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9 principles of GUI Design (article 3) and 3 of gui Design 9

9 principles of GUI Design (article 3) and 3 of gui Design 9 Basic Principle 7: transfer information, not just dataBasic Principle 8: The design should meet the response needsBasic Principle 9: discover an error through a user trial and fix it 7) Principle 7: transfer infor

9 principles of GUI Design (Article 1) and 9 principles of gui Design (Article 1)

9 principles of GUI Design (Article 1) and 9 principles of gui Design (Article 1) Basic Principle 1: Focus on users and their tasks, rather than technologyBasic Principle 2: first consider the function and then representBasic Principle 3: Consistent with users' views on tasksBasic Principle 4: The

GUI design of touch-screen products: switch interaction design in GUI

Article Description: the state and function of the button. A few days ago occasionally looked at a touch-screen product GUI design, found a problem. The following picture is a switch for an application, can you see it? "On" indicates whether the current state is "on", or whether the current state is off, and then open after clicking? "Off" indicates whether the current state is "off", or whethe

Proficient in Matlab GUI Design)

(Promotion by friends) Proficient in Matlab GUI Design (including one CD) coming soon IntroductionThis book describes the Matlab GUI Design step by step from a practical point of view based on the actual needs of Matlab Application Teaching and Engineering Application in col

Game Engine/GUI Design and Implementation-sequence, engine gui

Game Engine/GUI Design and Implementation-sequence, engine gui I wrote "Design and Implementation of Embedded gui ftk" a few years ago, and I stopped updating without writing a few articles. At that time, I studied the GUI of Mic

Visual design of the user interface: Graphical user interface (GUI) design sense of reality

Article Description: visual design of user interface The history of the visual design of the user interface can be described as a process that gradually changes to the real sense. Just as computers have become more and more rapid, designers have added more and more realistic details-such as color, stereo effects, shadows, translucent and even simple physics. Part of these changes have helped impro

User interface design: the GUI design for conveying the emotion of Spring Festival

2012? What do you think? Past style? " "The end of the world" pronoun? Ha, we all go over, whether you want to and do not want to look forward to, 2013 are safe to come, is not very looking forward to the "rebirth" of 2013, is not want to how to live this special New year, we think of what, reunion? Spring Festival? All things originate? For this "rebirth "The Spring Festival, in addition to dreams and expectations, and some warmth!" I was in the GUI

Atl gui Program Design (1)

;_Module.Term();return0;} The program runs like this: As you can see, here I use resources outside of the application, that is, the ccommodule: getmoduleinstance is specially processed. Wtl derives the cappmodule class by inheriting the class ccommodule, making it a more suitable module class for applications. If you are interested, refer to the atlapp. h file attached to wtl. I will not talk about it here. "Beautiful and beautiful" The dictionary explains this word: "On the surface, it i

Tkinter interface Design pythonic design of Python GUI

', ' cb_ '] if (name.split ('_') [0]+ ' _ ') in matches: return True return False def _get_input_ctrls (self, container): if container: cs = container.grid_slaves () Cs.extend (Container.pack_slaves ()) for C in CS: if Self._is_input (c): Self.input_ctrls.append (c) Else: self._get_input_ctrls (c) def get_input_ctrls (self): self.input_ctrls=[

[Book recommendation] "Essentials and patterns of software design (version 2nd)"-Zhang Yi-methods to improve the design model and Software Design

The essentials and patterns of software design (version 2nd) is the book on software design and design patterns published by Zhang Yi of garden in April this year. I got it in late May and read a chapter every night, after reading chapter 28 of the book on and off last night

Design of GUI Controller Based on RS232 interface

This paper describes the design of the controller based on RS232 interface. It uses a single-chip microcomputer to control the interface chip nat914, and uses SCPI statements in the Super Terminal of the serial communication tool that comes with the winelows operating system, the communication and program-controlled operation between the computer and the Kaplan instrument is realized. More and more measuring instruments provide the general purpose int

GUI Design Studio tutorials

After a period of learning and usingGUI Design StudioI have learned a little about it. Recently I have translated the latest official English documents, hoping to help those who are learning and using GUI Design Studio, welcome to the discussion ~~~~~~~ GUI Design Studio tut

GUI Design Style for iPhone and iPad

Link: http://www.uichina.net/archives/Uichina239 For more information about GUI resources, see Http://ntt.cc/2010/07/30/11-free-iphone-4-gui-psd-templates-for-designers.html Apple don't have any comprehensive pre-built GUI resources for app development, making it very hard to match the uniformed style of the iPhone or the iPad.You will need to create your own.

Design and implementation of game engine/gui-order

A few years ago wrote "embedded GUI FTK design and implementation", did not write a few to stop the update. At that time, I studied microwindows, X Window, DIRECTFB, GTK + and Android GUI, and wrote the embedded GUI ftk, thinking that I am familiar with the GUI, but the real

Interactive Design Guide (original book version 2nd) mini e-book download

Interactive Design Guide (original book version 2nd) mini ebook download-General Linux technology-Linux programming and kernel information, the following is a detailed reading. Interactive Design Guide (2nd) Also known as: Designing for Interaction: Creating Innovative Applications and Devices, Second Edition Translator: Chen Junliang By Dan Saffer Introducti

Atl gui Program Design (2)

: //////////////////////////////////////// //////////////////////////////////// The source code of the atl gui Program Design// Chapter 2 transformation of a simplest window Program// Project name: hellosdk// Author: Li Ma// Http://www.titilima.cn//////////////////////////////////////// //////////////////////////////////# Include # Include Lresult callback hellowndproc (hwnd, uint umsg, wparam, lp

GUI Design Studio series tutorials-detailed explanation of the Project bar (2)

the internal information of the project or folder in Project 4. For example, double-click "ding Ding's 19th top stock energy system online version", and related project information appears in project area 4, 30. Figure 3 double-click to View Details WorkChengArea 3 Project 3 is a tool bar for project 3 Management 1. Create a new folder As the name suggests, it facilitates project file management. Generally, each folder corresponds to a project file. 2. Add *.

The beginning of Java GUI Program Design

In practical applications, many of the application interfaces we see belong to GUI. For example, click the QQ icon to bring up a dialog box on the QQ logon interface. This QQ icon can be called a graphical user interface. In fact, there are two types of user interfaces: Command line UserInterface (Command line User Interface) • Is a common doscommand line operation. • You need to remember some common commands, which are not intuitive. Example: • For e

The unthinking in GUI design

Straight's work, solve the problem is that users go home after the chaos of keys or mobile phones and other items, leading to go out when the situation is missing. By observing life, the designer found that the first thing people do when they come home at night is to turn on the light, so he makes a fuss at this point, and the base of the lamp is designed as a small pallet. When the user turned on the light, he threw the key into the tray below, and when he left the room to turn off the key, he

Design log 3: GUI system in 3D games

Design log 3: GUI system in 3D games In 3D games, the standard GUI of the operating system is often unavailable, mainly because GDI and 3D are completely different acceleration modules. If they are put together, there will be flickering, an invisible, and other uncertain results. On the other hand, there are also reasons why games are generally used in a differen

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