C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) rela
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ②
The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used
C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar
In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns hav
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export
As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number
C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ②
Third, new features:
1 Add the game music and sound objects:
public static MediaElement gameMusic, gameAudio;
2 Add game mouse cursor:
//设置游戏鼠标光标 GameCursor.Stre
C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics
From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering i
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel
The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the rea
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels.
In the previous section, (C #
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation
This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (25) perfect capture the elves of the artifact-hittest
Monsters have appeared, how to choose their favorite strange is the protagonist is the first thing to do.
To make a difference in the mouse state, I first constraint on the mouse change rule: When the mouse on the screen in t
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ②
The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photosho
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration
In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic.
After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the
cow. Why are you not confident? You know! It's time to enter the topic of today --Console game programming. From other posts on my blog, I can see that almost all of them are doing the same thing: simple mini-game programming. The reason is simple: I know so much about it, beyond this scope, I don't understand it. Everyone should be considerate of our codoon with a limited level of intelligence. Back to th
C # development Wpf/silverlight animation and games series (Game Course): (17) The slick of the Perfect Elf (WPF only) ①
Develop Wpf/silverlight animation and game tutorials through C # (Game Course): (14) Wizard control turned out! ①, C # development Wpf/silverlight animat
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar
Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (28) Classic attribute design and perfect physical attack system
The battle is about to begin! To implement the attack system in MMORPG, it is necessary to add the relevant parameters and attributes to the elves, which determines the novelty and the
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23) Adaptive windowing and Full-screen (WPF only)
As mentioned in the previous section, one of the criteria for testing system architecture is the expansion of the system. In the. NET Web site application, an excellent architecture can be converted from one database to another,
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: Th
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20) The first part expands the summary article
Wrote 20 verses, all the way to chasing the devil did not stop, simply also want to take a break to tidy up and finish the second part of the more exciting content: such as follow-map mobile mode, NPC Monster and protagonist intera
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker
Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section t
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