Android (Lollipop/5.0) Material Design (6) Custom Animation
In the design of Material, animations provide visual consistency for interactions between users and apps to feedback their action behaviors. The Material topic provides some default animations for the transition between Buttons and Activity. In android5.0 (ap
The number of mobile phones with Android operating systems today is much larger than the iphone. Android devices are reported to be activated on average 400,000 units per day. But iOS is still a more lucrative and popular platform for developers. The reason: Android doesn't have to pay for apps, and many devices and
BKJIA Editor's note: This article is an article by a developer who has participated in the Google IO conference in to adapt a PPT with a good topic on mobile apps, it is very helpful for mobile app developers. In fact, BKJIA also has an official tutorial on "Android UI" design. If you are interested, you can also take a look.
Reprint please specify the Source: http://blog.csdn.net/bbld_/article/details/41439715 "Rocko ' s Bog"ObjectiveWe all know that marterial design is a new UI specification that Google has introduced, and if you don't know about it: Material Design's unofficial Chinese instruction manual, or my previous Material design translations, Compared to the previous Google in the
Application of small pendant (also known as a small window pendant) in the android1.5 is the first time, later, android3.0 and android3.1 have been greatly developed, they can show some of the application of common information or some relevant information to the desktop, the standard Android mirror image has many of its own Small pendants, such as: Alarm clock, music, etc.
Figure 1. Example app widgets in Andro
-1280x720, values-xhdpi-1920x1080
Density
ldpi
Low Density ~120dpi
mdpi
Medium Density ~160dpi
hdpi
High Density ~240dpi,
xhdpi
Ultra high density? 320dpi,
nodpi
Store resources that ignore screen density, such as: some images that cannot be stretched are placed in drawable-nodpi, but are wide and wrap_content
tvdpi
Mainly used in TV, most a
Android design pattern-MVC pattern-androidmvc
Speaking of the MVC pattern of Android design, it is estimated that many people are familiar with it. Here we will take a closer look at what MVC is going on and explain it using ListView as an example.
I,In-depth understandingMVC Concept
MVC is Model-View-Controller. M: Lo
Design principles
These design principles are developed and applied by the android user experience team to ensure the best user experience. Application developers should refer to these design principles and apply them to their own creation and design, and conduct targeted pr
Android apps should be fast and more precise should be efficient. That means limited computing power and data storage in a mobile device environment, a small screen, and a limited battery life to be more efficient. This blog post will show you the best practices for performance.1. Avoid creating objectsobject creation is much more expensive in android than it is
puzzles that you can move around, shape or delete as needed.
About animations
The honeycomb architecture allows designers and developers to use colorful animation effects. Based on the Android 3.0 Essentials page, "Animations can create fade effects, move between different states, loop through a dynamic picture, or exit animations, change colors, and more." "Honeycomb also has a high-performance mechanism for displaying 2D or 3D images. For a bette
In the Android design process, in order to adapt to different phone resolutions, most of the images need to be stretched or compressed, so there is an arbitrary size of the image format ". 9.png". This image is a special image format for Android development, which has the advantage of having a simple way to stretch the areas of a picture, which areas cannot be st
Android (Lollipop/5.0) Material Design (4) defines shadow and cropping View
Official Website: https://developer.android.com/intl/zh-tw/training/material/shadows-clipping.html
The Material design introduces a depth value to the UI element. depth helps you understand the relative importance of each element and focuses on the task at hand.
The elevation value of eac
The following design guidelines are designed to enable the android user experience team to maintain the best user experience. Integrate them into your creativity as your design philosophy, rather than intentionally using them.
Attract meTry to please me in an amazing wayA beautiful interface, a well-arranged animation or sound effect, is a great user experience.
this component into their mobile apps, allowing users to easily share the content of their apps in the most popular social media platforms.Mobile Development Payment Platform Class solutions:for developers to provide payment platform API interface, to achieve the functions such as remittance transfer. Mobile Development Voice class solutions: for mobile developers to provide convenient speech recognition s
In the Android design process, in order to adapt to different phone resolutions, most of the images need to be stretched or compressed, so there is an arbitrary size of the image format ". 9.png". This image is a special image format for Android development, which has the advantage of having a simple way to stretch the areas of a picture, which areas cannot be st
Looking back at what you wrote, when it comes to Android custom controls, the code is more adaptable, but it doesn't seem to have any technical content, so when you're learning design patterns, think about something that might improve, like:Custom dialog is a must for Android apps, and the system's controls are really
Go How to use the. 9.png in Android interface designIn the Android design process, in order to adapt to different phone resolutions, most of the images need to be stretched or compressed, so there is an arbitrary size of the image format ". 9.png". This image is a special image format for Android development, which has
Http://isux.tencent.com/android-ui-9-png.htmlAndroid design in the. 9.pngeven M-gamma 2013.08.20 In the Android design process, in order to adapt to different phone resolutions, most of the images need to be stretched or compressed, so there is an arbitrary size of the image format ". 9.png". This image is a special im
Android Meterial Design-Defining Shadows and Clipping Views (defines shadow and cropping Views)-(4), deepawmeterial
Reprinted please indicate the source: http://blog.csdn.net/bbld_/article/details/40539131
Material Design introduces deep UI elements. It helps users understand the relative importance of each element and focus on what they are doing.
A view (contr
Android Meterial Design-Defining Shadows and Clipping Views (define shadow and cropping Views)-(4)
Material Design introduces deep UI elements. It helps users understand the relative importance of each element and focus on what they are doing.
A view (control), represented by the elevation of the Z attribute, determines the size of its shadow. A view with a high
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