hololens api

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HoloLens Development Notes-HoloLens Shell overview HoloLens Shell overview

When using HoloLens, the shell is made up of the world around you and holographic images from the system. We make this space a mixed world (mixed worlds). The shell contains a Start menu that allows you to place holographic images and applications in the world. When an application has been placed in the world, it will either be used as a 2D application or in the form of a model. This resource will always stay in its place, even if you leave the room a

Notes on the development of HoloLens-application view on HoloLens in HoloLens

Apps running on HoloLens may contain 2 views, holographic and 2D respectively. Apps can be converted between a holographic view and a 2D view. This is frequently used to access system-provided interfaces, such as virtual keyboards. Applications that have at least one holographic view are classified as holographic applications. Applications that do not contain any holographic views are 2D applications.Holographic ViewHolographic viewsThe holographic vi

HoloLens Development Notes-build 2D apps Building 2D Apps

understanding the failureAs mentioned above, the HoloLens developer version has some known issues that are caused by the APIs in the test and development. If your app uses APIs from the list of potential problem APIs, you can get feedback to Microsoft via the Windows Feedback tool.How to open the Windows Feedback tool Gesture to summon the Start menu Open the Windows Feedback app Select Developer Platform, then send error details to

HoloLens Development notes-HoloLens real machine to get started

Awaited began to come out, and finally today got the HoloLens real machine.Equipment overview Packing boxOntologyTry to wearActual effect Galaxyexplorer DemoHolographic image affixed to the real scene surfaceAdvantages The core features of the promotional video are already in place, and the HoloLens hardware details are consistent, as was the text of the

Aside from denigrating, I talked to HoloLens developers about Magic Leap new product, and found ...

Microsoft, and I believe many of the industry's small partners are the same. For developers, this one-to-one mapping of functionality between ML1 and HoloLens will make our current applications easier to migrate between two platforms. For example, we use AR glasses such as Epson BT-300 in industry, it can only realize the projection of 3D objects and simple AR recognition function, although we datamesh the connection between this kind of AR device an

HoloLens Development Notes-Unity Development Overview using Unity Development Overview

the system components. For HoloLens, there are only a few changes to make: Check the main camera main cameras Open the inspector and set the transform location to 0,0,0. So the user's head starts at the world origin. Change the Clear Flags value to Solid Color Change Background color to RGBA 0,0,0,0 Change the Clipping planes-near value to the recommended value 0.85 If you delete the main camera and c

Microsoft HoloLens FAQ

Q:windows 10 What does it mean to set up holographic technology? A:windows 10 is the first holographic computing platform to provide an API for identifying gestures and environments on stand-alone devices. With Windows 10, holographic images will become a universal application of Windows, and all Windows Universal applications will be holographic. Windows 10 integrates holographic technology to bring us new communication, innovation and exploration.

Microsoft HoloLens Technology Puzzle (bottom)

for the answer to this question, we have to wait for Microsoft to release new information.The reader asks "can HoloLens be used as VR?"This is a good question, and indeed it can be played, NASA's Mars cooperation program with Microsoft is basically a virtual reality application that ignores the real environment. If the HoloLens can provide an API to adjust the "

HoloLens Development Notes-app model app models

HoloLens uses the app model provided by Universal Windows Platform (UWP). The UWP app model defines how apps are securely and completely installed, updated, versioned, and removed. It manages the application lifecycle-how applications are executed, hibernate, and interrupted-and how the application state is preserved. It also covers integration and interaction with the operating system, files, and other applications.App Life cycle App lifecycle

Micro-HoloLens AR

designed to gaze, gesture, and sound. This is sometimes associated with GGV. Such environment-aware features, such as coordinates, spatial sounds, and spatial matching, provide the ability for users to interact with the surrounding holographic environment. Holographic scenes are composed of light and sound that depend on rendering. Holographic applications need to be developed using tools designed based on Windows Holographic API (Windows Hologra

HoloLens Development notes-known issues known issues

start the VS debugging tool, you may see an error message reminding you to restart your device. However, this is not an egg, and restarting will not work. Workaround: After the device is updated, reset the device. After reconfiguring the developer mode, you may also receive an error message to remind you to restart your device. But this time, the problem will be fixed after restarting the device. Emulator Simulator No, so Windows Store apps are compatible

Unity recommended settings (HoloLens development series)

Store tab, locate holographic > On Tracking Loss Pause and Show Image check box.track lost events. to customize behavior when tracing is lost, you need to track lost events in global processing.FunctionIn order for the application to take advantage of some of the features above HoloLens, these functions must be declared in the application manifest. Manifest declarations in unity enable these declarations to be included in subsequent project exports.

Hololens Development Environment Configuration (RPM)

Turn fromVangos Pterneas, 4 Apr Cpol5.00 (1 vote)Vote 1vote 2vote 3vote 4vote 5The past few days has been really exciting for Natural User Interfaces. Microsoft released the official HOLOLENSSDK and started shipping the first developer devices. I wrote a detailed review of the capabilities of the device a few days ago .... The post installing the Hololens SDK appeared first onMicrosoft officially released the official HOLOLENSSDK and began to dispatch

HoloLens Development Notes-Unity's gestures gesture recognition

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-leve

HoloLens development Notes-using Visual Studio with Visual Studio

Whether you're using DirectX or unity to develop holographic applications, you'll use Visual Studio 2015来 to debug and deploy your app. In this section, you will learn the following: How to deploy your app to HoloLens with Visual Studio How Visual Studio 2015 uses the built-in HoloLens emulator How to debug a holographic application PrerequisitePrerequisites Install the

HoloLens Development notes using unity to develop a simple application

I. Overview of HoloLensHoloLens has the following characteristics1. Spatial mappingWith Microsoft's specially customized holographic processing unit (HPU), the HoloLens enables fast scanning and spatial matching of the surrounding environment. This ensures that the HoloLens can accurately place or present holographic content on the real world surface, ensuring the core AR experience.2. Scene MatchingHoloLen

HoloLens development Note gesture gesture recognition (basic introduction)

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-leve

HoloLens First Contact

Get HoloLens fast one months, say a little bit of their own technical characteristics, application mode of intuitive feelings. I have to admit that HoloLens's experience is beyond my expectations of Microsoft, and I never imagined that Microsoft would be so good at hardware design. HoloLens the characteristics of the hardware itself can find a lot of information on the Internet, do not repeat, single-talk a

HoloLens development, unity is not a must, but the present is the only

For HoloLens development and application, direct use of C + + and DERECTX development is also possible. But it's hard, there's no efficient library available. Not much nonsense, the foreigner said more detailed: http://windowscomments.com/?p=1693 OK, I said C + + and DirectX, but for game development, C # and Unity might be a better choice. I have posted Why is There No HoloLens SDK? Two days ago. For deve

HoloLens Development Notes-Unity's persistence scene hold

Persistence scene hold is a key feature of the HoloLens holographic experience, when the user leaves the original scene, the holographic objects in the original scene will remain in a certain position, and when the user returns to the original scene, the holographic content of the original scene can be accurately restored. The Worldanchorstore class is the key API for implementing this feature, which ensure

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