Cocos2d-x virtual Joystick Control genie up and down movement ---- game development "Zhao cloud to fight", cocos2d Delete genie
This is the first mini-game developed by myself. I have to leave a mailbox for source code and materials. Here, I can use a virtual joystick to control the movements of the genie and change the face orientation of the
Cocosd-X create genie, Cocosd-X create genie
Genie: Cocos2d is similar to any other game engine. It can be moved, rotated, scaled, animated, and converted.
Cocos2dx Sprite is composed of Texure, frame, and animation, and is rendered by openes. The main class relationship is as follows: a simple process can be described as: Using Texture2D to load images, you can
Network TV Genie and cnetwork TV genie
I. Framework
Ii. Main form
Iii. Enter the code stage
1. xml file
①. FullChannels. xml
② Beijing TV. xml
③. Phoenix TV. xml
2. writing classes
①. TVprogram. cs
Using System; using System. collections. generic; using System. linq; using System. text; using System. threading. tasks; namespace Day _ network_ TV genie {pu
Control the genie with the mouse and control the genie with the mouseControl the genie with the mouse
We registered a user in the http://www.wooyoogame.com and then at http://www.feekood.com/you can access the development environment, personal recommendations use a Google browser.
To put it bluntly, how can we control the basic operations of an
First knowledge of XML and simple factory application-network TV Genie and xml network TV genieNetwork TV genieTask Description
1. parse the data in the XML file
Three simple xml files;2. Add all channels in the "FullChannels. xml" file to the TreeView control of the form.
3. Select a channel from the TreeView control and display the program list of the channel in the DataGrideView control of the form.
Construction of the project framework
Analyze the
The framework and key code of the network TV genie, and the network TV genie framework
Effect:
Programming attributes: broadcast time, time period, name, and video path
Channel base class attributes: channel name, channel program list location, program list abstract method: Fetch ()
Compile the channel subclass to inherit the "channel base class" and implement Fetch () [write method declaration only]
Compi
Control and collision detection by genie
In the previous section, we learned how to plot, move, and implement animations. Finally, we implemented simple animations for the three rings. Today we learned how to control the genie through devices, the content in this section is relatively simple and easy to understand. Here I first paste all the code of the control genie
SpriteSprite can be said to be the most important component of the game. It describes the genie in the game and is the most important and most flexible subclass of Node. Sprite is very important. It represents the smallest visible unit in the game, and Sprite is flexible. It loads a plane texture, has a wealth of expressiveness, and can be loaded in multiple ways. If Scene and Layer represent macro game Element Management, Sprite provides a wide range
(). height);
int png_height=static_cast
The. CPP retains some of the button's events, which is handy if there is a need or if you need to be able to change them directly.
How to use:
Add header File # # "ControlButton.h" where you want to use it
Defining member Variables: controlbutton* btn;//Button control variables
In the bool Helloworld::init () function, add:
Add Attack button
btn=controlbutton::create ();
Btn->createbutton ("Bt.png");
Btn->setposition (CCP (visiblesize.width-50,50
[Lgame School]Simple genie
Keyword: lgame entry genie
What do you mean? Flowers? No, it's your heart ~
Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/7530117
:
ExcellentSpirit, in my personal understanding, is the creature and creature in the game. Of course, it must be understandable. The main character of the competition is the
Li huaming himiOriginal, reprinted must be explicitly noted:
[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/465.html
In the previous sections, due to time constraints, I just shared some of the problems I encountered, so today I will take the time to write a frequently used Genie and some frequently-used and paid attention knowledge; since the cocos2d tutorial is quite complete, today we will share some notes and details about
reprint Please note: @ Small Five Yi http://www.cnblogs.com/xiaowuyi
it is said that in the Nintendo FC era, the genie played a huge role. However, at that time, I only knew how to play Super Mario and Soldado, but I did not know about the genie. Pygame. sprite. sprite is a class used in pygame to implement the Genie. It does not need to be instantiated during
In some cases, do you bother restoring the Genie? After you have just configured the system and restarted the system, you will be able to restore the original appearance. In this article, we will introduce you to the seven major methods of restoring the genie ......Method 1: temporary solution
If you have installed a new program after you forget to restore the genie
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/516.html
Recently I wrote a lot of cocos2d blog posts, so because himi is generally about error-prone problems or more important knowledge points, many children's shoes need to write a basic article, here, himi will give an example of the most commonly used genie ccsprite to introduce some of it in detail; Consid
Spirte Introduction
Sprite can be said to be the main character in the game. We can build various pictures and the display of characters is inseparable from it. Sprite classes are rich. If you have read the source code, it is not difficult to find that there are many available types: Basic genie spirte, animation genie animatedspirte, and buttons Sprite.
You can have multiple options. You can directly use a
Create a Cocos2d-X project, as shown in the directory of the project:
Add a PNG image to the resourcees folder.
Add the following code to the bool helloworld: Init () function in the helloworldscene. cpp file:
// Call the initialization function of the cclayer parent class if (! Cclayer: Init () {return false;} // create the genie ccsprite * sprite = ccsprite: Create ("blocks.png"); ccsprite * sprite1 = ccsprite :: create ("blocks.png");/* set the f
The ccsprite object is replaced by SP.
Summary is not separate from each other, logic ~
SP: setscalex (value) x axis horizontal scaling Value Ratio
SP: setscaley (value) Y axis horizontal scaling Value Ratio
SP: setposition (CCP (x, y) sets the position of the genie at the CCP (x, y) Point.
SP: setopacity (value) sets the sprite's transparency to the value.
SP: setrotation (angle): Set the Rotation Angle of the ge
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
There is also an important element in the game, namely the genie class. We can generate the genie through a single picture or a texture set. The use of the genie class is flexible, and the batch process
Cocos2d-x virtual Joystick Control genie up and down movement ---- game development "Zhao cloud to fight"
This is the first mini-game developed by myself. I have to leave a mailbox for source code and materials. Here, I can use a virtual joystick to control the movements of the genie and change the face orientation of the genie. I have read many people writing vi
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