game development with unity 2nd edition

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Development diary: kbengine+unity+php to be a poker game-day2

without receipt and immediately removed from memory and not stored in the database2. Since PHP and C # programs are 2 different processes, it involves interprocess communication, and if the 2 programs are running on the same computer, the possible options are: Shared memory, local sockets, pipelines, etc.?? But it may be that we prefer web programs and messaging programs to be on the same computer, so other ways: share the same database connection, HTTP pollingSpecific can be selected according

Unity3d Game Development Unity Pack APK

Unity3d Game Development Unity Pack APK1. Installing the JDK2. Configuring the JDK3. Add a semicolon after the value of the PAHT variable and put the D:\android\adt-bundle-windows-x86-20131030\sdk\tools behind the path. "Dog Planing Learning Net"4. Click Edit-->preferences in the menu barLook at the Android SDK location option to browse your emulator path.5. Clic

"Unity game Development Four" Gameobject.find (), Transform.find find hidden objects

|| Pobject. Hideflags= = Hideflags. Hideanddontsave) {Continue;} if (Application. Iseditor) {String Sassetpath = Assetdatabase. Getassetpath(Pobject. Transform. Root. Gameobject);if (!string. IsNullOrEmpty(Sassetpath)) {Continue;}} Debug. Log(Pobject. Name);}Reference article: Glaze Unity Get a detailed description of the game objecthttp://www.xuanyusong.com/archives/2768 Copyright NOTICE: This article for

Custom Interactive events for the server and client or page flow of unity game development

*/public delegate void EventHandler (coreevent evt);p R Ivate dictionaryAt this point, the entire custom processing event has been completed, for convenience, here with an event management Eventmgr class to uniformly manage the custom event message mechanism: The code is as followspublic class Eventmgr { private static eventmgr ins = null;private Coreeventdispatcher m_eventdispatcher = new Coreeve Ntdispatcher (); Eventmgr () { } public static Eventmgr ins { get

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto

Unity3d Game Development Three Unity Editor II

Collision Body AssemblySphere Collider: Spherical collision Body AssemblyCapsule Collider: Capsule Body Collision Body AssemblyMesh Collider: Mesh Collision Body ComponentsWheel Collider: Wheel-shaped collision body AssemblyTerrain Collider: Terrain Collision Body Components............Navigation: Navigation class components to add navigation to objects in the sceneNav Mesh Agent: Navigation grid proxyOFF Mesh Link: Detach grid linksNav mesh Obstacle: Navigation grid barriersAudio: Adding a sou

Unity game Development's addictive 6 big Hand tour design ' unspoken rules '

experience for players. I think this is because these games can reflect the player's cognitive interaction with the real world. "Understanding Cultural DifferencesMoore believes that people from different countries have different feelings when they play the same game. if the direction of the game is less directed, the British and Japanese players will take the clockwise direction, while the Americans are t

"Unity Ngui game Development Four" Ngui number of Drawcall

, 3 Drawcall are generated and the GPU drawing is submitted sequentially.Why should we use this algorithm? Since Ngui's material is a transparent material and will not be written to the depth cache (but will be tested in depth to ensure that the level of non-transparent objects is correct), we can see the colored of unlit/transparent shader used by the Ngui material, There is a sentence zwrite Off. So the back-and-forth relationship of the widget is not related to the z-coordinate, but to the dr

Unity game Development Math and Physics 4 (adding gravity to Object motion)

spaceScreenrighttoppos = Camera.main.ScreenToWorldPoint (NewVector3 (Screen.width, Screen.height,0));//Convert the pixel at the bottom right of the screen to the coordinates of world spaceScreenleftbottompos = Camera.main.ScreenToWorldPoint (NewVector3 (0,0,0));//box half width, because box is squareBoxhalfwidth = transform.localscale.x *0.5F//Birth location upper left cornerBornpos =NewVector2 (screenleftbottompos.x + boxhalfwidth, screenrighttoppos.y-boxhalfwidth);//Initial position screen up

The pit--nullreferenceexception on the road to Unity game development

began to run, this is two different concepts, is also the reason why I made a mistake, the feeling, in the future in response to this problem can be added to the first if statement to judge this If obj is null, then our code is much tighter.Part2. Ongui () function of the call law, generally in each frame Ongui function will be called once, of course, there are some versions that each frame will be called two times, anyway, every frame will be called on the line, then I made a mistake, the game

