Open LinkHere is the test demoFirst, punch in unity, create a new scene, and then create a new empty game object, in the eventobjThe second step, the test code eventtest.as, directly dragged to the above empty
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.