games similar to game of war

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Architecture and differences between mobile games, web games, and client game servers

: RPG is server-specific, and users in Beijing and Guangzhou are always dead-handed. In the war network, although each game is generally within 8 people, there is only one server in the country, and all players can play together, while players and players are connected using P2P, make up a game: Players use the match making server to create, join, automatically

Analysis on how to set up the Counter-war game card in the Counter-war game card

Minimum configuration requirements for counter combat games As System] Windows XP Windows VistaWindows 7Windows 8--[Running Environment] DirectX 9.0 and 10.0--[What is the operating environment?] ] [CPU] P4 2.4g+ Double Core--[Memory] 1G--[Video card] Chip: 7600gt+Video Memory: 128MB Counter-war Game card parameter settings 1, after entering the

C++_dos command _ Cat and Dog War games (first knowledge of QT mini-exercise)

damage int ihurt = 0; int min = 2,max = 8; Srand ((unsigned) time (NULL)); int num = rand ()% (max-min) + min; Ihurt = num * GETAP ()-M.GETDP () + 5.0; if (Ihurt Implementation principle: Use the Srand,rand function to randomly 2-8 of a number, as a multiplier of the hit damage, so that you can achieve the effect of double strike damage.The cat attack way is to catch each other with claws, the dog's attack way is similar, only it at

Flash MX 2004 Instance making video tutorials: Space War Games (3)

Tutorials | video Tutorials   Section 97th: Space War Memory Games (3)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of

Flash MX 2004 Instance making video tutorials: Space War games (5)

Tutorials | video Tutorials   Section 98th: Space War Memory Games (5)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of

Flash MX 2004 Instance making video tutorials: Space War Games (2)

Tutorials | video Tutorials   Section 96th: Space War Memory Games (2)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of

Flash MX 2004 Instance making video tutorials: Space War games (4)

Tutorials | video Tutorials   Section 98th: Space War Memory Games (4)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of

Flash MX 2004 Instance making video tutorials: Space war games (1)

Tutorials | video Tutorials   section 95th: Space War Memory Games (1)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of

HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5

Silverlight Game Design (Game):(13) "Art of War" ② of Imperial Times II (DEMO)

The Age of Empires is a masterpiece that describes the history of the World War, pay attention to restore the real historical war scene, one of the formation system is one of the great highlights of the game; players according to the different classes with the most suitable formation can often play a reversal of the universe of magical, classic such as the former

[Android game development 20th] the gravity system development of physical games makes your games a matter of quality!

Li huaming himiOriginal, reprinted must be explicitly noted: [Heimi gamedev block]Link: http://www.himigame.com/android-game/354.html Today, a group of colleagues said they urgently need information about physical games ~ In the afternoon, I wrote a simpleCircular free dropDemo. Let's share it with you; Let me talk about it first. I have introduced it to you in my previous articles.Gravity sensor,So what

Cocos2d-x elimination games, similar to Diamond dash Design

Just a few days ago in learning cocos2d-x, bored to do a similar Diamond dash elimination game, today put online to share with you. I believe that Diamond dash is a game that everyone has played. The game rules are as follows: there is a 7*8 board, each grid has blocks of different colors (five colors are selected here

Introduction of a space war game based on Monogame development

Recently, the idea of downloading Microsoft Small Basic and writing a small program of two graphics transforms, hoping to make my son interested in technology (and, of course, being a yard farmer like me is not my intention). Pick up the first language I learned when I started programming GW Basic, after downloading Small Basic, the first graphics program is a colorful ball on the screen to jump the program, looks a bit like a DOS under the outbreak of a small ball virus phenomenon (sorry to exp

Cocos2d-x Game "Thunder War" open source! To source resources quickly come ~ ~

)-a single-mode hero plane debut!Cocos2d-x "Thunder War" (6) Intelligent enemy aircraft AI attack-flight path algorithm design and implementation (i)Cocos2d-x "Thunder War" (6) Intelligent enemy aircraft AI attack-flight path algorithm design and implementation (II.)Project CatalogueBrief introduction"Thunder War" is a box of shooting

[Game Design] game designers practice cheats Reading Notes 4 (for iOS intellectual games)

Today, we will talk about the design of an intelligent game, mainly involving the maze type or the prediction type of puzzles. I,Source For the types of puzzles, I believe that the fans who have played the xianjian standalone series will certainly be able to understand that xianjian has many maze S, in many cases, the design of puzzles or maze games is only contained in the background of a large

Cocos2dx Game Development Series notes 16: Come to a Demo: cocos2dx version porting in meow Wang war

Late bone (http://blog.csdn.net/iamlazybone QQ: 124774397) Friday night This is the favorite time for office workers. Run Diablo 2 on win8.1 last night. After the modification is compatible, it runs perfectly. So I went in with nostalgia and made several tasks. Modified the skills skill table file in the data \ global \ excel directory. Witch skill changes are messy Cool to explosive OK. Today I am running an example of a popular online website: Click here for download Although I have introd

An example of aircraft war game development based on cocos2d-x-1.0.1 (II.)

Problems and solutions encountered in the development of aircraft war games:1. When I add a menu, I want to add a menu with background, need to add a picture sprite in the menu pmenu, the result is compiled but run in error, such as:Checked a lot of information, debugging for a long time, the whole person will collapse.Finally, it is found that the Ccmenu::itemfortouch function in the engine has the behavio

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooter

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooterRequirement Analysis Since we are playing airplane games, what game targets do we need? Observe the pictures in the game

Quickly create one of the exciting flash Games: Flash game engine and framework introduction

Machine Mega Pack (http://www.gog.com/en/gamecard/the_incredible_machine_mega_pack*) The Incredible Machine series is not unfamiliar to everyone, this version of the nearly 400 trillion-size single-machine game also from the engine. Flashpunk engine Flashpunk is also an open-source engine for bitmaps. It has a clear framework and a library of animations, collisions, etc. that are needed to create the game

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG

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