hololens halo

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Micro-HoloLens AR

Micro-HoloLens AR650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160620052027960-1515522875. PNG "style=" border:0px; "/> AR combines the real environment with the virtual scene and the object melted, mixes the reality and the fictitious thing the scene to be together perfectly, and show it in the eyes of the user. . The most famous of today's AR the product is Microsoft's

To undertake HoloLens content customization outsourcing

Recently, Microsoft announced the third batch of Microsoft HoloLens Developer Edition to start shipping, including: Head display, head display handbag and a remote control. The first two developers versions were shipped on March 30 and May 9 of this year respectively.Third batch of AR Head HoloLens Developer Edition shippingAlthough the current virtual reality, augmented reality is a hot topic, but now it s

HoloLens's father: The smartphone is dead and everyone wears a helmet.

Original title: HoloLens's father: The smartphone is dead the future everyone wears a helmet.in the smartphone market, whether it's a hardware product or an operating system, Microsoft has suffered a fiasco and shutting down the business is considered just a matter of time. Microsoft has invested heavily in developing augmented reality technology (AR). According to the latest news from the foreign media, Microsoft HoloLens, an inventor recently said t

Unity recommended settings (HoloLens development series)

This article translated from:Recommended settings for UnityUnity provides a set of default options that can be applied to all platforms in general. However, Unity also provides some special behavior for HoloLens, which can be changed by project settings.Content of this article 1 Holographic Start Screen 2 Trace loss (Tracking loss) 3 Features 4 Learn More Holographic Start ScreenTo change the settings of the Holographic splas

HoloLens preliminary < one > Build development environment

Update 3 is supported, including Community. HoloLens Emulator (build 10.0.14393.0) The Emulator allows you-run apps on Windows holographic in a Virtual machine without a HoloLens. Build 10.0.14393.0 includes the latest updates to the HoloLens OS. If you had already installed a previous build of the emulator, this build would install Side-by

HoloLens Development Notes-Unity's voice input

For HoloLens, voice input is one of the three basic input methods, widely used in various interactions. There are three types of voice input on the HoloLens, namely: Speech Command voice commands Dictation diction Grammar recognition Grammar Recognition Speech Command voice commands Voice commands are a frequently used feature for people who have done Windows Phone or Windows Sto

Unity UI on HoloLens

http://heliosinteractive.com/scaling-ui-hololens/https://forum.unity3d.com/threads/unity-ui-on-the-hololens.394629/1.Create a world Space Canvas attached to the Camera (or using a tagalong, etc)2.Set their width to 126.8 and their height to mirroring (the 1268x720 resolution)3.Set the Dynamic Pixels Per Unit to ten on the Canvas Scaler? 4.Magic time?: To make the canvas the full size of the viewable area, s

HoloLens Development Notes-Unity's gestures gesture recognition

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-level API uses the gesture recognizer to identify preset gestures (including, click, double-tap, long-press, Pan, and so on).Gesture Input

Fireworks mx Halo light text effects four ways to make a detailed explanation

In this section, we'll learn how to make a halo effect. Here we have a total of four kinds of effects of the halo-light effect map, in the subsequent explanation we will be the way to make a presentation, I hope this section of the tutorial can help you to create Halo-light effects. Look at the effect chart first.

HoloLens Development Notes-hardware details Hardware Detail

Microsoft HoloLens is the world's first holographic computer with completely wireless cables. By empowering users with a holographic experience in new ways, HoloLens redefined personal computing (Personal Computing). To pin the holographic graphics to the real world around you, HoloLens incorporates state-of-the-art optics and sensors.Equipment Specifications Dev

HoloLens Development Junior Series -3 Holoworld

HoloLens Development Junior series -3 Holoworld This article introduces the development and commissioning process of the HoloLens app. Directory1. Create a Unity3 project2. Unity Configuration3. Build4. Open VisualStudio Project 1 Create Unity3 Project Start the Unity development environment Save the scene firstIt's customary to save scenes in development to prevent unity from having problems. Add a cu

The present situation and prospect analysis of Microsoft HoloLens glasses

http://www.zhihu.com/question/27716801/answer/37774813@ Vast analysis seems to be very comprehensive, but feel a lack of something, there are some points not said.1, HoloLens is augmented reality.virtual reality and augmented reality (spectacles or helmets): the present and future-introduction http://blog.csdn.net/yanzhanyi/article/details/41982033What does augmented Reality (AR) specifically refer to? http://www.zhihu.com/question/19968092/answer/353

HoloLens Development Notes-Unity's persistence scene hold

Persistence scene hold is a key feature of the HoloLens holographic experience, when the user leaves the original scene, the holographic objects in the original scene will remain in a certain position, and when the user returns to the original scene, the holographic content of the original scene can be accurately restored. The Worldanchorstore class is the key API for implementing this feature, which ensures that users can paste any holographic object

HoloLens Development Notes-Unity's camera chapter

When you wear the HoloLens, you will be at the center of the holographic world of application. When your project opens the "Virtual Reality support" option and "Windows holographic" is selected, Unity's camera components are automatically rendered in stereo, will automatically follow you and move or rotate.However, to ensure the holographic experience, the following options require you to manually set all the cameras: Mixed reality rendering

Cognitive misunderstanding caused by Halo Effect

Last time I talked about the influence in social engineeringThis topic mentions the psychological "halo effect ". I want to discuss this topic in depth today. ★What is "Halo Effect"Some students are forgetful, and some of them have not read the previous post.Let me explain the halo effect again."Halo Effect" is also

HoloLens development Note gesture gesture recognition (basic introduction)

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-level API uses the gesture recognizer to identify preset gestures (including, click, double-tap, long-press, Pan, and so on).Gesture Input

HOLOLENS Scan effects and results (Surfaceplane)

HOLOLENS Scan effects and results (Surfaceplane)Requires only sweeping floors and walls,Due to the large floor and wall areaScan results Holotoolkit old version point in parameter adjustmentPlanefinding.findplanes (Meshdata, Snaptogravitythreshold, Minarea); Minarea is the point.Adjusted from 0.025f to 1.0public float Minarea = 1.0f;//0.025f;The other is to set the minimum number of floors and wall scan, (scan time by default of at least 30 seconds, d

HoloLens Development notes-unity world anchor Space anchor

follows:Anchor. Ontrackingchanged + = anchor_ontrackingchanged;Handling Ontrackingchanged EventsThe code is as follows:Private void BOOL located) { // self.gameObject.SetActiveRecursively (located) for simple display or hidden objects based on the positioning state ;}Set a definite initial stateSometimes a space anchor can be positioned immediately. At this point, after adding a spatial anchor to the object, the Islocated property value of the spatial anchor component will be set to

The Silverlight halo3 (Halo 3) online game manual is available!

On June 18, September 21, the online manual for Xbox game Halo 3 (Chinese name: Halo 3) was officially launched. This online manual is completely created using Microsoft Silverlight technology, integrating animations, videos, and rich user interaction experiences. In addition, today, a series of propaganda films of Halo 3, which are supported by Silverlight techn

Unity3d Halo fog Sky Box

Sky box, and then temporarily set the Sky box to none in the render setup (to make it easier to adjust sun's angle, the sky box is too bright to see clearly). Then select sun and use the Rotate tool (shortcut E) to orient the light in the direction of yourself and then restore the Sky box. This will not make the sun and shadow in the same direction of the joke.Friends who have played photography should all have this common sense, when the lens of the sun, there may be one or more colorful

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