Unity is a very popular game development software. Its features are impressive and can be adapted to different game development requirements. Game developers can use unity to create any type of game, from world-class RPG games to the most popular augmented reality game Pokemon go. In addition, many beginners are general unity to
The original copyright of this article belongs to Csdn Janeky all. Reprint please specify the original author and source, to show respect. JanekyOriginal: http://blog.csdn.net/janeky/article/details/17652021If this article is helpful to you, stay tuned for the author's "Unity Hand Tour" series of tutorials.In the operation of the hand tour, updating resources is not the least.Resource management The first step is resource packaging. Traditional packag
if you know something about unity, you can develop more interesting 3D programs to use on HoloLens in the future. We also look forward to seeing more and better 3D apps on the HoloLens.For more Unity tutorials, please refer to https://unity3d.com/cn/learn/tutorials.For more holographic tutorials, please refer to Https://developer.microsoft.com/en-us/windows/holo
Preface
Winter vacation home to now has more than 10 days, these days go home is not sleep is to eat .... Hey ╮(╯▽╰)╭, woke up this morning, suddenly learned that UE4 free, this is definitely a good news, not long ago I was still struggling with how to apply for Campus account O (╯-╰) O. Can't wait to open the computer download the UE engine of a similar management client, in the most eye-catching column, see an annoying navigation, the following figure:
Epic This is to reverse the rhythm of t
between resources must be clearly specified. Otherwise
The official practice is that each asset bundle is about 1 MB. When it is too small, there will be too many requests, and the duration will be too long.
You can put the script in scriptobject, and then retrieve it through asset bundle, so you do not need to put the script in the first package.
In the official demo, the size of bytes MB can be reduced to 8.2 MB through dependency!
To learn how
Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, clickRecommendation. Thank you! Unity3D class diagram of important modules
Recently completed a small project I personally satisfied: [Deep Cocos2d-x] using MVC Architecture to build the game Four, in this game, I used my own MVC Architecture to create a game and achieved a good SoC (separation of Focus ). But suffering from Cocos2d-x doesn't have a perfect editor, so I
We often run into a running state to find an existing object. In this example, we need to add new enemies to the enemymanagercomponent so that we can control the enemy objects in any way we want in our scene. Because of the overhead involved, we need a reliable and fast way to act on objects to find existing objects without using the Find () method and the SendMessage () method. This section mainly explains if you do not use Find (), but also the completion of the call between objects.We can sol
Original addressCatalogue
Tools
Unity Analyzer
GPA System Analyzer
GPA Frame Analyzer
To get the most out of the x86 platform, you can perform multiple performance optimizations in your project to maximize performance. In this guide, we will showcase the many tools and features in the unity* software to help you enhance the performance of your
Unity 2D game development by Dave Calabrese
2014 | 126 pages | ISBN: 1849692564
Combine classic 2D with today's technology to build great games with unity's latest 2D toolsOverviewBuild a 2D game using the native 2D Developer support in Unity 4.3Create a platformer with jumping, falling, enemies, and a final bossFull of exciting challenges which will help you polish your game development skills
In detailPre
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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Pre
http://dearymz.blog.163.com/blog/static/20565742013341916919/
Editor:
Hierarchy window is the Game object list in the scene
The Project window is the contents of the Assets folder on disk that you can use to create a game Object
Debugging:
Debug Log with Debug.Log () or Print function
At present completely unable to use VisualStudio to debug, can only use MonoDevelop. Because unity is u
.), and then you can view the definition of related functions.(2) e-book learning skillsChinese e-books are easy to learn and understand, but most of them are photocopies.An English e-book can be used to search for knowledge points with keywords.(3) Use # prama only_renderers d3d9 to limit the compilation platform. (3) (4) Better use results(4) Open the compiled Shader and view the corresponding assembly code or OpenGL ES code.Method: left-click the s
following will be discussed.NGUIis an old Unity UI plug-in, before Ugui is launched, most unity games use the Ngui plug-in development UI, which offers a lot of benefits, provides a common UI control, implements almost all of the required functionality, and is also controlled rigorously in terms of efficiency, The drawcall merge greatly improves control rendering efficiency and also supports 3D GUI. But th
document is not the same. Sadness, but also added the function.The key is to meet a big pit. It was probably the morning when I began to learn to synthesize Atlas, and my colleague next to me taught me to make a atlas with Ngui->open->atlas maker, which worked perfectly in my computer business. After being submitted to SVN and then being update by another colleague, the Atlas cannot be displayed.This pit is really a big hole, the key is that I do not
rendering order from the back to the front causes the rendering to be greatly exaggerated. Overdraw is a complex problem, there is no proper way to solve this problem, but it is a good way to reduce the number of overlapping objects that unity cannot automatically sort. Solving this kind of problem is best in Unity's scene view, where you can set the scene view in draw mode to find out how to reduce this type of object. Often the cause of overdraw is
Categories: Unity, C #, VS2015Date Created: 2016-04-02 I. INTRODUCTIONWith Unity's built-in basic models and tools, you can create a variety of 3D models directly without any other three-dimensional modeling software, which is the first thing we learn in this chapter.Once you've learned the basics, use the three-dimensional modeling software (3DS Max, Maya, blender, etc.) to
If you want to use Unity to implement a QR code scan function, find a plug-in on the Internet and find a plug-in that seems to be called easycode.pdf, but download it and use it. This is really bad. An error will be reported as soon as it is imported and run, after debugging the error code, run the "Discover" button again without responding. after retrying several times, the system still failed to check the source code. The result showed that only the
learning vertex-related content. Since I saw a picture of unity gems, I have a better understanding of the entire surface shader workflow, and I'll revisit it here.We can see that there are four stages we can participate in. Much of what we learned before was in the second and third stages of writing surf and lightingxxx functions to influence surface shading and illumination functions. In the cartoon-style shader, we also have a tentative attempt at
PlainCopyprint?
struct Input {
Half2 Uv_maintex;
};
Finally, we tell unity that this shader only works on a specific renderer :[Plain]View PlainCopyprint?
Cgprogram
#pragma surface surf Simplelambert exclude_path:prepass Noforwardadd
The results of the final optimization are as follows (left front right rear):As you can see, there is almost no difference between our eyes, but we have reduced the time it takes t
you'll find out. Unity does not use the half Lambert, but instead uses the standard NDOTL lighting model.At this point, because we do not define Halflambert, unity will skip that code at compile time. This makes our shader more flexible and effective, and we can no longer write or delete large amounts of repetitive code.ExplainAs you can see, although this code only has 3 lines. But we can use these simple
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