C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar
Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker
Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat ta
Document directory
Step 1: declare a pointer to the allegro_ustr type
Step 2: Create a string for a UTF-16
Step 3: render a string
Step 4: destroy the resources occupied by the string at the end
This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchan
Address: http://www.script-tutorials.com/html5-game-development-lesson-8/
This is our latest HTML5 game development series. We will continue to use canvas for HTML5 Game Development Series articles. This time I will show you how t
Failure phenomenon:
New Dream F Series computer run game card, not fluent
Solution:
1. Verify that your machine hardware configuration matches the hardware configuration recommended by the game website.
1 If your machine hardware configuration (such as CPU, memory, graphics, etc.) to meet the game's recommended configuration of the website, we will proceed to
are composed of a series of bitmaps. Few games need to draw a large number of graphics during game operation. AndEngine allows you to draw lines and rectangles.Line:Line (final float pX1, final float pY1, final float pX2, final float pY2, final foat pLineWidth)It's easy to determine a line segment at two points. PLineWidth is the line width.Rectangle:Rectangule
Preface: Since the Qxgame (WPF GAME ENGINE) game engine has been published, the idea of writing a tutorial has been the subject of intense attention from many friends. So starting today, I will take you step-by-step to learn how to use pure C # to develop Wpf/silverlight game engine, in the process I will try to open source, and the relevant tips to explain and i
Failure phenomena:
New Dream F series running game card, not fluent
Solution:
1. Verify your new dreams F machine hardware configuration is compatible with the recommended hardware configuration of the game website
(1) If your new dreams F hardware configuration (such as CPU, memory, graphics card, etc.) to meet th
Address: http://www.script-tutorials.com/html5-game-development-lesson-4/
This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic sound processing. In our example, you will see the flying dragon, and we will hear the sound o
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration
In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic.
After the previous study, whether we have summed up a rule: the need to add additional things, the first thought
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ①
What will it take to endure the thoughts of the next few months? In addition to study or study.
Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ②
The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photosho
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (11) The realization of the map mask layer
The previous chapters are mainly for the map presentation layer. Generally speaking, simple game light has it is enough, but in order to achieve mor
"Life is a seven days, then a seven days."Wen/BattambangAA lifetime of life, often, in the most interesting time, no fun, in the most boring time, want to have fun and the result is no longer the meaning.Or, in other words, in the eyes of the time, good-looking life
The 70-line code implementation ring for GameBuilder game application series and the 70-line gamebuilder70
Online Preview: http://osgames.duapp.com/apprun.html? Appid = osgames1-551421721381542Online Editing: http://osgames.duapp.com/gamebuilder.php? Appid = osgames1-551421721381542SCAN: Run:
The ring is a very popular game
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ①
In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement?
A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: Th
Online preview: http://osgames.duapp.com/apprun.html?appid=osgames1-551421721381542Online Editor: http://osgames.duapp.com/gamebuilder.php?appid=osgames1-551421721381542Scanning:Run:Set of ring is a fire dance on a very popular game, it is the Flappybird variant, is also the gravity induction
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (21) thematic Map movement mode
Have you looked forward to it for a long time? This section will be a heavyweight opening statement: Thematic map movement mode. What is the thematic map movement mode, that
. The wealth will eventually disappear, the biological flesh and blood is only a psychological comfort, leaving their own only a copy of the most primitive innocence, a forever hidden in the heart of the secret. In a sense, life and life are a living life. Life
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