4)27th Talk about the mini-run Combat (Code demo and explaining 5)28th talk about the mini-run Combat (Code demo and explaining 6)The 29th talk about the mini-run combat (Big Data)The 30th talk of the mini-run combat (Big Data-cont.)The 31st talk about the game of mini-run three major elements32nd talk about the mini-run Combat (Code demo and explaining 7)The 33rd talk of the mini-run Combat (Code demo and explaining end)34th talk about the mini-run
Practical tutorial on Swift game development (university overlord internal materials) and swift Game Development
Practical tutorial on Swift game development (university overlord internal materials)
Trial read:Http://pan.baidu.com/s/1sj7DvQH
Introduction: This
Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and
Article Index.
First:
Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for commercial purposes.)
I have made WPF-2D-ARP
C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main cont
simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon?
Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results.
For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c
flight status, then the size is reduced to the original 60% The logic is simple, but you need to pay special attention to the processing of the map. For example, the map uses Tile Block or integral graph is not a problem. If the slice is loaded on demand, it is relatively troublesome and requires more writing.Algorithm. Additionally, the genie will ignore all obstacles during the flight, and the movement speed will be faster than on the ground. It also needs to consider whether the coordina
IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone game Part 1-A ro
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development tutorialGamesEngine 3). I hope this ar
Web Version 2048 game tutorial, 2048 game web version
1. Game titleThe title of the 2048 game contains the game name, buttons for starting a new game, and
Quick-cocos2d-x Beginner's Game tutorial (vi)In the previous chapter we introduced the auxiliary tools used in development and created the gamescene scene, and we will continue to Gamescene (Bai) (BI) in the next chapter. But before we start writing the code for the Gamescene scenario, let's first clarify the game's functionality and how it's implemented. This will help us to better understand and design th
I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here.
This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php.
After my own arrangement, I will merge the Left and
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a conn
C # Game development high-speed Novice tutorial Unity5.5 tutorialProbation Document: Http://pan.baidu.com/s/1slwBHoDC # is a high-level programming language published by Microsoft. The language, like the C language, has become a must-learn language for university computer-related majors. A lot of students who have studied this language have thought that C # can only develop Windows desktop applications and
C + + Combat Fruit Ninja game (game engine, WIN32 programming, MFC explaining, Core algorithm)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 56 hoursUsing technology: WIN32 programming, Core algorithmsRelated items: Fruit NinjaConsulting qq:1840215592C + + video
Translation statement:
This series of tutorials comes from Dev hub and all the right to interpretation belongs to the original author. I translated this series of tutorials only from my hobbies. Because I am also a beginner and have a limited level of English, it is inevitable to make mistakes.
Address: http://www.sdltutorials.com/sdl-tutorial-tic-tac-toe/
At this time, we have laid a good foundation for developing a
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d game engine development from beginner to proficient in the course of the introducti
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d game engine development from beginner to proficient in the course of the introducti
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