games based on movies

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Word Games-C + + projects based on SQLITE+QT

Tags: word src interface Visual GUI log development package game imgOperation of the SQLite file databaseQT plug-in installation configuration1, VS2008 installation of the QT development packageUnzip 4.7.3.rar to C:\Qt\4.7.3\Qt for VS addin2. Install and configure Visual Assist XKey difficulty 1, connect SQLite file database and manipulateKey difficulties 2:QT Interface GUI programming operationCode too around, too miscellaneous, temporarily do not post!C++Word

C + + based on the console implementation of the greedy Snake games _c language

This example describes the C + + based on the console implementation of the greedy snake games. Share to everyone for your reference. The implementation method is as follows: #include The effect diagram looks like this: I hope this article will help you with the C + + program design.

Development of DirectX games based on ActiveX Controls

The development of DirectX games is usually based on sdks or MFC. Everyone must have a lot of knowledge about the development of the two. However, the development of DirectX games based on ActiveX controls is rare on the Internet, I am interested in studying it recently. I have little achievements and do not dare to en

Android-based Doraemon-connected full version of the game source code, android-connected games

Android-based Doraemon-connected full version of the game source code, android-connected games This code is written by the main user, without copyright issues. There are also a few other games and application source code will be launched soon! Doraemon supports two game modes and 60 levels. You can easily add new levels by modifying the configuration file. Devel

A perfect shadow solution for 2.5D games based on ogre

This is a solution I used to upgrade the Ogre engine. I would like to share my experience with you. Every programmer proficient in ogre will be disappointed with the Shadow solution that comes with ogre. Whether it is a template shadow or a projection shadow, it is a shadow of a fixed rendering pipeline, and the effect is not good. Changyou "tianlong Babu" has been upgraded to 3, and uses the previous shadow solution, which indicates that it is really difficult to find an ideal solution to repl

2d3d Maze games based on HTML5 's WEBGL implementation

In order to achieve a HTML5-based scene games, I use the HT for Web to implement, just 200 lines of code, I can implement the "first person" to operate the forward and backward back and forth, and achieve collision detection.Let's take a look at the effect of the implementation: Http://hightopo.com/guide/guide/core/3d/ht-3d-guide.html#ref_collisionor http://v.youku.com/v_show/id_XMzA5MzUzODc4NA==.html?spm=.

Html5 and jquery-based basketball beating games: html5jquery beating

Html5 and jquery-based basketball beating games: html5jquery beating Today we will share with you a basketball beating game based on html5 and jquery. This instance is similar to the previously shared HTML5 gravity sensor ball collision animation. Drag the basketball ball with the mouse, and the basketball beat on the page. You can see the effect in the demonstra

Frame Rate Test for tile-based games test results. [Confused inspiration]

Http://discussion.forum.nokia.com/forum/showthread.php? S = db67f2a788859f04447a0e9bfd9f05e9 threadid = 33852 perpage = 15 pagenumber = 2 Frame Rate Test for tile-based games Hi, all. Recently there were pretty much discussions on which method is faster and more efficientFor using in tile-based games.I was also interested in the issue, of course I spent some

2048 Web games are based on HTML + CSS + JavaScript, 2048css

2048 Web games are based on HTML + CSS + JavaScript, 2048css The Code is as follows: if you need to package Resources in the source code, I have uploaded them to the resource. You can download them. If the download is completePlease give praise To change the probability of occurrence of 4, you can change the value to 0.35. Function prd (){ Var oTable = document. getElementById ("mytab "); Var myrows =

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