ios first person shooter

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About Unity FPS First person shooter game production (Special topic 10)

Current Unity Latest Version 5.6.3f1, I'm using 5.5.1f1FPS first-person shooter game exampleScene Setup1. Create a Unity Project project and file directory to save the scene2. Charactor.unitypackage (74th) to import the character model and bullet fragment resource bundle3. Create a plane plane,x and z elongate 10 times times, Assets\prefabs\person the protagonist

First Person shooter Game summary overview

This game small item for first person shooter gameis divided into several steps:One: The production of the protagonist1. Control the implementation of the main character movementPoints:Understanding of Character Controller componentsUnderstanding of Rigidbody ComponentsColider and Rigidbody's understandingUsing code to control the movement of the protagonist--The realization of keyboard interaction     /

The design principle of iOS double rocker shooter game

Today I would like to introduce you to an article on the development of iOS games. The original author, director of the User Experience Studio vertical slice, Regham Mccarrist Graham McAllister, takes a few of the two-pole shooter games as an example, detailing the things developers should be aware of when creating such games for iOS touch-screen mobile devices.

iOS shooting games simple code shooter

iOS shooting games simple code shooterAfter that will continue to update, learning students please pay attention to study togetherMain.c#import Gun.m#import "Gun.h" @implementation gun-(void) shoot{ _bulletcount--; NSLog (@ "Number of remaining bullets%d", _bulletcount);} @endGun,h#import Soldier.m#import "Soldier.h" @implementation soldier//shooting-(void) Firebygun: (gun *) Gun; { [gun shoot];//[nil shoot];nil = 0 OC sends a message to nil

IOS essay tips weak self print current class row number, multi-person development automatically adapt PCH address, get device UID information

$ (srcroot)/prefixheader.pch Auto-fit PCH Address__weak __block typeof (self) weakself = self;__weak typeof (self) weakself = self;#define DN_DEBUG_LOG (FMT, ...){NSLog (@ "%s [line%d]" FMT), __pretty_function__, __line__, # #__VA_ARGS__);}Nsdictionary *ifs = [self fetchssidinfo];NSString *ssid = [[IFS objectforkey:@ "SSID"] lowercasestring];NSString *ssid =ifs[@ "SSID"];NSLog (@ "ifs--%@, WiFi device name--%@", Ifs,ssid);-(ID) fetchssidinfo {Nsarray *ifs = (__bridge_transfer ID) cncopysupported

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