gui design patterns

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Php Tutorial: Introduction to php design patterns-observation patterns

Chapter 9 of the introduction to PHP design patterns Chapter 9 observation patterns some object-oriented programming methods provide a capability to build complex network interconnection between objects. When objects are connected together, they can provide services and information to each other. Generally, when the status of an object changes, you still need to

Decorative patterns of Java design patterns

or after forwarding these requests. This ensures that additional functionality can be added externally without modifying the structure of a given object at run time. In object-oriented design, the extension of functionality to a given class is usually achieved through inheritance.Application Scenarios for Adorner mode:1, need to extend the functionality of a class.2, dynamic for an object to add functionality, but also can be dynamically revoked. (In

Design Patterns learning 03-Abstract Factory patterns

1. Motivation and definitionIn factory mode, a factory can only provide one or more products. When there are many product types, a series of GUI controls (for example, we want to create cross-platform buttons, menus, text boxes, and so on) are formed:Using the factory model alone will produce a large number of factories, and the maintenance is not convenient in the future. We can find the rules from the products. If the product level is relatively fix

Java Concurrency Programming (11) Design patterns and concurrent producer-consumer patterns

Design Patterns and concurrent producer-consumer patternsProducer-consumer mode is a classic multithreaded design pattern. It provides a good solution for collaboration between multiple threads.In producer-consumer mode, typically consists of two types of threads, that is, several producer threads and a number of consumer threads. Producer LineProcess is responsi

The use of design patterns in ANDROID--structural patterns

service name map collection to obtain the corresponding servicefetcher object, and then call Servicefetcher object getservice function obtains servicefetcher The service management object that the object creates. In the getService function of the servicefetcher object, first from the list of Cache arrays maintained by the Context servicefetcher whether an index lookup for an object already includes a service management object created by the Servicefetcher object, and if a service manageme

Java design patterns ------- factory patterns

Java design patterns ------- factory patterns Java design patterns -------- factory patterns Classification and Definition 1) Simple Factory: Also known as the Static Factory Method mode, which belongs to the class creatio

Design Patterns-11 behavioral patterns

Reprint: http://blog.csdn.net/u013142781/article/details/50825301 There are 23 kinds of Java Classic design patterns, which are divided into three categories: the creation mode (5 kinds), the structure pattern (7 kinds) and the behavior pattern (11 kinds). Behavioral patterns are subdivided into 11 types: Policy mode, template method pattern, observer mode, ite

Design Patterns-Decorator/strategy/Observer patterns

without modifying the existing code. The difference between using wrapper mode and using inheritance: Using wrapper mode to dynamically add behavior, using inheritance is static and is determined at compile time. Assuming that the inheritance pattern is used, you must write a special class for each possible combination of behaviors, that is, the kind of behavior that your code can represent is determined by the class you are designing, and the customer cannot get a combination of

Design Patterns-factory method patterns

Design Patterns-factory method patternsDr. Yan Hong's book "JAVA and patterns" describes the factory method patterns in this way:  The Factory method mode is the class creation mode, also known as the Virtual Constructor mode or the Polymorphic Factory mode.The purpose of the factory method mode is to define a factory

C # Design Patterns-Observer patterns (Observer pattern)

. NET, it is often possible to take advantage of the characteristics of events and delegates to implement the observer pattern, which is a more elegant scenario.Iii. examplesWe now use events to implement the Observer pattern. We design a simple example of a credit card consumption that requires a debit to the user's account while the user is being charged, as well as an SMS alert.The credit card class is defined first, and when the consumption amount

Patterns of template methods for Java design patterns

.run(); }}The operation requires interaction, first of all, the requirement to enter the H1 model of the Hummer if there is a sound, as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要输入“0”后的运行结果如下所示:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要0悍马H1发动... 悍马H1引擎声音是这样的... 悍马H1停车...-------H2型号悍马-------- 悍马H2发动... 悍马H2引擎声音是这样的... 悍马H2停车...The results of the operation after entering "1" are as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要 1悍马H1发动...悍马H1引擎声音是这样的...悍马H1鸣笛..

