formats), and you can play videos on the internet.
V. Invoke and customize instance instances of sound effectsthe demand is roughly divided into three kinds:1. Vibration2. System sound effects (no need to provide audio files)3. Custom sound effects (audio files required)
IOS sound effects, ios sound effectsIOS sound effects
Sound effects can also be short audios. Generally, the playback time in the program is 1 ~ 2 seconds.
Embellish the app to improve
What is sound quality?
The sound quality is the short name of the music quantity, may say so, you may still be very vague, the music also has the quality cent? Of course, the music we listen to, it's not with any special effects, it makes you sound very comfortable, which means that his
Let's say play long sound a, and then repeat during a playback: Play short audio b,stop B,play b,... If a is long enough, it will be interrupted by B. The interruption of long sound is the most unacceptable.A is interrupted, the reason is that simpleaudioengine to the sound source of mismanagement, play B, stop B, then play B This process is not repeated use of t
The demand is roughly divided into three kinds:
1. Vibration
2. System sound effects (no need to provide audio files)
3. Custom sound effects (audio files required)
Encapsulation of my tool class:
////WQPLAYSOUND.H//Wqsound////Created by Read Alizarin on 12-7-20. Copyright (c) 2012 __mycompanyname__.
All right
In the previous article, wrote the Cocos2d-x 2.1.6 version of the sound and sound effects of playback, the result is written as follows code:float M_musicvol = 0.5f; (0.0f~1.0f) Volume sizefloat M_wavvol = 0.5f; (0.0f~1.0f) Sound sizeCocosdenshion::simpleaudioengine::sharedengine ()->setbackgroundmusicvolume (M_MusicVo
[Objective]: to create a simple desktop game
I. Game concepts
The idea of a game is a simple flash game. After my work is done, I found that the Android platform also has a similar game called music. The interface is similar to mine clearance. It is a grid array. The selected grid will make a sound with the beat, and some special effects will be displayed when the soun
Project Summary: audio playback problems, project summary sound effects
Project Summary-audio playback Problems
DionysosLai (906391500@qq.com)
Cocos2dx uses a relatively simple and rough voice system. From the name of The Voice System SimpleAudioEngine, it can be seen that the system itself is not very complex, so when using a sound system, there will be some obs
equipment and scientific design, but also years of experience and talent reserves. In order to ensure sound quality stability and excellence, xia Xin electro-acoustic R D team conducts subjective and objective dual evaluation and debugging-in a professional audio-free test room, use a professional audio testing system to test and debug dozens of metrics, including frequency response, reverb, and distortion. After a professional organization tested x
This article introduces the method and technique of adding a PPT built-in sound selection to a friend who wants to use the sound effects to highlight PowerPoint presentation documents.
At the end of the year, PPT will be a worthy protagonist in all kinds of year-end reports. Unfortunately, the PPT built-in sound only
method.
Int resId, // resource ID
Int priority // priority. Set this parameter to 1.
)
3. Playback sound effects:
[Java]
Int play (
Int soundID, // the ID of the music to be played
Float leftVolume, // left audio volume
Float rightVolume, // right audio volume
Int priority, // priority, 0 is the lowest
Int loop, // number of cycles. 0 indicates no loop, and-1 indicates permanent loop.
Float rate // playbac
The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short, it takes up less memory, and the sound perfo
Game music and sound effects
Using SimpleAudioEngine in cocos2d can easily play background music and sound effects.
By default, the background music is played cyclically, and the sound effect is played once by default. In general, the so
Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code.
The header file for the sound pre-processing class
#if
Reprinted! Please indicate the source when reprint: http://write.blog.csdn.net/postedit/8140083
First of all, I am sorry to everyone here. I have prepared the action editor for this lecture, but there is really no good action editor on the Internet. spritex can barely join in, however, I only have the Java parsing version. If I have time, I will parse it and share it with you ~
A game with no sound will make the game less attractive. For some classic
Cocos2d cocos2d-x game developers iOS 8Userdefault can store data, but it cannot be used in a flood. In general, it will not be used to store a large amount of data, and it is not as flexible as SQL statements. In addition to saving game settings, userdefault can also maintain the status of Game Genie and other objects for a long time.
An example is provided to illustrate how to use userdefault in game projects ., In the setting scenario, you can set whether to play background music and
Cocos2d-x 3.0 background music and sound beginner mciplayer class
* *********************************** Please specify the source: bytes ********************************************
Statement:
This article is compiled with vs2012, cocos2d-x version 3.0.
I am also a newbie. If you have any mistakes, please point out and make progress together.
Hmm ~ This time I learned how to use background music and sound
Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios
We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the sound
First, Brief introductionIn simple terms, audio can be divided into 2 types(1) Sound effectsAlso known as "short audio", usually plays in the program for 1-2 secondsEnhance the overall user experience with embellishment in the app(2) MusicFor example, the "background music" in the game, the general playing time is longerFrame: Play audio needs to use avfoundation.framework frameSecond, the sound
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