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implementation of simple push notification (push Notification) on iOS
According to this very good tutorial (http://www.raywenderlich.com/3443/apple-push-notification-services-tutorial-
1. iOS client Programming
The push notification technology can run on Mac OS X and iOS systems. This chapter mainly introduces the programming of IOS clients. The push notification prog
following sample code simply submits this requirement to parse for processing. parse creates a modal alarm to display the push content.
-(void)application:(UIApplication*)application
didReceiveRemoteNotification:(NSDictionary*)userInfo{
[PFPushhandlePush:userInfo];
}
Now, you can start running on your iOS device. If everything goes well, you can see a modal alarm request license from the user
iOS device and if everything goes well, you can see a modal alert request permission from the user to the push notification.Send push NotificationsSend from parse websiteParse allows you to send push notifications from the parse website, both API and SDK. To find the Parse
IOS push: local notification UILocalNotification
Notification is a very common information transfer mechanism in smartphone application programming. It can save resources and check information status without consuming resources ), apps in iOS are divided into two different
buttons inside, is immutable, so designers and developers don't have to be creative here. Android because of its openness, we can use their own design of the control, and iOS do this may be to maintain UI style consistency.5.3. Mark (Badge)A tag notification is a red oval marker that appears in the upper-right corner of the program icon, showing the number of notifications that need to be processed by the
Turn from: http://luoyl.info/blog/2012/02/apple_push_notification_guide/
I. About PUSH notifications
Push notifications, also called remote notifications, are features that were introduced after iOS 3.0. is a way to tell a user that a new message is being sent from an external server to the application when the program is not started or is not running in the fo
Steps to integrate Push Notification with Unity3d on IOSTime 2013-08-09 00:09:38 Dzone-java original http://blogs.shephertz.com/2013/08/08/ steps-to-integrate-push-notification-with-unity3d-on-ios/
Implementing Push Notifications
IOS network push notification
Push notifications are initiated by application service providers and sent to the application client through Apple's APNs (Apple Push Notification Server.
The process of pushing notifications can be d
ObjectiveThe Uilocalnotification (UIKit framework) is deprecated in IOS 10, with a new usernotifications framework to push notifications, and the push notification has its own label UN (this treatment is really others), as well as a series of enhancements to the push feature
1:ios local notifications and remote notificationshttp://wangjun.easymorse.com/?p=14822: Apple remote Notification Service Request activation example (foreign Guy wrote.)Http://mobiforge.com/developing/story/programming-apple-push-notification-services3: Book reference: IPhone Development Cheats 16th Chapter
are handled through this step.
(3) The app is in the off state when it receives a push
The same screen on the notice reminder, click on the message into the app, start "Didfinishlaunchingwithoptions" The launchoptions corresponding to the Uiapplicationlaunchoptionsremotenotificationkey part of the method is no longer empty and contains the push content, which is for processing.
3. Other
(1) Remote me
provision file for the Apple id:generate and drag it to Xcode
Xcode Side
In APPDELEGATE.M, implement the methods below:
---------------------------------------------#pragma mark-app delegate//-------------------------------------- --------(BOOL) Application: (UIApplication *) application didfinishlaunchingwithoptions: (Nsdictionary *) launchoptions {//Override point for customization after application launch. ---------------------------------------------
Brief introductionThe Apple push notification mechanism is simple: Apple's APNs server is an intermediary and pushes messages to the corresponding device.A picture from an Apple document:Of course, it looks simple, but there are some practical problems.For example, how to distinguish provicer? How to differentiate the device?In simple terms, this is the case:
Each app has its own certificate (certi
IOS push to receive no notification
First, the general steps
1, verify that your application has been correctly configured on the Apple Developer website APNs, and download the installation of the APNS certificate;
2, please use the equipment to test push. The simulator is not able to get the device token, so it can
When the server is delivering notifications to the client, the client has several things:1. The application is turned off and the notification is displayed, either by tapping the app icon or by clicking the notification, the system launches the app and invokes its proxy method (application:didfinishlaunchingwithoptions:), Deliver notifications via Launchoptions. if (launchoptions) {nsdictionary* Pushnotific
WWW ("http://" +address+ "/?token=" +hextoken); tokensent = True;}}}If you use Unity3d, you can add the Didregisterforremotenotificationswithdevicetoken function to theNSString *tokenstr = [[Devicetoken description] Stringbytrimmingcharactersinset:[nscharacterset charactersetwithcharactersinstring:@ "After the token succeeds, change the didRegisterForRemoteNotificationsWithDeviceToken function, add a message back to Unity3d, and send the result to the server. I think we can use a single example
Write Unity3d push notification on iOS, unity3dios
Author: Songyang
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Link: http://blog.csdn.net/fansongy/article/details/43954515
Configure Certificate
First generate a bunch of certificate http://www.cnblogs.com/gpwzw/archive/2012
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