JavaScript Design patterns and development practices template method patterns

change.Beverage.prototype.customerWantsCondiments =function(){ return true;//seasoning is required by default }; Beverage.prototype.init=function(){ this. Boilwater (); this. Brew (); this. Pourincup (); if( this. customerwantscondiments ()) {//If the hook returns true, the seasoning is required this. Addcondiments (); } };Do you really need to "inherit"?The template method pattern is one of the few inheritance-based desig

Learn some Python basics-data structures, algorithms, design patterns---visitor patterns

(self) self.engine.accept (visitor) self.body.accept (Visito R) forWheelinchself.wheels:wheel.accept (visitor)#This is our visitor, and every change is here .classPrintvisitor:defVisitwheel (self, Wheel):Print "Visiting"+wheel.name+"Wheel" defVisitengine (self, Engine):Print "Visiting engine" defvisitbody (self, body):Print "Visiting Body" defVisitcar (self, car):Print "Visiting Car"if __name__=='__main__': Car=Car () visitor=printvisitor () car.accept (visitor)Learn some Python basics

Summary of design patterns-behavior patterns

Category: After learning about such a multi-mode model, many behavior patterns have also been designed during the learning process. What are the behavior patterns? One by one. Iterator Mode Http://blog.csdn.net/huo065000/article/details/24352437 Intermediary Mode Http://blog.csdn.net/huo065000/article/details/22856883 Memorandum Mode Http://blog.csdn.net/huo065000/articl

Prototype patterns of Java design patterns

= 100.0f; Private floatdiameter = 10.0f; /*** Growth behavior, each call length and radius increase by one times*/ Public voidgrow () { This. diameter *= 2; This. Height *= 2; } /*** Reduce the behavior by half the length and radius of each call*/ Public voidshrink () { This. diameter/= 2; This. Height/= 2; }}View CodeClient class: Packageprototype;Importjava.util.Date; Public classClient {PrivateMonkey Monkey =NewMonkey (NewDate (),NewGoldringedstaff ()); Public voidChange () {//

"Programming Ideas" "Design patterns" "structural patterns structural" MVC

, Item_type, item_name):Print('That %s '%s ' does not exist in the records'%(Item_type, item_name))classController (object):def __init__(self, Model, view): Self.model=Model Self.view=ViewdefShow_items (self): items=list (Self.model) Item_type=Self.model.item_type self.view.show_item_list (item_type, items)defshow_item_information (Self, item_name):Try: Item_info=self.model.get (item_name)except: Item_type=Self.model.item_type self.view.item_not_found (Item_type, Item_name)Else: Item_type=Self.m

Design Patterns-understanding of appearance patterns

Design Patterns-understanding of appearance patterns Appearance mode: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, making the subsystem easier to use. In the data room charging system, the appearance mode is used to remove the coupling between the U layer and the B layer. According to the pr

JavaScript Design Patterns and development practices – observer patterns

developers, never care about these behaviors. The code is as follows:JavaScript var address = (function// address module function(obj) { Address.refresh (obj); }); return { function(avatar) { console.log (' Refresh receipt address List ');} } ;}) ();Advantages and Disadvantages Supports simple broadcast communication and automatically notifies all subscribed objects; After page loading publishers can easily have a dynamic association wi

Prototype patterns of Java design patterns

. the difference between equals and = = Earlier we saw that both the Clone object and the equals and = = of the original object return false, whether it is a shallow copy or a deep copy. So what is the relationship between equals and = =? For basic data types, = = compares their values. For non-primitive types of objects, = = comparison is their address in memory, such as the previous oldobject and newobject the same address, while the Equals method, if it does not overwrite the quilt class, it

(C #) Decorative patterns of design patterns

void Decrator (person component) {this.component = component; public override void Show () {if (component!=null) {component. Show (); }}}///base. Show ();}} class Jonson:finery {public override void Show () {Console.WriteLine ("Jeans"); Base. Show (); }} class Shose:finery {public override void Show () {Console.WriteLine ("Bull Shoes"); Base. Show (); } }}* Each functional layer is loaded together, then the inner function is called by the topmost instance

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