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Currently, this is the first Chinese version to introduce iOS 5.x and Xcode 4.3, especially for beginners in iOS programming and development. This document is translated by the EntLib team. If you have any technical questions, please leave a message.
The second edition has a total of 249 pages, mainly including the following content:
Part 1: Hello World! Create your first iPhone App
Part 2: iOS programming
suitable as a teaching material or reference book for teachers and students in colleges and universities, as well as various web design courses, and can also be used by website construction professionals. Tutorial Address: 0 BASIC Programming: 0 Basic Html+css (3rd edition) complete PDF Scan version 0 BASIC programming: 0 Basic Html+css (3rd edition) catalogue f
Setting the style of the project "Learning note" 40920.1.1 Application DJANGO-BOOTSTRAP3 41020.1.2 using bootstrap to set the style of the project "Learning note" 41120.1.3 modifying base.html 41120.1.4 Styling the home page using Jumbotron 41420.1.5 Setting the login page style 41520.1.6 setting the style of the New_topic page 41620.1.7 setting the style of the topics page 41720.1.8 setting the style of entries in the topic page 41720.2 deployment of "study notes" 41920.2.1 establishing Heroku
Slicing 544.4.2 traversing slices 564.4.3 Copy List 564.5 RMB Group 594.5.1 Defining tuples 594.5.2 traversing all values in tuples 594.5.3 Modifying tuple variables 604.6 Setting the Code format 614.6.1 Format Setup Guide 614.6.2 Indent 614.6.3 President 614.6.4 Blank Line 624.6.5 Other formatting Guides 624.7 Summary 635th. If statement 645.1 A simple example 645.2 Piece Test 655.2.1 Check for Equality 655.2.2 Check if equality is not considered case 655.2.3 Check for unequal 665.2.4 Comparis
style of the project "Learning note" 40920.1.1 Application DJANGO-BOOTSTRAP3 41020.1.2 using bootstrap to set the style of the project "Learning note" 41120.1.3 modifying base.html 41120.1.4 Styling the home page using Jumbotron 41420.1.5 Setting the login page style 41520.1.6 setting the style of the New_topic page 41620.1.7 setting the style of the topics page 41720.1.8 setting the style of entries in the topic page 41720.2 deployment of "study notes" 41920.2.1 establishing Heroku Account 420
package 247A.1 NumPy and SciPy 247a.1.1 Windows 247a.1.2 Mac OS X 247a.1.3 Linux 248A.2 Matplotlib 248A.3 PiL 248A.4 LIBSVM 249A.5 OpenCV 249a.5.1 Windows and UNIX 249a.5.2 Mac OS X 249a.5.3 Linux 250A.6 vlfeat 250A.7 Pygame 250A.8 PYOPENGL 250a.9 Pydot 251a.10 Python-graph 251a.11 Simplejson 252a.12 Pysqlite 252a.13 CherryPy 252Appendix B Image Set 253B.1 Flickr 253B.2 Panoramio 254B.3 Oxford University visual Geometry Group 255B.4 University of Kentucky identification benchmark Image 255B.5 O
Language 21812.2.2 IDE 21812.2.3 Community 21812.2.4 Peripherals 21912.3 Required Modules 21912.4 Building a photosensitive circuit 21912.4.1 Circuit Operating Principle 21912.4.2 Arduino Program 22012.4.3 Creating live Charts 22112.5 Python Code 22212.6 Full Python code 22412.7 Running the program 22612.8 Summary 22712.9 Experiment 227......13th Laser Music Show 22914th. Raspberry Pi based Weather monitor 253Appendix A Software Installation 275Appendix B Basic Practical Electronics 281Appendix
: Network Disk DownloadContent Profile ...Python Programming (Photocopy) (4th edition) (set of 2 volumes) includes: Python QuickStart: Building A simple example of data representation, object-oriented programming, object persistence, GUI, and Web Foundation; system programming: Writing for command line scripts, processing files and folders, Parallel running progr
Python 3 by comparing the scripts used in all chapter of the second edition of this book with the listings he ReIn the third edition-both of which is available at https://github.com/brandon-rhodes/fopnp/tree/m/thanks to theExcellent Apress policy of making source code available online. The goal in each of the following chapters are simply to showYou are Python 3 can best is used to solve modern network programming problems.:http://download.csdn.net/d
: Network Disk DownloadBig Nerd Ranch is a professional mobile development technology training organization in the United States. Based on its Android training camp curriculum, this book incorporates several authors ' experiences for many years and is an authoritative guide for Android programming that is fully operational. A total of 36 chapters, the development process of 8 Android applications are described in detail. With these well-designed appli
at the California Institute of Technology. Professor Knuth has received many awards and honors, including the American Computer Association Turing Award (ACM Turing Award), the Scientific Gold Award by former President Jimmy Carter (Medal of Science), the American Mathematical Society Steele Award (AMS Steele Prize), And the highly acclaimed Kyoto Award (Kyoto Prize), which was awarded in November 1996 for the invention of advanced technology. Professor Knuth now lives in Stanford campus with h
: Network Disk DownloadThis book takes the game development case as the main content, the book involves the game all is everybody familiar, lets the reader to the dull language study to be full of fun, is very good reference for the middle-level Java learner. This book not only lists the complete game code, but also the source code of all the very detailed explanation, so easy to understand, illustrated. This book is intended for game programming enth
: Network Disk Download"Android game programming from scratch" is a systematic explanation of the development of Android games, starting from the most basic part, so that zero-based Android beginners can quickly learn and master the development of Android games. "Android game programming from scratch" Total 8 chapters, including Android platform introduction and environment building, hello,android! Project
: Network Disk Download"Android game programming from scratch" is a systematic explanation of the development of Android games, starting from the most basic part, so that zero-based Android beginners can quickly learn and master the development of Android games. "Android game programming from scratch" Total 8 chapters, including Android platform introduction and environment building, hello,android! Project
the word lookup tree 4875.2.5 which implementation of the string symbol table should be used 4895.3 Substring Lookup 4935.3.1 History Introduction 4935.3.2 Brute force substring search algorithm 4945.3.3 Knuth-morris-pratt substring Lookup algorithm 4965.3.4 Boyer-moore String Lookup algorithm 5025.3.5 rabin-karp fingerprint string lookup algorithm 5055.3.6 Summary 5095.4 Regular Expressions 5145.4.1 using regular expressions to describe patterns 5145.4.2 thumbnail notation 516Practical applica
based on iterative design4.4.2 Trust parameters and testing4.4.3 use *args and **kw magic parameters carefully4.5 Class Name4.6 Module and package name4.7 Using the API4.7.1 Tracking lengthy4.7.2 Building a namespace tree4.7.3 Decomposition Code4.7.4 using Egg4.7.5 using the deprecation process4.8 Useful Tools4.8.1 Pylint4.8.2 Clonedigger4.9 SummaryThe 5th chapter prepares a package6th Chapter Writing an applicationThe 7th Chapter uses Zc.buildout8th Chapter Code Management9th Chapter Life Cycl
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