Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/
capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up
In the Nginx reverse proxy mode, the page loading is incomplete or the 502 bad gateway appears directly.
There are many cases of 502 bad Gateway, most of which are related to the setting of the Nginx timeout problem. The following is a discussion of a situation that is relatively rare but has to be noted.
Presence Environment
Nginx work in reverse proxy mode, listening to non-80 ports (this is important
The gateway is used to control the flow of the process. The Gateway can consume or generate a token.
The gateway is displayed as a diamond graph with a small internal icon. The icon indicates the type of the gateway.
Basic Branch
First, use process variables to write a basic process with branches
Flowchart:
Deploym
Reading and displaying 3DS files in OpenGL
After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it.
Demo program: here
Source code: here
First, I found a lot of examples of loading the
Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it into unity use on the line.Unity supports almos
SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.
KeywordsOpenGL 3DS file format VC ++ free rotation
Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many
This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX.
Development Environment: 3DS max sdk 2009 + ogre 1.6.4
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could
ArticleDirectory
25 things you probably didn't know about the 3DS MAX SDK
Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk
25 things you probably didn't know about the 3DS MAX SDK
I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin
3DS multi-module linkage manipulator is used as an example.
Now we want to achieve mechanical arm movement. An excavator is used as an example:
We divide the excavator into several parts.
1. chassis, 2. Convertible body, 3. Arm, 4. forearm, 5. Skip.
Process:
1. Layer by name
2. Find the rotation axis of each layer
3. Calculate each rotation angle
4. Draw Layers
Step 2. Layer by name:
Vector
Obj1vec, obj2vec, obj3vec, obj4vec, obj5vec; // five-la
First, real-time monitoringThe user clicks on the service instance, the system displays the list of APIs under service instance-version,The user clicks on the following two icons for an API1, API request number monitoringHorizontal axis: Time, granularity is minuteLongitudinal axis: Number of requests for accessDisplay: Number of failures (red), number of successes (green), total (yellow), "Click Red, display the list of failed logs, click the failure log, and the tree shows the local request en
-- Utility threedeeesimporter "Import 3DS sequence"
Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is
Create an empty project
We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin
This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the
Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are
Some people found the following information in the MAXScript reference for 2010: NEW in 3ds Max: the 3ds max scene file Now provides Asset Metadata in a separate stream which can is accessed and modified by external applications. T He Asset data is generated and managed by the assetmanager and assetuser objec Ts.What left several people scratching their head and wondering is "how exactly can an ex
Although 3DS has a powerful three-dimensional modeling function, the most commonly used three-dimensional modeling tool in the field of architecture still prefers AutoCAD. This is because the 3DS is just a visual tool, its drawing standard is "look is right", and for architectural design, often need precise positioning, so we are generally in AutoCAD to establish a model, through the transformation of DXF f
In 3DS Max, the important way to create non-standard three-dimensional modeling is to create two-dimensional graphics and then use two-dimensional modeling to get three-dimensional modeling through lathe, Extrude and loft, so it is very important for a three-dimensional designer to create two-dimensional shapes skillfully. Although a rich two-dimensional styling command is provided in 3DS Max, it is still t
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