Gamification in crowdsourcing Testing
Mahesh gudipati has more than 10 years of testing experience and has participated in many projects in different fields. He has extensive experience in data warehouse/Bi testing, demand prediction testing, big data testing, and product testing. He has implemented Automation Technology in multiple ETL/DW testing projects and obtained a patent for developing an end-to-end solution for ETL/DW testing. He
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Gamification in crowdsourcing Testing
Mahesh gudipati has more than 10 years of testing experience and has participated in many projects in different fields. He has extensive experience in data warehouse/Bi testing, demand prediction testing, big data testing, and product testing. He has implemented Automation Technology in multiple ETL/DW testing projects and obtained a patent for developing an end-to-end solution for ETL/DW te
Original article Jeff Atwood
As early as 2007-at that time, stack overflow was not much noticed-I called software development a collaborative game. Stack Overflow may be the natural product of the original idea-reshaping the online discussion of software development into a collaborative game; in the game, the only way to "win" is to learn from each other.
At that time, there was no "Gamification. But by 2011,
There are a lot of gamification issues, and you can almost guide the production of the game. I didn't give a clear idea about how to apply it to business. I have made several examples by others.
The translation of several important concepts in the book is not suitable. One is points, which is generally translated as points. It is a bit awkward to translate into points in the book; the translation of badges into badges is not as good as Sina Weibo's "
The translation is not good, please forgive me ...Most of the content comes from wikisDecision theory decision Theory part:Normative and descriptive decision theoryThe theory of normative and descriptive decision-makingNormative or normative decision-making theory is concerned with determining the best decision (in pra
"Isn't it a set? I learned from high school. Look, I don't know you when I add the word "theory! "In our impression, a set has always been the basic language of mathematics, and any branch is defined by a set. However, this situation is only decades ago,Set Theory(Set theory) was born only about one hundred years ago. You may not have imagined that set
Basic concepts of probability theory two basic laws in probability theory of discrete variables: addition and multiplication, the addition rule defines the direct relation between the random variable x and the condition variable Y. The multiplication rule defines the most important conditional probabilities in probability, which can also be called joint probabilities, because it describes the probability th
This article has referred to "ignorant Zhai" and "hoodlum" teacher wrote the relevant information.
There are two ways to explain the substitution rule (I call it a theory here). One is called "push", and one is called "reverse lookup", which is not contradictory.
I used the "push" theory in the previous post to explain. Because the "reverse lookup" theory to expl
Graph Theory conclusion, Graph Theory AlgorithmThe connectivity of a graph has a point with a unique degree of 0 in a non-ring graph, which can be reached by any point (because of the absence of a ring, we can start from any point and go forward, must end at a point with an outbound degree of 0.) any point with a non-Inbound degree of 0 in a directed acyclic graph must start from a point with an inbound deg
Two sons and sons were on their way, and suddenly ran a big black dog from a household, yelling at them. The son was so scared that he quickly hid behind his father. His father told him: "You can rest assured that it won't bite you. Have you ever heard of the phrase "the dog does not bite ?" After hearing this, my son grabbed his father's shirt tightly and said in a trembling voice, "I have heard of this sentence, but I cannot be sure whether the dog has heard of it ."
This conversation is ridi
Note: This article only records chapter concepts and is used to recall knowledge systems. Reference book "Probability Theory and Mathematical Statistics Fourth Edition".Chapter One basic concept of probability theory random test (with three characteristics) sample space, random event sample space sample point random Event (event) event occurrence basic event inevitable event impossibility event (∅) event re
properties of acid things. But because the execution of each sub-thing is distributed in the distributed transaction, it is very complicated to implement a distributed thing processing system which can guarantee the acid characteristic.Cap theoryA classic theory of distributed systems. The CAP theory tells us that a distributed system cannot satisfy both consistency (c:consistency), availability (a:availab
From: http://hi.baidu.com/lydrainbowcat/item/f16e64103f8c5c088fbde44c
Poj [number theory/combination/Game Theory] Question list
The original list is relatively watery. Today I changed a difficult list and started to do it again ~
The red color indicates that the AC has passed, and the blue color indicates that the AC has passed. This sentence seems to have an amount in each list in my space.
Game
Lord Riley and Sir James Kings, a British scientist, have calculated that a hot object (such as a star) must radiate energy at an infinitely large rate, which means that the energy emitted must also be infinite.To avoid this ridiculous conclusion, the German scientist Max Planck proposed in 1900 that light waves and other waves could not radiate at any rate, but only in the case of a wave packet called a quantum. In addition, each quantum has a definite energy, the higher the frequency of the wa
Category (category) is not only a mathematical language, but also a philosophical point of view. The essence of algebraic thought is: abstract, but concise. The generalization is very high. 0. Preliminary concept: morphism, the most common example of such a process is a function or mapping that maintains a structure in a sense. In set theory, for example, the state ejection is a function, in group theory, t
(Learning for most of the month, hurriedly put something in the head to pour a little bit out, otherwise forget.) See other people's PPT is logical, one go, see how much I can tell how many things)1 Queue theoryQueues are ubiquitous in life, such as queuing up for tickets, queuing for meals, waiting in line for subways and so on. That will be such a queue abstraction, can be summed up in the 3 to: the total number of queues can be accommodated (for example, the canteen space is only so large, t
Relationship Pattern Design Theory and Pattern Design Theory
Normalization:
A low-level paradigm can be transformed into a relational model of several advanced paradigms through Mode Decomposition, that is, normalization.
Paradigm:
Currently, relational databases have six paradigms. The most common ones are the first and third paradigms. The higher the standard, the smaller the data redundancy.
First parad
game theory (i): Nim Games
Key conclusion: For a Nim game situation (A1,a2,..., an), it is p-position when and only A1^a2^...^an=0, where ^ represents a bitwise XOR or (XOR) operation.
Nim game is one of the most classic models in game theory. , it has a very simple rule and a very beautiful conclusion, from the game began to understand the game theory is probab
Python Machine Learning Theory and Practice (6) Support Vector Machine and python Learning Theory
In the previous section, the theory of SVM is basically pushed down, and the goal of finding the maximum interval is finally converted to the problem of solving the alpha of the Child variable of the Laplace multiplication. After finding the alpha, the SVM weight W c
Atiti. ui principle and gui theory, atiti. uigui Theory
Atiti. ui principle and gui Theory
1. Overview 2
2. ui type 2
2.1. RMGUI vs IMGUI2
2.2. Cli2
2.3. Gui2
2.4. Nui natural user interface2
3. Three Phases of Ui development 2
3.1.1. CLI2
3.2. Gui (click3
3.3. Nui (touch3
4. How the Gui works to solve two problems: "input" and "output" 3.
4.1. Gui structure
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