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IT tutorial sharing ~! PHPLinuxhtmlJS mobile game development MySQL and other tutorials
Don't talk nonsense, go to resources:New Linux Video Tutorial: http://pan.baidu.com/s/1c01r15YHtml5 Video Tutorial: http://yun.baidu.com/s/1jGIJLumJava, Android video
IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone
Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and
Article Index.
First:
Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for c
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game
HTML5+CSS3 Video Tutorial _ from Getting started to mastering HTML Video Tutorial HTML Development Framework HTML CombatCross-platform development technology-HTML5+CSS3 from beginner to
4)27th Talk about the mini-run Combat (Code demo and explaining 5)28th talk about the mini-run Combat (Code demo and explaining 6)The 29th talk about the mini-run combat (Big Data)The 30th talk of the mini-run combat (Big Data-cont.)The 31st talk about the game of mini-run three major elements32nd talk about the mini-run Combat (Code demo and explaining 7)The 33rd talk of the mini-run Combat (Code demo and explaining end)34th talk about the mini-run
simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon?
Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results.
For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
ensure the smoothness of the set, no also can.
If the tracker function is not triggered, then the program does not run, so we use setinterval to trigger the tracker function every 10 milliseconds, so the program runs normally.
This time the introduction is here, very simple is not it? Next time we're going to add a little bit of functionality to the current enemy, or limit it.
This time the source code please download here.
http://www.bkjia.com/PHPjc/531979.
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section intr
that there is no end. But every time you pass a level, it will cause more trouble to the player after you because he or she will get another ball! Isn't it funny? This is the life in the maze.
This game is perfect for those who are in the same place, and everyone has a mobile phone team. This is very common today. There is also a video explaining the requirements of the game system.
The most important
I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here.
This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php.
After
C # Game development high-speed Novice tutorial Unity5.5 tutorialProbation Document: Http://pan.baidu.com/s/1slwBHoDC # is a high-level programming language published by Microsoft. The language, like the C language, has become a must-learn language for university computer-related majors. A lot of students who have studied this language have thought that C # can o
Http://www.cnblogs.com/crazylights/archive/2011/09/26/2190723.html
I am going to start writing a Win8 game development tutorial. Now let's sort out the ideas here.
There are a lot of problems that need to be explained in the beginning. First, try to write them down one by one.
1. What is the basis for reading
Many aspects of game development are not related to playing games. Display descriptions, pause games, transitions between levels, and scrolling game scores are some of the features that game developers must implement outside the game itself.
When the idea of the
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
strict sense of the game.Combined with the current technical background, the advent of HTML5 and amazing speed is promoted, the support of the World browser manufacturers, so that HTML5 web-side game is also more and more rich, we can through Canvas,javascript and Creatjs a few lines of code can be on the screen to draw a variety of images, and add pictures, text, video, sound effects, coupled with the developmen
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