The importance of component encapsulation in Unity game development

Ugui this piece, the project at the beginning did not encapsulate it, resulting in the middle and later time planning to raise some requirements, and the original component does not have such a function interface! Thus wasting more time to achieve these completely universal functions! This is completely avoidable! I have seen many times that others have repeatedly implemented the function of a component is not want to do a good job in this package, so as to achieve the dry principle!For example:

Unity game development-C # feature Attribute and automation,

Unity game development-C # feature Attribute and automation, This article mainly describes how to use Attribute in C # and its possible application scenarios. For example, you write the player's blood volume, attack, defense, and other attributes into the enumeration. Then the interface may have many places to obtain the attribute description text based on this e

Unity Game Development Technology student exhibition 2014 (continued)

.jpg "style =" width: 732px; Height: 202px; float: none; "alt =" wKioL1QNbpGAQRcUAAGwlv1fQ-A115.jpg "src =" http://s3.51cto.com/wyfs02/M01/49/06/wKioL1QNbpGAQRcUAAGwlv1fQ-A115.jpg "/> 650) This. width = 650; "Title =" Air Combat 1942_3.jpg "style =" float: none; "alt =" wKioL1QNbpKRsap-AAB_6W0lzOs158.jpg "src =" http://s3.51cto.com/wyfs02/M01/49/06/wKioL1QNbpKRsap-AAB_6W0lzOs158.jpg "/> 650) This. width = 650; "Title =" Air Combat 1942_2.jpg "style =" float: none; "alt =" wkiom1qnbofjmrcfaabjxc

Unity game Development Math and Physics 1 (object extension horizontal direction movement)

Movement of objects in horizontal directionproject implementation should pay attention to:-Camera Settings Projection orthographic-Start () and Update () execution order and number of executions-Conversion of screen coordinates and spatial coordinates-About Time.deltatime-X + = V; v =-V;usingUnityengine;usingSystem.Collections;//Uniform motion Public classUnirormmotiontest:monobehaviour {//Position of object floatPosX =0;//speed of the object in the x direction floatSpeed =3;//The top righ

Unity 3D Game Development Mecanim Animation System explained

" in their plot and Bo master of the Basic agreement, perhaps this is the "Chinese Paladin Biography" series of games so that bloggers have been willing to optimistic, and strive to go down the reason, we are ordinary people, but we are not because of ordinary and ordinary, but we chose not to act. Before Bo Master heard of a game launched by the Paladin player "Paladin four: Back to the beginning", at that time to see the

Start playing the first day of the game. Collate the information needed to learn about unity Hand Tour development

2017/12/25 1. Query Recruitment website for Unity Development Engineer requirements, C # Skilled, Lua for hot update, C + + or other backend language understanding, familiar with the unity architecture, understanding of common algorithms and data structures. 2. Identify the skills and skills that you currently have, and the core point of demand is currently the

Unity game Development--c# features attribute and automation

() + "No additional propertiesdesc information"; }}} return "No Such field:" +P; }}Can see. There is no need to judge which enumeration value returns which string description. Instead, get the Propertiesdesc object for this enumeration field. It then returns the Desc property. Of course, you can also change the above code to generic and change the properties to a type so that you can handle all the enumerations. You can then add a cache to the location where you are looking for propertiesdes

Zhiyi game development tutorial cocos2d-x porting edition 002 (on)

ArticleDirectory Scenario (ccscene) Cclayer) Genie (ccsprite) Director (ccdirector) Ccdirector (directors) Ccscene (scenario) Cclayer) Ccsprite (genie class) Summary Basic Concepts In order to fully grasp the development of cocos2d-x, we first need to understand the basic concepts of the engine. In fact, these basic concepts are essential for all game

Zhiyi game development tutorial cocos2d-x porting edition 007

In the new chapter, Zhiyi brings knowledge about particle systems. If you don't know what the particle system is like, let's take a look. Why Particle System In Example 6, we use a set of pictures to achieve the explosive effect of shells. This is a common expression in game development. Its theoretical basis is animation. But if we want to simulate more real effects, such as smoke, lightning, rain, snow,

IOS Game Development Gobang OC Edition _ios

]; Label.text = self.chessmanDict.count > 0? @ "only regret a move!!!": @ "please first drop!!!"; Label.font = [Uifont systemfontofsize:15]; [Label SizeToFit]; Label.center = Cgpointmake (tip.width * 0.5, Tip.height * 0.5); [Tip Addsubview:label]; self.userinteractionenabled = NO; Dispatch_after (Dispatch_time (Dispatch_time_now, int64_t) (2.0 * nsec_per_sec)), Dispatch_get_main_queue (), ^{self . userinteractionenabled = YES; sender.enabled =

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