Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters
Most games first appear in a "loading" scenario after startup, this scenario is used to read the images, music, data, and other resources required by the game from the memory card (or disk, flash) into the memory. In this way, when these resources are u
calls to obtain a list of available extensions from the OpenGL ES and EGL drivers:
glGetString(GL_EXTENSIONS);
eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
All functions and enumeration names required to call the extension are inglext.h,gl2ext.hAndeglext.hIt is defined in the header file. Therefore, after your application confirms that an extension is available at runtime, you can directly call it.
The Google Play website provides a useful application-OpenGL Extensions Viewer (GL
Original article, reprinted Please note:Reprinted from All-iPad.netLink:Stop talking, start doing. You can also make 2 games in 10 days
An article from Karnak games: Stop talking, start doing. postmorten of how I made 2 games in 10 days.
Let's take this advice from million=
How to implement A * pathfinding Algorithm in Cocos2D games (2)
Cat maze and A * Overview
As you can see, when you touch somewhere on the map, the cat will jump to the adjacent bucket in the direction of your touch.
We want to change it to the continuous movement of the cat until you click the position, just like some RPG
Fishing talent is a very popular game, a few years to earn tens of millions of income, here to borrow it to introduce the way to develop games with GAMEBUILDER+CANTK. In fact, the game of making money is not technically difficult, today we just use 90来 Line code to achieve this game.CANTK (Canvas ToolKit) is an open source game engine and app framework, is a tool to develop HTML5 games or apps, if you
run to a maximum determined FPS value. The clock object will insert a small pause in the main game loop to ensure that our game program does not run too fast. If we don't have these pauses, our game will run as fast as the computer. It was really fast for the people who played the game. Calling the Tick () method of the clock object in the game loop will ensure that our game runs to a certain speed no matter how fast the computer runs. Create a Clock object with the following statement Fpsclock
probability : Prevent a small group of highly adaptable individuals from being replicated and inherited. The case of the local optimal solution . The rate of replication/mutation/crossover, as well as the number of groups, will affect the number of iterations and the convergence effect.Summarize:After using the genetic algorithm to study the parameters, the weighting coefficients can be allocated rationally, and the pre-agreed feature is selected . In short, ^_^ by filtering out features tha
Prepare to write a series of articles on XNA designing 2D games. This is the first chapter.
1. hello world in XNA
1.1 create an XNA Game Development Project
When we are new to a program, we always love to write a hello world to try it out. Writing hello world is the easiest way to understand a language or framework. So how can we use the xna game framework in wp7 (windows phone 7) to output hello world on the screen.
In fact, Microsoft's development
won't take a lot of time, because the prospect of javafx is not very clear, I am also waiting for the next major update of javafx.
A bunch of nonsense talk, as mentioned in the previous section, the common problem of writing blogs ....
In the previous section, we mainly introduced some of the free plug-ins and tools we need in game development, and how they initialize them. In this section, we will learn how to create a level and then complete the first level of our game.
The most important p
Disclaimer: the translation categories of this blog post are personal translations, All rights reserved. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.
This section is followed by the previous section.
Create an animated brick
This Brick needs some animation effects when it is destroyed. So we need to make an animation.
1. Drag an animation from orthello> objects> sprites to the hierarchy view. This will add an object named "animation
B is on", the graph is still original, the starting condition is "decision key". In the second event page of the selection, do not forget to add the page on the Accept task when you open the Independent switch B.The number of independent switches is only four, and it is only within a single event that controls the page and cannot be called globally.The switch is the entire game's global control engine, which map can be used to determine whether the switch is on to execute the event content.Sele
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