I. Preface
I haven't written an article for a long time... I do not know whether you can remember the previous commitments-writing several articles about HTML5 game development. Today is the end of time, but I have to hurry up. For various reasons, I have to put myself into a hard job tomorrow.
Now let's talk about HTML5
Http://www.script-tutorials.com/html5-game-development-lesson-6/
This is our latest HTML5 game development series. We will continue to use canvas for HTML5
HTML5 game development practices-notes
1. WebSocket is part of the HTML5 standard. Web pages can be used to persistently connect to the socket server. This interface provides an event-driven connection between the browser and the server, which means that the client no longer needs to send a new data request to the serv
the beginning, a set of outlines to prepare, the game itself is the interface game, the use of a simple interface to switch to achieve the effect of the game, it only requires less than 4 interface can be completed, the rest is the game logic.Above, we can use this structure to summarize the steps that the
server and the client can only be of type string. You cannot send an object directly.Therefore, it is possible to convert the data into a JSON-formatted string before transferring it.31. You can use CSS styles such as the following to move these image label resource locations out of the HTML display to achieve the purpose of hiding them.We do not use Display:none to do this thing. Because the browser cannot get the length and height of the element that is not displayed. And in the physical worl
Editor's note:This article was prepared by a game developer.
As an HTML5 game designer, I am very optimistic about the future of games. I like to create games and use new technologies.Make good use of the mobile platform
Make sure that all the games you develop are played on your smartphone. If you design an iOS game,
Generally in the HTML5 game development, the basis of the tag are used in the title, paragraph and branches, below to explain the following several of the most commonly used tags. Of course, the best way to learn HTML5 is to follow the example, and today our HTML5
drawgame (now); 4 requestanimationframe (animate); 5 }6 ... 7 requestanimationframe (animate);Make time-based motionThe game frame rate is not stable, perhaps at this time can be 60 frames per second, the next moment may be 10 frames/second. The rate of the game frame changes, we can not let the game frame rate image to the
Generally in the HTML5 game development, the basis of the tag are used in the title, paragraph and branches, below to explain the following several of the most commonly used tags. Of course, the best way to learn HTML5 is to follow the example, and today our HTML5
Address: http://www.script-tutorials.com/html5-game-development-lesson-4/
This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic soun
1.WebSocket is part of the HTML5 standard that Web pages can use to permanently connect to the socket server. This interface provides an event-driven connection between the browser and the server, which means that the client does not have to send a new data request to the server every other time period. When the data needs to be updated, the server can push the data directly to update the browser. One of the benefits of this feature is that players ca
Address: http://www.script-tutorials.com/html5-game-development-lesson-8/
This is our latest HTML5 game development series. We will continue to use canvas for HTML5
displayed on the screen. However, it is difficult to use this method on a large scale.
There are also some third-party class libraries that can help you measure the Frame Rate of the game, such as the famous example. However, the number and time when the seTimeout function is executed does not have a strict correspondence with RequestAnimationFrame and can only be used as a reference. Or, to put it simply, the setTimetout function may be executed on
(for details about the game loop, see: HTML5 game framework cnGameJS development record (game loop )),Therefore, the binding of keyboard keyup and keydown often fails to achieve the expected effect.For example, if you want to keep the element moving to the left when you pre
HTML5 Canvas Core technology: Graphics, animation and game development content Introduction:"HTML5 Canvas Core technology: Graphics, animation and game development", the best-selling author David Geary (Kirill), a practical exampl
A good example is found in reading a book about the development of a HTML5 game, which allows for a more in-depth understanding of object-oriented development. This object is implemented by drawing an image from a CSS sprite into the canvas. First create a Spritesheet object
= New CG. gameloop (self. gameobj ); // Start a new game loop CG. Loop. Start ();}}}}
After each image is loaded, add 1 to the number of Loaded Images, save the image object, and calculate the percentage of Loaded Images.Finally, you need to delete the processing program of the image (because the image has been loaded and the processing program is useless, it can be released to save memory resources ).When the load percentage is 100%, all values a
Since the last chapter released to now has been a lapse of April, really sorry everybody, let everybody wait for a long time ~ say not I do not pay attention to my blog, but the matter a lot up to write a blog less. Until today is free, looked back to look at his previous writing article, fierce to find already four months have not written article, then had to call: "Bitter also ~", I fear this series of articles will drag longer, so immediately pen, also good for this series of articles leave a
Statement:
Lufylegend. the JS engine has been updated to more than 1.6. Although I have released some tutorials and provided some simple game examples, I have never made several complete works, it's too short for me to be alone. I will try to use lufylegend in the next time. the JS engine has developed several complete works to increase the persuasiveness of this engine. I hope I like HTML5 and those who li
HMTL5 is always interested in playing games, and this book is just the beginner's book of HTML5 2 games. Demo simple comments detailed, you can take to practice practiced hand, one weeks or so can be read. This book is going to disappoint you if you're looking for a cool, big-on-the-top effect. But it's good to be a ca
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