This period of time, the learning State is more general, idle when basic playing games, and research how to play a good game, finally through the play life of the Master of the system pa lol, jokes. In order to and "learning" friendship between the boat does not turn over, decided to the previous study of the GOF design model to do a simple review, here I just "knowledge of the Porter" ha. Geoscience Teache
Design patterns one to 20 are Gof "Design patterns" Summary of the content, and use the PHP instructions to implement, Gof "design pattern" refers to the code is C + +. Examples are not
Design Pattern: Elements of reusable object-oriented software (also known as design patterns Bible), which includes 23 design patterns and is divided into three groups:
Creation Mode: Factory method mode, abstract factory mode, builder mode, prototype mode, Singleton m
工欲善其事, its prerequisite.Before you really use design patterns, you must know the scenarios for each design pattern. A design pattern is a fixed solution that is generated for a fixed scenario. There are definite scenarios, and there are definite ways and means of design.Complete de
conditional statements in the operation of this class. The related conditional branches are moved into their respective strategy classes in place of these conditional statements.
Visitor (visitor)
Intention:
Defines the skeleton of an algorithm in an operation, and delays some steps into subclasses. Templatemethod allows subclasses to redefine some specific steps of the algorithm without altering the structure of an algorithm.
Applicability:
One-time impl
nodes in the abstract syntax tree broadly similar. These classes are easy to write directly, and they can often be generated automatically by a compiler or parser generator.
Complex grammar difficult to maintain the interpreter pattern defines at least one class for each rule in the grammar (more classes are required to use the grammar rules defined by BNF). Grammars that contain many rules can therefore be difficult to manage and maintain. Other design
BackgroundThe behavior model mainly controls the behavior between classes. This is very important for decoupling, how to divide the classes of their respective roles, grasp the granularity, control their message flow is very important, these models are sometimes more strange. Take it slowly.Introduction to the ModelLet's look at 6 patterns of behavioral design.1. MEMENTO (memo) 1.1 Intentionscaptures the in
, the methods in these instances must be the same and can be used alternately.
Learning, from a simple start.
All code
Simple Factory
// Parent class Public Class Namer { // Define members again Protected String Frname, lname; // Return fname Public String Getfrname (){ Return Frname ;} // Returns lname Public String Getlname (){ Return Lname ;}} // Subclass 1 Public Class Firstlast: namer { Public Firstlast (string name ){ Int I = Name. Tr
Design Mode----Design Mode Summary (end)
From the study of design patterns to the study of visitor patterns, the learning process of my design patterns has ended. This process laste
5 practical application of design patterns: Factory method patterns, 5 of design patternsDefinition of factory method modeThe factory method model is widely used. The factory method mode is widely used in Java APIs: java. util. the iterator method of the Collection interface is an example of a well-known factory method
Design patterns are a set of reusable, most known, categorized purposes, code design experience Summary. Design patterns are used in order to reuse code, make code easier for others to understand, and ensure code reliability.The origins of
on the structure of head first design patterns. It can also be called the study notes of this book, but it is more about the gradual explanation of the original book, we strive to join in more personal thoughts and opinions, hoping that they will eventually resonate with everyone.
Several heroes and their predecessors
The basis of reusable object-oriented software-design mode, with its reusable design intention, ingenious logical thinking by the vast number of object-oriented program design is sought after. But many programmers often turn the question of thinking into what patterns they encounter. This kind of confucianism、the think
persistent Class C type () call this abstract method absmethod (C) in the method, so that the persistence class is injected into the methoda () method, and the data in the method can be persisted. Then, you only need to use Class D to inherit Class B and implement the absmethod (c) Method of class B. In this way, you can indirectly pass the C instance to the methoda () method.This blog does not explain the template design pattern, but emphasizes how
experience reach a certain level, and it also means to summarize a lot of good design experience, however, it may not be the case that "no teacher can do anything", or you can say that, on the basis of level and experience, it is time for the system to learn the "mode, it is helpful to learn the experts' summary and verify your own shortcomings.
This series of design p
Richard Monson-haefel, a well-known top expert in the EJB field, strongly recommends gof's design pattern on its personal website www.ejbnow.com. The original Article is as follows:
Design PatternsMost developers claim to experience an epiphany reading this book. If you 've never read the design
of the simplest Factory modes. assume there is a set of objects ConcreteObjectA and ConcreteObjectB. Factory is responsible for Object Instantiation, class diagram:The code is implemented as follows:
class AbstractObject {};class ConcreteObjectA : public AbstractObject {};class ConcreteObjectB : public AbstractObject {};class ConcreteObjectNULL : public AbstractObject {}; class Factory {public: AbstractObject* create_object(const string type) { if (type == "A") { r
Design Pattern. This concept is now full of sky and we can estimate it in our hands: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, in the book "Design Patterns-Element of Re-Useable Object-Oriented Software", this book. There are three modes, creation mode, s
, including experienced, senior programmers. I also suggest that learning design patterns should begin with this book. Not only does it explain the concept in a clear way, it also gives a lot of diagrams, exercises, tests, and living examples to help you think and absorb. I'm a huge fan of head first series because head first Java and head first
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