Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3
New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.
Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an
that memory redundancy is not caused. 10 read file in bundle mode there is a problem with the PC mode file correctly. Equipment model in the PC inside the normal load on the phone does not come in because the resources of the picture and model or material name, the bundle inside does not distinguish the suffix name, so loaded the wrong file and failed.
The solution is to add the suffix of all types of files, or you can load them by pressing typeof () to load the resources. 10.2 about renaming
adding various components. However, unity 3D helps you with this work, saving you some trouble, provides some frequently used game objects. It can be seen from this that components are the core of Unity 3D, and the learning of various components of Unity 3D is inevitable in the future. For various components, you can learn
web Player,flash) and Roku set-top boxes, LG TV. Moderate support for mobile platforms (including Ios,android,blackberry Playbook)Unity used to focus on the market for 3D games, with the goal of capturing the entire game development team. In this survey, 72% of the participants in the game development category were chosen by unity as their preferred game development tool. The development of a desktop platf
Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. )
Let's take a l
Unity-those things about optimization (1), unity-things
Recently, a small project requires that the package size cannot exceed 30 mb.
I did a small experiment in the evening, and the method was indeed very good. However, a lot of things I didn't understand are clear now. I'm a newbie! I hope this article will help you. Thank you!
Experiment results:
Experiment results:
1. There is only one naked cube
Time came to midsummer, Beijing Uug activity also came to the eighth issue. The theme of this event is "Unity virtual reality Combat skills", for which we have invited 4 senior industry gods. This time we are still at the Microsoft Building, 5th Danleng Street, Haidian District, Beijing, where we are grateful for Unity's official support and Microsoft's venue support. At the same time also very grateful for the serious work of volunteers.Start the eve
. Configure . Configureinjectionfor New injectionproperty ("stoplight "),New injectionproperty ("Schedule "));
Although the development of the Unity Application Block is not long, it is mainly based on the development of objectbuilder that emerged from enterprise class library 2.0. The next Microsoft Enterprise Library version V4-injection of Preset support dependency. Dependency injection is provided by containers independently or as part of the data
game like an epic game into little gold. Focus on the things you can actually accomplish, rather than being unable to extricate yourself from an unrealistic and ambitious work. This book will teach you how to create four games, all of which are small and simple game settings that focus on manual writing. You will learn how to build parts that can be used in different projects and gradually expand the game to make them more complete. After you finish,
1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs
When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy
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Project Introduction
This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced the variables in the script, the reader must no
, including shaders, textures, and lots of setup information used by the batch.Before you go into detail about when Unity initiates a new batch process, learn about the concept of batching and its role.The Frame debugger in Unity 5.6 now explains why Unity initiated the new batch process.What is batching (batch)
Ugui Custom component articles should be very familiar with, if not understand, then you click on the Ugui Component series link below to learn about it.Ugui Component Series Unity Custom UI Component (12) bar chart Unity Custom UI Components (11) Radar chart, property map Unity Custom UI Component (10) Line chart
()) {Qbytear Ray RecvData; Recvdata.resize (Udpsocket->pendingdatagramsize ()); Udpsocket->readdatagram (Recvdata.data (), Recvdata.size (), clientip,clientport); Read the data from the sender's package and the IP and port and assign the variable to the class statustext+= "Connet from" +clientip.tostring () + ":" +qstring::number (ClientPort) + ""; Statustext+=recvdata+ "\ n"; Display to Status label Ui->statuslabel->settext (statustext); Forward back Socketsend
Consider implementing the server in C + +, unity does the client to implement TCP network communication.The following TCP single-threaded connections are used.Qt C + + service sideSet up a QT GUI project, put a label on the interface to display the connection status, two buttons as instructions to send control.Remember to include the network module in the Pro fileWidget.h#ifndef widget_h#define widget_h#include Widget.cpp#include The main.cpp is not c
Move the Unity slider out and move the unity slider out.
Unity slider fly out
Using UnityEngine; using System. collections; public class ThrowBasketBallTest: MonoBehaviour {public float BeginTime; public float EndTime; public float TimeInterval; public float Force; public Vector3 BeginPosition; public Vector3 EndPosition; public Vector3 Direction; void Start (
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