stops and does not navigate to other apps.CortanaCortana is your personal assistant on the HoloLens, just like the desktop and the phone. She can be used to perform a number of system tasks, such as launching an app, restarting the device, or finding information for you. Developers may also choose to integrate Cortana into their user experience.Store, Settings, and system appsHoloLens has a large number of built-in applications, including:
W
the user can respond with voice input.When in a holographic view, your app responds to all input processing. The input on the HoloLens consists of gaze, gesture, and voice.2D View 2D viewsA 2D view appears in the shell as a virtual panel, which is rendered next to the holographic images that the Application launcher and other users place in the world. The user can adjust this panel to move or stretch the view, although it always maintains a fixed res
Awaited began to come out, and finally today got the HoloLens real machine.Equipment overview
Packing boxOntologyTry to wearActual effect
Galaxyexplorer DemoHolographic image affixed to the real scene surfaceAdvantages
The core features of the promotional video are already in place, and the HoloLens hardware details are consistent, as was the text of the
is also based on Windows 10 customization. So the Windows ten UWP Universal app can run smoothly on HoloLens. This not only reduces the cost of research and development and migration, but also enables a significant increase in development efficiency. Of course, with a lot of HoloLens's unique features and benefits, th
For HoloLens development and application, direct use of C + + and DERECTX development is also possible. But it's hard, there's no efficient library available.
Not much nonsense, the foreigner said more detailed: http://windowscomments.com/?p=1693
OK, I said C + + and DirectX, but for game development, C # and Unity mi
Turn fromVangos Pterneas, 4 Apr Cpol5.00 (1 vote)Vote 1vote 2vote 3vote 4vote 5The past few days has been really exciting for Natural User Interfaces. Microsoft released the official HOLOLENSSDK and started shipping the first developer devices. I wrote a detailed review of the capabilities of the device a few days ago .... The post installing the Hololens SDK appeared first onMicrosoft officially released the official HOLOLENSSDK and began to dispatch
emulatorRun in the HoloLens EmulatorNow you can build the project directly and run your app on the HoloLens emulator.
Make sure you have the HoloLens emulator installed
Select x86 as the target platform architecture
Select the HoloLens emulator as the deployment target
Start
Whether you're using DirectX or unity to develop holographic applications, you'll use Visual Studio 2015来 to debug and deploy your app. In this section, you will learn the following:
How to deploy your app to HoloLens with Visual Studio
How Visual Studio 2015 uses the built-in HoloLens emulator
How to debug a holographic application
PrerequisitePrerequisites
Install the
HoloLens Development Starter Series 1-Installation development environment
OfficialThis article is a simple translation of the above article and practice record, English OK, directly to crossing network better. Catalogue
1 operating system and hardware requirements
2 development environment Listing
3 operating sy
to turn off the current speech recognition behavior completely before starting another recognition action. If multiple Keywordrecognizer are running, you can close them one at a time using the following code:Phraserecognitionsystem.shutdown ();In order to recover all recognizers from a previous state, the following code can be called after the dictation recognition is complete:Phraserecognitionsystem.restart ();Of course you can also start a keywordr
Vuforia has implemented support for HoloLens in the 6.1 version of the Unity SDK. Check out the developing for Windows ten in Unity article to learn how to configure the Windows 10 development environment for Unity and Visual Studio.The best way to understand the structure of the Vuforia HoloLens project in Unity is to download Unity
Recently, Microsoft has brought Windows developers the WIN10 version of the HoloLens holographic Glasses Simulator SDK Development Kit tool to develop and debug native WIN10 holographic applications or games directly on PC platforms with the latest released VS2015 Update2 and WIN10 SDK tools. Not to be missed.Built on Microsoft Hyper-V virtualization technology and supporting the use of RemoteFX Physical gr
This article mainly mentions a list of questions that may be troubling for our development of HoloLens applications.Visual Studio
There may be minor issues when connecting to HoloLens using the VS Update 1. But these minor issues were fixed in Update 2, and we recommend that you use Visual Studio Update 2.
"dep0001:unexpected Error: -214561586
for more details on how UWP apps use KnownFolders.
PropertyProperty
Supported on HoloLens development EditionHoloLens Development Board Support
DescriptionDescribe
Appcaptures
Yes
Gets the App Captures folder.Get App Capture folder
Cameraroll
Yes
Gets The Camera Roll folder.Camera fo
Store tab, locate holographic > On Tracking Loss Pause and Show Image check box.track lost events. to customize behavior when tracing is lost, you need to track lost events in global processing.FunctionIn order for the application to take advantage of some of the features above HoloLens, these functions must be declared in the application manifest. Manifest declarations in unity enable these declarations to be included in subsequent project exports.
Install Microsoft Official Note, need to install the following three. If you already have a real machine, the second simulator doesn't need to be installed.Specifically, be sure to upgrade to Visual Studio Update 3, Tools (1.4) and Windows SDK (10.0.10586), both of which must be upgraded to this version. Update 2 When upgrading to update 3, the prompt will guide you to the Microsoft official website to download an upgrade EXE to upgrade. Windows SDK (10.0.10586) Upgrade period, time is long, if
HoloLens Development Junior series -3 Holoworld
This article introduces the development and commissioning process of the HoloLens app.
Directory1. Create a Unity3 project2. Unity Configuration3. Build4. Open VisualStudio Project 1 Create Unity3 Project
Start the Unity developm
information.Private void savegame () { // Save the spatial anchor corresponding to the holographic object data if (! this// only holds the root object once { this. Store. Save ("rootgameobject", anchor); Assert (this. savedroot);} }Loading a worldanchor loads a space anchor
Loading spatial anchor data is simple, as follows:Private void Loadgame () { // Save data about holograms positionedby this world anchor this
this
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