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only one change point (every class shocould attempt to make sure that it has only one reason to this, the death of each badly designed piece of software .)
What remains unchanged in the software is changes. Poor design will cause the software to crash in changes, but good software can be easily changed.
Each type has only one reason for change, which will make your software relatively simple to cope with changes. In other words, reduce the change
underlying modules, both of which are dependent on abstraction. Depending on the abstraction, it is programming the interface, not programming the implementation.Dependencies are bound to exist between classes and classes, modules, and modules. When there is a tight coupling between the two modules, the best way is to separate the interface and implementation: To define an abstract interface between dependencies so that the high-level module calls the interface, and the underlying module to imp
project, the organization defines
The name of the class, you need to follow certain rules, preferably with the class name as the center, or you can add a uniform prefix or suffix shape
into filenames, such as xxx_classname.php, classname_xxx.php, and classname.php, and so on.
This example attempts to load the MyClass1 and MyClass2 classes from the myclass1.php and myclass2.php files, respectively
Code Snippets
Copy the Code code as follows:
function __autoload ($classname) {Require_once $c
Js object-oriented design: {} is good or function () {} is good. You have replied and I feel good. I would like to share it with you. I have read many JavaScript projects on the Internet, and the objects used are in the form:
For example, jQuery and TinyMCE all have the following shapes:
The Code is as follows:
Var Dialog ={Int: function (){....},Insert: funct
a behavior, once the behavior changes, there is no need to modify many classes, just modify this behavior. AOP is this decentralized programming approach that encapsulates "focus" in "facets"2) control reversal IOC (inversion of control) controls refers to dependencies between program-related classes. In traditional conceptual design, it is usually the caller who creates an instance of the callee, in Spring, the work of creating the callee is no long
Putting these two concepts together is really not neat. But for those who are keen on design, we only need to use it.
First, we will explain these two concepts. What Is Oo? Haha, maybe everyone will laugh at me. Oo, who doesn't know? Don't talk to me about encapsulation/Inheritance/polymorphism! These are all so-called features. My question is: what is oo doing? For example, suppose you are a project manager. Now you have a task on hand that you need
Three main features of object-oriented design: 3. encapsulation and object-oriented
Add a new assembly:
Right-click solution-add-new project-class library
Select Main project-reference-right-click to add reference
Using assembly
Class access modifier:
The class has
Recently changed a new job, there are some problems in the interview process did not give the answer, for their technical short board and promote the urgent.JavaScript is the object of Everything (key: A value of a data), for the moment not to discuss the right and wrong sentence, you can imagine the importance of the object in JavaScript, and
Introduction to Design Patterns
Each pattern describes a recurring problem around us, as well as the core of the solution to the problem.--Christopher Alexander
The design pattern describes a general solution to a common problem in the software design process. Object-oriented
JS Object-oriented interview data1 tell me about your understanding of closures.Closures are used primarily to design private methods and variables. The advantage of closure is to avoid the pollution of global variables, the disadvantage is that the closure will be resident memory, will increase memory usage, improper
-oriented? Why should C + + add support for it? How does C + + support object-oriented? Don't worry, and listen to my one by one-way.6.1 From structured design to object-oriented programmingThe prototype of
add missing attributes, specify the type and visibility of the property:
In the object-oriented design phase, you need to design each class in detail, omit attributes from the process, and determine the data type of each property, specify the visibility of each property, and the visibility of the property refe
In the previous Java 23, you learned about the singleton mode and Factory mode of design mode. Here, the design pattern is introducedPrinciple of object-oriented thought designIn the actual development, we want to understand the object-o
() {Alert"Hi! I am "+ This. name); }varPerson1 =NewCreateperson (' ZS ',' Boy ',' 2001-02-03 ');varPerson2 =NewCreateperson (' ls ',' Boy ',' 2001-02-04 '); Person1.sayhi ();//outputs "Hi! I am ZS "Person2.sayhi ();//outputs "Hi! I am LS "In general, an object or class is more than one method and requires multiple methods to work with it.CreatePerson.prototype={ sayHi:function() { alert("Hi ! I am "+this.name); }, walk:function() {
Object-oriented design is divided into two stages, namely high-rise design and low-level design
High-level design
The overall model of development software for the development of the system in the high-rise
metamorphosis. So what exactly is object-oriented? Why should C + + add support for it? How does C + + support object-oriented? Don't worry, and listen to my one by one-way.6.1 From structured design to object-
= [1,2,3,4];}function Child3 () {parent3.call (this); This.type = ' child3 ';} Child3.prototype = new Parent3 (), var s3 = new Child3 (), var s4 = new Child3 ();disadvantage: The parent's constructor executes two times, but it is not necessary. Fourth: Optimization of combinatorial inheritance 1 function Parent4 () {this.name = ' parent4 '; This.play = [1,2,3,4];}function Child4 () {parent4.call (this); This.type = ' child4 ';} Child4.prototype = Parent4.prototype;var S5 = new Child4 (), v
coupling (Low coupling)Loosely coupled as a principle of evaluation system design, the responsibility lies in:
Reduce dependencies between classes and classes
Change the impact of a class to other classes to minimize
Higher reusability
Polymorphic (polymorphism)In an inherited system, a different invocation is produced at run time using the same design-time definitionProtected changes
a good software design is to try to change
If your software is hard to change, the problem may occur when you want to improve the design. Now let's see if several instruments can be easily changed. If a new instrument is added to an existing program, we need to add a new instrument specification and add a new query method to inventory, which does not seem easy to change!
It seems that we still ha
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