This is the first part of Unity 1.0 document translation. For more information, see http://forum.entlib.net.cn/showtopic-235.aspx.
Unity ApplicationProgramUnity is a lightweight and scalable dependency injection container that supports constructor, attribute, and method call injection. It has the following advantages:
Simplified object creation, especially hierarchical object structure and depen
Unity comprehensive interview questions (including answers) and unity interview questions
1. What is a collaborative program?
Enable another logic processing when the main thread runs to assist in the execution of the current program. The coroutine is like multithreading, but not multithreading, the Unity coroutine checks whether the yield conditions are met afte
[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and
difficult to learn C # With Java learning experience. I remember the teacher once said: since the development of computer programming languages, most languages are actually used for mutual reference, so they are very similar. As long as you have learned one of them, other languages are easy to use.
Communication between JS and C # scripts
In the official unity documents, the JavaScript or C # script func
Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it in
If you have been exposed to design patterns and software architecture programming ideas, you will know good design guidelines: "Combination is better than inheritance ".This is a short sentence, but when I started to learn oop, it was really--not very well understood (in my own case).The inheriting thought of OOPIn the design of the protagonist (Player), in order to be able to reuse the functions of a, B, C, I began to put a, B, C in accordance with t
As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration.
The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or
Unity Animation SystemThe Unity animation system, also known as "Mecanim", provides the following features:
A simple workflow that sets all the elements of an animation, including objects, roles, and attributes.
Support for importing animated segments created externally and animated segments made with the built-in animation editor.
Human-type animation repositioning, motion control of anima
Recently in learning Unity3d in the shader programming, can find less Chinese information, so, try to translate the information on the wiki books, in order to facilitate other people like me to get started learners. Because it is the first time to translate technical information, experience is not enough, inevitably error, please pass by the great God criticize correct, together help me and so novice less detours, thank you.The following translation begins:(Original: Https://en.wikibooks.org/wik
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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Pre
[Unity Shaders] Fog Effect Simulation and shadersunity simulation in Unity
Preface
Everyone familiar with Unity knows that Unity can perform basic fog effect simulation. The so-called fog effect is that the object looks like a certain color (usually gray) away from our perspective ). The implementation of this technol
articles and post them in the form of original articles on CSDN. In this way, when CSDN recommends related articles based on tags, some articles will be connected to other places outside the blog. the blog is not a stingy person, but these blogs are all written by the bloggers themselves, this practice will inevitably make the bloggers feel cold. From today on, all the articles and illustrations of the bloggers will be linked, hoping to warn those who illegally repost the author's articles to
[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity
Classification: Unity, C #, VS2015
Date created: 1. Introduction
In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a sma
Unity is added to the worker and unity is added to the worker.Outline:
Xiaoyin
Shared sample code
Use Lazy
Use automatic Factory
Injection custom factory
Xiaoyin
When we say "parse a type/component", it usually means to call a type of constructor to create its instance ). However, in some cases, we want to avoid generating objects during parsing, but to create objects only when calling object metho
Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTIONThe attraction of the game lies in its interactivity. If the game does not interact, the scene is more beautiful and refined, it is difficult to call it a game.In unity, game interactions are implemented through scripting. A script can be interpreted as an instruction code attached to a game object to define the behavior of the game objec
Continue to learn about unity. In the previous articles, we have made a detailed introduction to how to use unity.CodeAnd the configuration file to register the relationship between objects, the use of all built-in life cycle management in unity, and some advanced applications of Unity's register and resolve. Through Part1 -- why use
Starting today, I will be working with you to learn the use of this control reversal (inversion, IoC) and Dependency injection (Dependency injection, DI) containers. As for IOC and DI, you can refer to the "IOC container and Dependency injection model" by Martin Fowler.
Describe
Unity Application Block (Unity) is a lightweight, extensible, dependency injection
Link: http://www.doriandeng.cn/archives/97.html
Unity initialization mainly registers the type ing and specifies its lifecycle.
In this article, we use an idialer interface, an abstract base class dialer that implements the interface, and two concrete classes inherited from dialer, buttontypedialer and figureplatedialer, and a telephone class that uses dialer.
Lifecycle Management
The reason for putting lifecycle management at the beginn
Unity learning Summary 4. unity learning Summary
Silence for a long time, busy for a long time, starting from the beginning is still trying to find excuses for failing to make a good summary and thinking. To sum up, time can still be drawn out. Recently, the accumulation of pitfalls seems to be almost enough. This is also equivalent to leaving more attention to solving problems in the future. I hope you can
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