Make Evernote and Evernote support Markdown Edit a small book-maker to impress notes by the little book maker editor MarkdownEvernote, Impression notesEvernote is a popular note-taking management tool that not only provides common note-taking records, but also provides support for a variety of browser extensions. When
Small book maker Markdown editor V1.0.12 releasedMarkdown EditorThe small book maker editor is an editor designed for Markdown writing and offers a wide variety of web,window,linux,mac versions, enabling storage options such as browser storage/local file system storage/evernote/Evernote/github/dropbox, and have a varie
1.4.0 Update description Keyword One key word two 1.4.01.4.0new Features
PDF Preview implemented (web only)[1]
Implementation of the PPT cross-screen demo [2]
Full screen writing, full screen reading add more background themes
Added for Chinese italic syntax, for switching between serif and non-liner fonts, detailed syntax instructions to view the syntax manual
Added a note ( Zhu) Tone ( Yin) mark for Chinese ( Biaoshi ), detailed syntax instructions to view the syntax manual
A
the whole prototype of the game is also done (except for some interactive effects and bugs). Includes game rules, initialization logic, moving logic (whether it can move, how to move, how much to move), the logic of the game's end, and the board's updated logic. In order to implement the above game logic, some support function support.js will be formed.Game Inte
[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch
1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platform language. Not to mention the effect, at le
This book faithfully and in detail describes how two players embark on the game Path, how to make the most influential game work so far-doom and quake-and why they part ways in the most brilliant time. This book is the first biography of the game industry in China. Like al
, how to win, and how players want to do it, how to play and how to win, we can add a guide on the game menu. Many games in iOS game development will have a simple interface introduction, this can be used for reference. As for how you want to design a passion for the player experience from the user's perspective, you can continue to read it later.]
1.1.2. meaningful decisions on
[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch
1. Canvas
Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this class are described as follows:
DrawColor (int color)
Purpose: Draw a color-covered canvas, which is often used for screen swiping.
Pa
Last October, Hewlett-Packard launched a new game called Shadow Elves, which officially proclaimed the veteran computer maker to the market for cost-effective gaming. After more than six months, HP launched the Shadow Wizard II-Generation Game book, thereby continuing the new game
of skills in the C language name and question -- Yan jingguang Machinery Industry Press
The author spent a year collecting a variety of very skillful programming methods for common C program segments. The content is very promising and provides detailed references. For example, a common number of Fibonacci provides non-recursive solutions, rapid algorithms, and extended algorithms. The number of such algorithms goes deep step by step until there are several non-oily files that can be squeezed. F
Mastering game programming is essential to learning a few good books. These books can be roughly divided into two categories: Books of principles and books of applicability. the books on principles have not changed much. These books have always been classic books. it is best to have one or two books of this kind. application books have emerged in large numbers over the past few years. these books are not necessary. but you should keep up with the late
I think the plagiarism of this book:
On Sunday, I went to the Provincial Library and borrowed a DirectX programming book DirectX game programming (edited by Zhou Guoqing's Chen Hong Feng renguo, it seems to be new. The new frame mounting and cover design make people feel bright and don't hesitate. Quick browsing at night, but the more you get familiar with it, t
ReadAfter a trial of the Chapter "programming for Android games from scratch", I had a deep understanding of the knowledge used in the game development process. This book takes some basic graphics as an example, describe the basic principles of game development. I feel that when introducing a development technology, we should explain its basic principles in detai
Original book preview http://books.google.com.hk/books? Id = lj20tsepkk4c
This book is different from a book that generally introduces graphic APIs or pure 3D engine design theories,The entire article demonstrates practical control over actual game development projects,Some projects should do this,Some projects shoul
About the "unity3d/2d game development from 0 to 1" The first version of the national release on July 1, 2015, the cumulative number of domestic colleges and universities teachers, training institutions praise. But with Unity's official knowledge of the technology's escalating and rapid iterations of the version, the Unity4.6 version of the teaching-learning system is lagging behind.With the launch of the official version of Unity2017.1 in July 2017,
iOS Game Frame Sprite Kit Basic Tutorial--swift Edition book Probation: Http://pan.baidu.com/s/1qWBdV0C Introduction: This tutorial is the only swift version of the Spritekit tutorial in the country.This tutorial, based on the Xcode 6.1+ios 8.1 development environment, uses the swift language to explain in detail the various knowledge of the development of the Sprite kit
Getting started with iOS7 Game Development
There are many posts about mobile game development, especially game development, but this field has changed rapidly. Many posts are still about cocos2d, but after iOS7 comes out, I am optimistic about Spritekit-related content, and there are not many materials in this regard. I wrote such a post to record the latest iOS
An excerpt from the book -----------
Third, each object is a table, and the attribute of the object is the column of the table. Now the problem arises. What types of columns should be used, for example, what data type should I use for the title of an article?
Minor day: NCHAR (50) rows? This is because we use Unicode characters, while the title string of the article is 50 characters long enough.
Laotian: As for what type of information you are talking
Cocos2d-x Mobile game development and project actual combat specific explanation _ with the book Code Shen Dahai for the original author shared resources for UTF-8 character encoding. After download decompression in the win under the display garbled or file incomplete problem, is complete finishing, solve all garbled problem, for everyone to download.: http://download.csdn.net/detail/oyangyufu/7665049Cocos
This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development Encyclopedia""Android 3D Game Development Technology"Anatomy of the Android kernel N
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