how to learn unity

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[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering

[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book

Unity (2): What is unity?

Previous Unity (1): This article introduces the underlying framework of unity, objcetbuilder, from objectbuilder. At the same time, I also mentioned a little: They (patterns Practices) once again committed a long-running old problem (to be honest, this problem is most prominent among the Enterprise Library Team ). Unexpectedly, today we saw Grigori, the head of unity

Unity is related to mobile phones. It is related to unity mobile phones.

Unity is related to mobile phones. It is related to unity mobile phones.Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html Windows Phone Application and Store Image, Icon Sizes Application Image Sizes FlipCycleTileLarge-> 691 × 336FlipCycleTileMedium-> 336 × 336FlipCycleT

Unity (ii): What is Unity?

Before Unity (i): From the ObjectBuilder, introduced the unity of the bottom frame objcetbuilder. At the same time, I said a little: they (patterns practices) Once again made the old habit of stalling (to be fair, this problem is one of the Enterprise Library team most prominent). Unexpectedly, today see Unity's Masters Grigori said: Unity Release the date is mo

The CG/HLSL semantics provided by Unity Shader Unity

The main reference is the "Unity Shader Essentials" book, plus some of your own summary What is semantics Semantics is actually a string assigned to the shader input and output, which expresses the meaning of this parameter. These semantics allow shader to know where to read data and where to send it. After DirectX10, there is a new semantic type, the system numerical semantics (system-value semantics). This type of semantics begins with the SV, a

Unity installs high version low version of this report error (Dual open unity has been resolved)

With Unity3d 3.5 Open a file after the version problem, can not open, then unity will not open how to do, the URGENT request!!!You're using the old version to open the project with the new version, unity is up incompatible, you don't have to always show the Project Wizard interface, so when you open unity it opens the last project you opened, which doesn't matter

Unity Game Memory Recovery Optimization (translation)

and destroy objects in large numbers while the game is running, then the issue of GC reclaim memory remains. For reused objects, it is not necessary for us to create and destroy them every time we use them, using the object pooling to reduce the allocation and deallocation of memory for reusable objects. Object pooling is widely used in games where small objects are frequently generated and destroyed. For example, bullets fired from a gun.This article does not discuss the complete use of the ob

"Unity" Bezier curve about point, length, tangent calculation in Unity C # implementation

Original: "Unity" Bezier curve about point, length, tangent calculation in Unity C # implementationWrite in frontRecently, a path to the project has been edited, the basic idea is to meet several basic needs:"Additional instructions" in fact this article and this does not matter, you can skip the "write in front" section, cross to the body partWhen editing:① arbitrarily increase or decrease, insert, delete

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures textures

series12. Get component Getcomponent--Primary scripting series13. Learn if statement if statements--Primary scripting series14. Examples of instantiate--primary script writing series15.Lerp function First Knowledge--primary script writing series16. Gaze effect LookAt--Primary scripting series17. Circular statement loops--Primary scripting series18. Mouse down Event onmousedown--Primary scripting series19. Scope of application and access modifier scop

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of materials to understand materials

Syntax--Primary scripting series7. Incremental time deltatime--primary script writing series8. Destruction function destroy--primary scripting series9. Enabling and disabling components enabling and disabling components--primary scripting series10. Get axis Getaxis--Primary scripting series11. How to get the button or key input Getbutton and GetKey--Primary scripting series12. Get component Getcomponent--Primary scripting series13. Learn if statement

Unity Performance Optimization (2)-Official document Simplified translation

move frames, better control the selection frame. We've collected performance data from the bad parts of the game, so let's learn how to analyze the data.Analyze performance dataBefore we get to the cause of the game performance problem, we must first learn how to analyze the performance data displayed on the profiler window. We know that when unity does not com

Ubuntu 11.10 Install GMONE3, uninstall unity and Unity 2D

Ubuntu 11.10 Installation GNOME3:1) sudo apt-get install Gnome-shellsudo apt-get install gnome-themes*(or simply choose sudo apt-get install gnome-themes-standard)sudo apt-get install Gnome-tweak-tool2)sudo apt-get install gnome-session-fallback Uninstall Unity and Unity:sudo apt-get--auto-remove purge Unitysudo apt-get--auto-remove purge unity-2d*or:sudo apt-get-y--auto-remove purge Unitysudo apt-get-y--au

16th IOC Component Unity Continuation ~ Batch dynamic add type and behavior to unity

Back to CatalogThe previous Unity article was primarily a basic implementation, and there was no particular place where unity could easily implement the IOC control inversion of the application, which gave our application a higher degree of coupling and increased testability, of course, the premise of which is interface-oriented programming, If you are facing the specific implementation to write the program

Unity for Windows:ii–publishing Unity games to Windows Store

Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to export the game we created in part I of the tutor

Unity, 3dmax made morph (blendshape) Considerations for using the import unity

tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1

[Unity-2] Unity plays Music

Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud

"Komatsu teaches you to develop" "Unity Practical Skills" Unity bundle optimization (Android One-click Package)

Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{

Unity Shoebox Extract Sprites to unity format

Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In

How to effectively improve the performance of Unity Gear VR game _VR

performance are relatively stable and reliable. So here are some common causes for your project to run poorly (in order of severity): The scene requires a separate renderer (such as Shadow and reflection) (Cpu/gpu overhead) to bind VBO to draw calls (cpu/drive overhead) transparent, multi-channel rendering, Per-pixel lighting and other pixel effects (gpu/io overhead) Large texture loading, blits, and various types of memory overhead (io/memory control Overhead) skin animation (CPU overhead)

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