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Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ② The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be fr

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (45)

C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns have different restrictions, such as the skill i

Java Chaos Game Noise Games Two

Java Chaos Game Noise Games Two[Introduction]Recently has been reading "abstruse concise", there is a chapter on the use of noise to produce a fractal map of the method, the feeling is very interesting, so try to use a computer simulation, the effect is good (noise method than the traditional iterative method in the programming of the implementation of some, and later found that such algorithms are many, se

Quickly create one of the exciting flash Games: Flash game engine and framework introduction

Adobe Flash has an indissoluble bond with the game from the day of its birth. Today, countless games through flash production and dissemination, flash games have been from the original browser mini-game, extended to large-scale client stand-alone games, multiplayer instant i

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (40)

C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ② Third, new features: 1 Add the game music and sound objects: public static MediaElement gameMusic, gameAudio; 2 Add game mouse cursor: //设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super

6, COCOS2DX 3.0 The basic concept of game development to find a small three games

the game flowprogram control system, scene, layer and sprite. scene and Process ControlI believe that we have been exposed to many different types of games while facing most games. Players can start playing the game almost without learning. Because they all haveFor example, the following process:into the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (30)

C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online

Social games boom behind: The miserable life of a game that is not being favored

The monthly sales of a game amounted to XX billion yen!    ......    Almost always see the news, it seems that the mobile game market is a prosperous scene, the game companies are making a pot full, but the real is only a few lucky few, more is struggling on the brink of the edge of the game.    This article is an arti

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attrib

Massive game log collection and analysis _ games

habit has remained unchanged for more than 20 years. We can look at a ongamesdata in the comics. In the face of a new game: Users will first attempt to download the demo will love the game, and the game with some love of the players will be in facebook/twitter and other dissemination of the game, introducing more play

Download and decryption of source code (article 1) of 2048 game games with more than 10 million downloads)

A picture tells you how hot 2048 is.Tragedy of small 3There will be one or two games in each phase of the phone, whether on a public car, on a bed, on a toilet or before going to bed or before dinner, you will always have the desire to open your cell phone. Most people are overwhelmed by Flappy bird and cannot take care of themselves. At this time of crisis, a digital puzzle game named the legend of little

Game Theory (I): Nim games

From today on, I will use a series Article This section describes the basic knowledge of game theory, which is mainly used in Oi. Of course, I have a superficial understanding of game theory, and the style of my writing has always been a "Personal Experience" rather than a "evangelism" type. So if you want to study game theory carefully, I strongly recommend tha

Artificial Intelligence of Chess Games (5)--2048 Game AI Interpretation

Objective:Busy all right, online search " game ai", see an article partial theory of the article to make a summary.To undertake four blog posts:(1). Evaluation function + Game tree algorithm(2). Learning Algorithms(3). Game Tree Optimization(4). Game Ai's LandingMaybe some people will wonder? 2048 is not a chess type?

Adjust and adapt racing games-game screens

Game screens Racing games have many different game screens, which are managed by the gamescreens stack in the racinggame class. This section describes most of the screens and functions used in the game. Most game screens are quite simple, but others are a bit complicated an

Flex online game development-Chinese chess games: (1) core logic

In the development of four-nation military games, use flex online game development-four-nation military games (5)-refine the chess development api, we have extracted the first api for chess game development-FlexChessAPI. This api design principle is based on the state machine and event-driven flex mechanism to make the

Summary of combined games-basic game problems

/06/107364.html I will take a look at it myself later !! I have not understood the game models mentioned here. Continue !! [Basic game model]Classic Model 1: Nim variant.Including:(1) stair Nim. Take the stones of odd steps as Nim. The two are equivalent because the winning strategy is the same.(2) K heap can be obtained each time. This is the classic Moore Nim. It is a general Nim

Path Finding Algorithm in C ++ game development sixteen games (2): Maze & A * algorithm Basics

This series of articles was compiled by the Central fog of. For reprinted articles, please indicate the source. Http://blog.csdn.net/u011371356/article/details/10289253 Author: Sina Weibo, Wuyang:Http://weibo.com/1689160943/profile? Rightmod = 1 WVR = 5 mod = personinfo Because some time ago in learning the Cocos2d-X engine, and then I recently practiced handwriting a small game practice, spent a lot of time, so this series is not updated, but t

Unity3D game development-Lua and the endless fate of games final: UniLua hot update full interpretation, unity3dunilua

Unity3D game development-Lua and the endless fate of games final: UniLua hot update full interpretation, unity3dunilua Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/

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