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Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to use this tool is still a problem, So the blogge

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What I want to share with you is the way and practice of Loop Design in Silverlight game develo

Create a game platform using javascript (2) Game Selector

Today, let's preview the results of tonight, as shown in the following figure ):Today, I mainly designed the selector to display the game list during the game and then use it to select an idiot function of the game.The selector is based on yesterday's game class and I made some modifications to yesterday's code:Copy codeThe Code is as follows:// 5.

Silverlight C # Game Development: unpredictable but easy-to-understand Game Development

Game development has always been a mysterious discipline. No matter the design books in the book building or the development strategy on the Internet, there is no such thing as daunting, lengthy code, and profound words, this has caused various misunderstandings for game developers. For a long time, they mistakenly believe that game development is DirectX, Opengl

The addictive 6-game design 'potential rules' for unity Game Development

The addictive 6-game design 'potential rules' for unity Game DevelopmentIn today's era where smartphones and tablets are prevalent, these casual games seem to have reached the point where people work. There is no doubt that developers will add more key psychological elements to their games. To discover the hidden rules behind casual game design, we work with Lumo

Unity3D game development-damage value display, unity3d Game Development

Unity3D game development-damage value display, unity3d Game Development As we all know, numerical planning is the most important part in RPG Game planning. Numerical planning is a concept about game balancing. It is a very profound concept. In a sense, a game is a combinati

Mobile Online Game Development Guide-Technical Department work classification Mobile Online Game Development Guide-paid Interface

In this article, the Agent K will list the work types of technical departments in mobile phone game development and give a brief introduction. You are welcome to ask and correct new and old QR code friends. (This article is from the blog site. For more information, see the source) Mobile online games are a complex software project. Massive multiplayer online role-playing game: a large-scale multiplayer

[Android game development] Eight open source Android game engine (great resources)

Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform game development is too difficult

Game planning: Four Misunderstandings in Game Design

35 years ago, when time-sharing operation systems and printing terminals appeared on mainframes, people started to write computer games. The gaming industry emerged about the next five years, if we had included early mainframe games. In the next thirty years, we have been wandering on some strange roads, and have entered some dead ends. We have also witnessed the development of new entertainment media. We are also slowly developing a dogma about this type of entertainment-a set of methods for pe

Game programming notes-(I) game programming Basics

I. game programming Basics 1-Overview 1. Game Composition The game is composed of resources such as plots, images, sounds, and texts. 2. Game Design and Production The design and production process is roughly divided into five parts: planning, artist, sound effect, program, and test. Planning: responsible for design

Panoramic exploration of game design art essence user experience game balance

Panoramic exploration of game design art essence user experience game balance A good book on game design focuses on the user experience, such as what users like, What can bring fun, and the balance of the game. Differences between men and women Male favorite game element

Game Summit: Entrepreneurship behind the game

Basic information about the game: the startup behind the Game Original Title: gamers at work: stories behind the games people play Author: (US) Ramsay (M .) translator: Zhang Zhe Press: People's post and telecommunications Press ISBN: 9787115316073 Release Date: June 2013 publication date: 16 open pages: 1 release: 1-1 category: more about computers, top of the game

One of the online ghost game development-game flow introduction and technology selection

Have seen the Mango station a well-known program of friends should be "who is undercover" will not be unfamiliar: N people involved, N-1 people get the same word (such as steamed bread), the remaining one to get another word (such as buns), N people can only see their own words, so no one knows whether they are not as described by others. The game uses a rotating speech system, trying to describe their own words in the hands, so that they are not susp

Game Test (3)-Development of game testing

Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do? I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing. If you have been on the road for a

Candy Game Browser Cloud acceleration feature play game no longer be card

Believe that every game player has been the experience of the game card, such as the author play Immortal Way, in playing the world boss, was stuck countless times: the World boss General 5 minutes, but sometimes loaded into the world boss scene incredibly to more than 10 minutes. Wait in, the other players have been playing boss away, watching the loading progress bar motionless, how anxious the mood. Can

C # Developing the game object's behavioral logic method in Unity game tutorial

C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main content is variable, but at the end of the chapte

How game designers practice: data-driven game design

How game designers practice: data-driven game designBasic InformationOriginal Title: Basics of Game DesignAuthor: (US) Michael. E. MooreTranslator: Fu Xin, Chen Zheng, Dai FengSeries name: Game Development Technology seriesPress: Machinery Industry PressISBN: 9787111400875Mounting time:Published on: February 1, January

[C language exploration tour] Part 8: The first C language game, tour game

[C language exploration tour] Part 8: The first C language game, tour game Introduction 1. Course outline 2. Lesson 8 of the first part: the first C Language Game 3. Part 1 Lesson 9: Functions Course outline Our courses are divided into four parts. Each part has exercise questions after completion and answers will be published. Three games will also be writt

Using the photon Engine for Unity Network game Development (IV)--photon engine implements network game logic

Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network game logic Processing: Method One: Write Photon server and client prog

How to design a fun game-the art of Game Design

Preface: A fun game is to give players a pleasant gaming experience while playing the game. Generally, game quality can be divided into three levels: Normal, excellent, and classic. As long as the game can make money, a good game can be regarded as a high-quality

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