PreviousArticleThis article describes how to add and play sound effects.
Sound Effect instance
Call the play method of the soundeffect object to provide a simple method for playing the sound. In many cases, it will be sufficient. For gunshots, explosions, successful player sounds, and other
(SeekBar seekBar) {// method stub automatically generated by TODO }}Main. xml:
Play audio using SoundPool: In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such: high resource usage, long latency, and simultaneous playback of multiple audios are not supported. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for
Play game music and sound effects
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Play game music and sound effects
In the Win32 environment, there are too many ways to play music sound
Today, let's learn aboutMusicAndSound EffectsWhy do you like watching silent movies? (Narrator: I like playing with my voice closed). Let's leave it alone. She's a madman.
Old Rules: Prepare resources:
A piece of
Well, by the way, let's take a look at the differences between music and sound effects:
Music is generally a song, used as the background sound, the
Dense, short sounds are often required for applications because MediaPlayer has the following drawbacks:1. Resource consumption is high, the delay time is longer.2. Multiple sound effects are not supported at the same time.Soundpool uses the concept of a sound pool to manage multiple short sounds, such as the ability to start with 20
1. Instant sound in the game:In the game, the instant sound effects are short, repeatable, and can be played simultaneously, depending on the situation. Because the MediaPlayer available in Android consumes a lot of system resources and is buffered during playback, there is a greater delay, so using MediaPlayer does not enable instant audio playback. The Soundpoo
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In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effect for our game. Cocos2d-x supports multiple music formats MP3, WAV and other music format
cause Analysis: Due to misoperation or other software settings
Realtek
high-definition audio changes in sound management.
Workaround: Re-select
Realtek
high-Definition audio manager in the sound effects can be, the specific methods are as follows:
1. Click "Control Panel" and select "
Realtek
High Definition Audio manager ".
Keyword: vb.net DirectSound 9 sound effects echo echo Author: Dong Gangjun
Reprint please indicate from: http://blog.csdn.net/a11s
In fact, this is the legendary mix, Microsoft has added a variety of effects into the mix program
Strictly speaking, this is a special effect that counts as sound.
Microsoft's example of
Whether it's Microsoft Windows or Apple's Mac OS, the system sound effects have left us with a deep impression. Some classic sound effects have long lived in our minds, some fans on the Internet will surely surprise you with the music produced by restructuring the sound
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.You can add audio effects to a group, such as adding reverb to the filter frequency rangeAn audio Mixer group can add a lot of audio Effect, and their order is very important, representing the order in which the effect is applied to the original audio, the same set of sounds arranged in a different order, and perhaps the final effect i
Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows:
#ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini
added by default on the main camera, Component→audio→audio source 5, add sound effects, add to specific things.This is added to the ground, triggering the sound each time the sphere launches. Using Scripting to control Public classInit:monobehaviour {PrivateGameobject Goplane; //Use this for initialization voidStart () {Goplane= Gameobject.find ("Plane"); f
Comments: This article describes how to add audio effects to your html5 webpage. For more information, see
Adding proper sound effects for interactions often improves user experience. In windows that we are familiar with, clearing the broken paper in the recycle bin is a good example.The following is a small component that uses HTML5 and Jquery to add
Android uses SoundPool to play sound effects, and androidsoundpool
In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for example, in game development with relatively
Chapter 2 music and sound effects
The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program.
In general, the game sounds are divided into two parts: music and sound.
to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background music and sound
Games that lack background music and sound effects are incomplete.
First, two variables are defined, one for playing background music and the other for playing sound effects.
Private music mmusic; private sound msound;
The playing
Disadvantages of MediaPlayer:
High resource occupation and long latency
Multiple sound effects cannot be played simultaneously.
SoundPoolIt is mainly used to play a few short audio clips, with low CPU resource usage and low response latency. It also supports setting parameters such as sound quality, volume, and playback ratio by color, do not use SoundPool to pla
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