illusion games

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C + + imitation Huarong road games _c language

This article introduces the example of C + + imitation Huarong road games to achieve code, to share with you for your reference, the specific contents are as follows #include I hope this article will help you learn the C + + program.

Use short connections in large online games

Use short connections in large online gamesThe current large-scale online games are the use of TCP long connection and server communication.Using a short connection like a Web service can greatly improve the load capacity of a single server.If the online game instruction sub-server processing(http://blog.csdn.net/jq0123/archive/2010/07/28/5770611.aspx),High-real-time instructions still use a long connection, rather than a real-time request to a short

Talking about the buff system and camp system of World of Warcraft __ Games

The effect of action in games is designed to be a seemingly simple, but difficult to do abstract and highly scalable system. But World of Warcraft created the buff system to unify the design concept. This concept can be very simple to connect some systems, such as: Channel Magic, just cast a buff, and set the duration and the middle of some effects, the client to do some special effects, server handling damage. I also have a conjecture that, in Worl

Flash MX 2004 Instance making video tutorials: Space War games (5)

Tutorials | video Tutorials   Section 98th: Space War Memory Games (5)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the last episode, while providing the FLA source file download, convenient for everyone to learn and reference. Watch Tutorials: [ Full screen view ] (12.9MB)  (Flash Player 7.0 or later must be installe

Flash MX 2004 Instance making video tutorials: Space War Games (2)

Tutorials | video Tutorials   Section 96th: Space War Memory Games (2)   Course Objectives: Make a Space war memory game   Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the second episode, while providing the FLA source file download, convenient for everyone to learn and reference. Watch Tutorials: [ Full screen view ] (7.26MB)  (Flash Player 7.0 or later must be instal

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (40)

C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ② Third, new features: 1 Add the game music and sound objects: public static MediaElement gameMusic, gameAudio; 2 Add game mouse cursor: //设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super.GetImage("/Image/Cursor/0.png"); Updates the mouse cursor picture position in the mouse movement event, based on the hit test: //鼠标移

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the position of the protagonist to load on demand. To give a simple example, like a map of 20000*20000, we cut it to 400*400 pixels for a

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (30)

C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online gaming, the virtual world opened the magic g

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attributes of the wizard control, such as adding life value, mana value, vitality value, experie

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (13)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ① In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented? So in the next chapters I'll do a detailed analysis of these two questions. First of all, we have to start with the game mode. At present 2D o

Use IE10 to play games and easily open multiple accounts

Play games with IE10, without installing any plugins, add-ons, and toolbars Oh, just log in to the new session window. Open method: Hold down the ALT keyboard to open the menu bar and click File to select New session. The session window is unlimited, you can build as many as you want, but remember to cancel remembering the password for the account number. Why is it so tiring to play the game, please try it ~ When you click New Session, the browser

Write mine-clearing games with VC + +

Visual C + + are as follows: 1. Application APPW Izard creates an SDI based application Cbombapp, removes print and status bar support, modifies menus and corresponding accelerator keys in the Resource editor to match Windows Minesweeper games. Specifically, start (Id-game-begin), Primary (Id-game-junior), Intermediate (Id-game-middle), Advanced (Id-game-senior), Custom (Id-game-custom), Color ( Id-game-color), Heroes List (Id-game-sort), exit (Id-

CPU overclocking causes 3D games to crash frequently

Q: My computer uses the P4 Celeron 1. 7GHz CPU, the GeForce 2 MX400 graphics card (display core and video memory have carried out a small amount of overclocking), running Office and other software normal, why run "back to the German headquarters" and other games when the frequent crash?Ttboy: Part of the video card in order to save costs, heat dissipation is poor, that is, not in the display of core and memory to install the cooling device. Run a larg

Seven good jquery games

After years of development, the jquery-based Open-Source Plug-in libraries are becoming more and more useful. For our website developers, jquery has indeed helped us a lot, so we can truly appreciate the spirit and purpose of "write less, do more". Thanks to jquery first. Today, we are talking about jquery games. We mainly want to share seven classic jquery-based games, one of which is the jquery game engin

886wan: Open a new era of online games

2004 a hot "entertainment to death" proclaimed this is an era of entertainment. Entertainment is full of all aspects of our lives, film TV, needless to say, the emergence of the online game is to occupy the majority of our leisure time of Jiangshan. And the online game is a mixed bag, some beautiful picture, the operation is extremely unfriendly to the new, some bent to the money, so that non-Krypton players struggling, and some follow the fashion rub hot, the subsequent user experience is very

Two free EA web games are available in the Ubuntu Software Center

The famous game company ElectronicArts (EA) attended the Ubuntu developer summit on tu12.04 in 5.7 this year. At that time, some people speculated that this was a prelude to EA's entry into Linux. Within one day after the summit, two EA games will be deployed in the Ubuntu Software Center! The two games are Command amp; ConquerTiberiumAlliances and LordofUl respectively. The famous game company Electronic

[Reprinted] synchronization of online games

based on motifytime1, 2, 3, 4, 5. Players with high network latency will feel extremely bad about this solution. Many games that do not require timely communication use this method.If player 1 draws when a message is sent, it can also be synchronized in the motifytime mode. When the server receives the message of player 1, it calculates the start time of player 1 on the server through motifytime1, after the broadcast, players 2, 3, 4, 5 determine whe

Exquisite online games accelerator how to use

Exquisite online games accelerator by the Zhengzhou Long Ling Technology Co., Ltd. Research and development. In the domestic first-line cities, Beijing, Shanghai, Guangdong, Zhejiang and other regions to deploy accelerated nodes, the purchase of exclusive international fiber optic broadband to solve international export network congestion, leasing overseas core nodes, access to game servers. Solve the domestic players play overseas

Development of black and white games in C language in windows SDK

Recently, I was designing a Data Structure course and chose the most difficult development of black and white games, because I had decided to use pure C for development. So before that, my friends said that using MFC for development would definitely not do it. There are a lot of black and white game source code on the Internet, but most of the C language source code is not called graphic library development, or C ++ is used for MFC development, there

Passion for Asian Games integration by communication (1)

On July 15, November 12, the 16th Guangzhou Asian Games will kick off. Athletes, technical officials, and news and media personnel from all over the world will also stay in the Asian Games city. In addition to the grand opening ceremony and fierce competitions, Guangzhou Asian Games city has become a highlight of attention. As the Asian

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