how to learn unity

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"unity"unity iOS, Android platform: 0th, Content description

from the end of last year, I responsible for establishing a template project in unity to access iOS, Android-related SDKs, all the way down, filled a lot of pits, the anguish of which deep experience. So decided to fill out the pits themselves, so that we can walk more smoothly, but without my consent, prohibit reprint, thank you.The following will be included in the next chapter (constantly updated):Focus on exporting the Xcode project directory stru

Wang Liping-how to view the version of Unity, Wang Liping-unity

Wang Liping-how to view the version of Unity, Wang Liping-unity1. Open Unity, Help-> About Unity 2. Version Number What is the theme song for A Dream of Red Mansions? Old Version Wang Liping and Chen Li sang the story of "Qu Leng Mei.One is xianyuan Xianzhi, and the other is Meiyu. If you say there is no such thing, you may encounter him again in this life.

Unity mobile phone gravity sensing and unity gravity sensing

Unity mobile phone gravity sensing and unity gravity sensing A friend who is engaged in gravity sensing may be able to use it. I wrote it here for some time and sometimes I forgot to take a look at it, because I don't think I can remember it all my life, so sometimes it's easy to write a blog for yourself, haha. When making a Unity gravity sensor game, we need

Unity Hand Tour < three > chat room source based on Unity+java

http://blog.csdn.net/janeky/article/details/17233199 Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of the binary stream. The mai

"Unity Practical Skills" Unity Editor Tool loading prefabrication (Prefab) and scenes (scene)

It's often necessary to pull out the prefab or open the scene for testing when you're packing in unity or helping to plan your art.In fact, this is in the UI packaging in the article mentioned, but the focus is different, the focus of the article is packaging, the focus of this is to put a little bit of knowledge inside out to talk aboutAnd then we'll talk about how they're done separately.First, pull out the prefabricated prefabIt's like we usually p

Unity Learning Notes code record for Slider on Unity UI

The code is as follows:Using Unityengine;using system.collections;//1. The UI is introduced. Using Unityengine.ui;public class Testsliderevent:monobehaviour {//2. Define a Text target object. Public Text TARGETTEXTOBJECT;//3. Define a Slider target object. Public Slider targetslideroject;//with the initializationvoid Start () {}//Update is called once per framevoid Updat E () {//4. Update content. Targettextobject.text = "Sliding value is" + Targetslideroject.value;}}Tie the code directly to the

Unity ugui--Mouse through UI issues (Unity's official solution)

Solution: http://www.cnblogs.com/fly-100/p/4570366.htmlHere we add a detection function directly to the place where Input.getmousebuttondown (0) is used, checkguiraycastobjects, as follows BOOL Checkguiraycastobjects () { Pointereventdata eventData = new Pointereventdata (main.instance. EventSystem); Eventdata.pressposition = input.mouseposition; Eventdata.position = input.mouseposition; listGraphicraycaster. Raycast (EventData, list); Debug.Log (list. C

Unity automatic packaging Tool

At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote

"ASP. MVC3" uses unity to implement dependency injection

interface and the FileLogger. and specifies that the life cycle is a singleton. Microsoft.Practices.Unity.Configuration "/> Lifetime= "Singleton"/> ......If you want to learn more about the use of elements and attributes, you can look at the following Unity -configured structure diagram in xml:For more detailed information, see

How to learn PHP well, now learn a good blind, do not know what to learn, how to learn?

Reply content:Basic syntax Coding techniques, coding specifications Various functions Various PHP modules Learn a CMS or two-time development Learn about Pdo,ado, data-driven layers, and learn MySQL on the go Error mechanism Object oriented Use a framework to help develop Magic method Design Patterns Reflection Write all kinds of tools, drivers. Write a small fra

"Komatsu teaches you to tour the development" "Unity practical skills" when unity mesh update adds memory

Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =

"Komatsu teaches you to tour the development" "Unity practical skills" purpose of unity all special folders (go from the Momo of rain pine)

resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th

"Komatsu teaches you to develop" unity practical skills "Unity performance problem Finding method

Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has

Unity Practical skills Unity replaces the shader of characters in the game, such as adding a streamer

Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc

A small game made with Unity, written in the following example. I personally think the article is well written. Haha, unity is well written.

A small game made with Unity, written in the following example. I personally think the article is well written. Haha, unity is well written.A specific idea, steps, and process of writing a game in Unity3D with no less than 2500 words I am a teacher of 10 software and I will arrange this assignment .. Here is a copy. Go to the 9-layer 302 of the Main Building of Tangshan Normal University to remember to bri

Interpretation of the shader Series 4 Written by CG in unity -- the shader with rounded corners in Unity

of the rounded corner, which is 0.20.roundradius ("radius ", float) = 0.1} subshader {pass {cgprogram # pragma fragment frag # include "unitycg. cginc "// obtain the three attributes and pass the values to the CG code snippet sampler2d _ maintex; float _ roundradius; float4 _ maincolor; // The input struct of the fragment shader (omitted) struct fraginput {float2 texcoord: texcoord0 ;}; // fragment iterator Function float4 frag (fraginput input): Color {float4 c = tex2d (_ maintex, input. texco

[Unity 3D] study notes 26: Unity game script (6)

In the 3D game world, any game object is created with a transform component, which cannot be deleted or deleted. In unity, the transform panel has three attributes: Position) Rotation) Scale) These three values are used to adjust the location, status, and other parameters of the game object on the game interface. Position) The 3D coordinates of any game object are stored in the vector3 container, which records the coordinates of the object on

Unity calls several methods in other classes, while unity calls other classes.

Unity calls several methods in other classes, while unity calls other classes. Class A Class B 1: Get objects mounted to Class B and use getcompont (). Method 2: Set Class B to singleton Mode Public class B: MonoBehaviour {Public static B _ instance :} Class A can access methods in Class B A. _ instace. Method Name 3. Set the method to be accessed in Class B to static. Public class B: Mon

Unity reflection assignment common variable details, unity assignment variable details

Unity reflection assignment common variable details, unity assignment variable details 1. Create a base class Demo, create different variable types in the subclass, and assign two common variables to the same object. The effect is as follows:,First, write the common attributes of the base class and obtain the attribute values through reflection. using System;using UnityEngine;using System.Reflection;public

Unity camera focus function, unity camera focus

Unity camera focus function, unity camera focus Abstract: This article is original, reprint please indicate the source of http://www.cnblogs.com/AdvancePikachu/p/6742796.html Requirements: When editing a game's task editing scenario, the camera needs to switch back and forth between multiple objects to be edited. If you only use the camera's mobile rotation, for objects with relatively close locations, a fo

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