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Lan Yi iOS to write small games to achieve new features

(_snowflake.center.y>666) {_snowflake.center=cgpointmake (_snowflake.center.x, 66);}}-(void) crash{if (Cgrectintersectsrect (_iv4.frame, _iv3.frame) | | Cgrectintersectsrect (_iv4.frame,_iv2.frame) | | Cgrectintersectsrect (_iv4.frame, _iv.frame) | | Cgrectintersectsrect (_iv4.frame, _iv5.frame)) {_iv4.center=cgpointmake (120, 650);To achieve a collision once the remaining blood volume is reduced by one_blood--;Here's the text must be put here to write. Shows the remaining amount of blood left.

(no.00003) iOS games simple robot projection game forming (15)

To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouchEvent *)event{ self.isSelectedYES; LevelRestrict *lr = [LevelRestrict sharedInstanc

(no.00003) iOS games simple robot projection game shaping (i)

This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile robot arm aims at the basket frame, then launches the bullet. If the bullet falls into the basket, the score is scored. The game ends when the bullet runs out or the time runs out.The main gameplay changes in the game are as follows:1.

Lan Yi iOS Practice Games 2

Learned yesterday, the method of collision judgment, and learn the new usage of nstimer, today I practice doing a game of bricks, the game realized from the left and right on the three walls, there are 15 bricks, a small ball, a baffle, through the small ball hit the wall and the baffle to achieve the ball. But do not realize after the disappearance of the bricks, can only do a good job of the last created bricks have disappeared after the effect of the crash, this afternoon to review some of

(no.00003) iOS games simple robot projection game forming (21)

the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la

Import cocos2d games to iOS

Import cocos2d games to iOS 1. Introduce cocos2dx to your project in xcode. You need to import the cocos2d_libs static library. First, you need to download the cocos2d engine from the official website. 2. Copy the cocos2d engine to the project directory and add Files .. to the project. 3. Add dependent Libraries 4. Configure the project 1. Configure in Build SettingsSet Valid ubuntures 2. Set Build Opti

(No. 00004) Implementing brick-hitting games for iOS (8): collision between small balls and bricks in the game

(No. 00004) Implementing brick-hitting games for iOS (8): collision between small balls and bricks in the game Now return to GameScene. m, all our collision processing is placed in this class. first, we need to figure out what will conflict with what. for the moment, we will first achieve the collision between the ball and the brick, as well as the collision between the ball and the rebound rod.Collisi

(No. 00004) Implementing brick-hitting games for iOS (14th): 3. Implementing ball props

(No. 00004) Implementing brick-hitting games for iOS (14th): 3. Implementing ball props We have already introduced how to change the items of the bounce stick. Below we can make some articles on the ball to realize more items. We call it a three-ball prop: When a bounce stick hits this item, the ball turns into three. Next, keep these balls as close as possible, in this way, you can get more scores than

(NO.00003) iOS games simple robot projection game forming notes (11)

(NO.00003) iOS games simple robot projection game forming notes (11) The robot has already fired bullets. Let's see how to set obstacles for players. We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them. Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The type is Node. Drag a CCNodeColor node from the

(NO.00003) iOS games simple robot projection game forming notes (2)

(NO.00003) iOS games simple robot projection game forming notes (2) Open Ai and draw the robot body, arm, and basket as needed: Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can show a pseudo 3D graphic effect in the actual game. Although this cat's game element is full of 2D effects ;) SpriteBuilder creates a

(No. 00003) simple robot projection for iOS games (V)

(No. 00003) simple robot projection for iOS games (V) In the previous article, we created a physical robot object. Next we will look at the corresponding logic code. Go to Xcode and create a new Robot and Arm class, which inherit from CCNode and CCSprite classes respectively. Leave all the code blank and implement it later. Let's take a look at how the robot interacts with players. when the player touches a

Jet Robot (Jet Robot) Apple Edition Download | iOS Downloads | iphone version Download | Game Download | Mobile Games Free Download | Free Download for Android | Android version free download-Flying shooting flight

Jet Robot (Jet Robot) game released Jet robot is a casual flying game, game screen or more interesting, the robot is very cute, click to fly, let the small robot fly higher the better. Game Introduction Jet bot: In this game, you have to use his jet pack to help as high as possible. But flying is not as simple as it looks. Avoid obstacles on the way, as well as avoiding deadly traps, collecting as much fuel as possible and exceeding everything. Post your score to the online High score table and

(No. 00005) iOS pop-up games (6): Game data initialization (3)

(No. 00005) iOS pop-up games (6): Game data initialization (3) Now let's take a look at the randomCreateMap Method for initializing the map: // Create a level map randomly based on the current level data on the blank map // The total number of blocks on the map is 30x10 = 300, and the Wall that cannot be moved is discarded (48) 252 spaces left. // subtract the space occupied by the player and the enemy.

(NO.00003) iOS games simple robot projection game forming notes (14th)

(NO.00003) iOS games simple robot projection game forming notes (14th) First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example. Open LevelRestrict. h and add two new attributes to the interface: @property (nonatomic,strong) Rob

(NO.00003) iOS games simple robot projection game forming notes (15th)

(NO.00003) iOS games simple robot projection game forming notes (15th) Open the Robot. h file in Xcode and add the following two methods: -(Void) moveArm :( MoveDirection) direction;-(void) armShoot; Implement these two methods in Robot. m: -(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direction {[_ arm moveArm: direction];} The touchBegan method must be added because you need t

(No. 00003) iOS games simple robot projection game forming notes (21)

(No. 00003) iOS games simple robot projection game forming notes (21) Return to Xcode and add the collision protocol to the MainScene. h Interface: @interface MainScene : CCNode //...@end Then enable the collision proxy in the MainScene. m initialization method: _physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);

(NO.00003) iOS games simple robot projection game forming notes (6)

(NO.00003) iOS games simple robot projection game forming notes (6) Why do I need to put the code for arm movement in a single method? In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree

(no.00003) iOS games simple robot projection game forming (vi)

from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju

(no.00003) iOS games simple robot projection game shaping (ii)

Turn on AI to draw the robot body, arms and baskets as required:Because it is an experimental game, it is not necessary to spend too much time on it, draw meaning. Although it is a 2D game, but the actual game can show the pseudo 3D graphics effect, although the game elements of this cat painting is full of 2D effect;)Also note that the proportions of each game element need to be moderate, because the robot body and arm need to be combined in the game, and the arms need to be rotated separately,

iOS combat-Eliminate games dots

Using native iOS Uikit to achieve a simple elimination class game, not fully completed, do not want to continue to do, so write a blog to share the following:First on the source: http://git.oschina.net/jonear/LianLianDots-----------------------------------------is a messy split line-----------------------------------------------------The main is to share the structure of the game design bar, the overall is very simple:Manager:Lldgamemanger: Used to ma

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