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IPhone Development (2)-Composition of iPhone applications/Projects

Bloggers:Yi Feiyang Original article:Http://www.yifeiyang.net/iphone-developer-advanced-2-iphone-applications-projects-constitute-a/ Reprinted text. IPhone Development (2) --- iPhone applicationsProgram/Project Compositio

IPhone 4 flash and jailbreak on MAC (2) Remote Mac login to iPhone and password Modification

The above focuses on the flash and the next step is jailbreak (this article is applicable to the situations where the above mentioned prerequisites are met, and other future versions may not be applicable, so the participants may consider it) I. Preparation 1. Connect the iPhone to the Mac and then shut down 2. Press and hold the open key for 3 seconds, jump out of the white apple, and release it. I

IPhone audio 101 (Part 2): conversion and recording

ArticleDirectory Afplay, afconvert, afinfo Recording audio files on Mac Next IPhone audio 101 (Part 2): conversion and recording Translator: Xia laiyou Disclaimer (read only !) : The original translations of all tutorials provided by this blog are from the Internet and are only for learning and communication purposes. Do not conduct commercial communications. At the same time, do no

Building-iphone-apps-with-hudson-part-2

I 've already posted before on how to set up Hudson to compile and build iPhone applications, but I just had a "omg I I do most of my mobile development literally while I'm mobile; on the train during my morning commute, from coffee shops on the weekend, or in front of the TV in the evenings when I'm winding down for the night. because of this, I don't have any consistent time when I'm making checkins, nor do I have the time to create builds for my

itunes Restore iphone system unknown error 2/1602/13 problem Solving method

selected as Automatic, and then in the service state point to start. At this point the general will be able to solve the problem, if not yet, please continue to look down: Continue to try to correct this error by following these steps: 1. Ensure that the correct USB isolation troubleshooting steps are performed and tested with a known-good cable. Connect your iPhone, IPad, or ipod touch to other USB ports on your M

Cocos2d-iPhone V3 (2) scenario Conversion

Cocos2d-iPhone V3 (2) scenario ConversionCocos2d-iPhone V3 (2) scenario Conversion 1. PreparationsCan I create a scenario?#import cocos2d.h#import cocos2d-ui.h@interface MainScene : CCScene+ (MainScene *)scene;- (id)init;@endThe basic methods must be implemented,scene,init,onEnter,onExitAndtouchBegan. If not, first

IPhone quartz 2d series-graphic context (2) graphics contexts

The following several times on the quartz 2D blog are reproduced from: http://www.cocoachina.com/bbs/u.php? Action = topics uid = 38018 For the code implementation of this chapter's blog, you can refer to this blog: IOS uses cgcontextref to draw various images (text, circle, straight line, arc, rectangle, slice, elliptic, triangle, rounded rectangle, besell curve, and image) Apple official website English Introduction: https://developer.apple.com/library/mac/documentation/GraphicsImaging/Concep

IPhone development Note 2

month's summary, the iPhone classes are actually quite complete, basically using the delegate method. 3. Animation Currently, I have summarized three types. 1. directly use + (Void) beginanimations :( nsstring *) animationid context :( void *) context; // additional context info passed to will start/did stop selectors. Begin/commit can be nested+ (Void) commitanimations; Example: Official code: [Uiview beginanimations: @ "animationid" context: Nil];

Learn iPhone uikit 2

Learn iPhone uikit 2 1Display of toolbar ,: CodeIs: 2, Move the slider displayed in the navigation bar, you can change the color of the screen accordingly. The Code is as follows: 3And navigation bar --Prompt,Title,Leftbarbuttonitem,Rightbarbuttonitem:

Iphone (object-c) Memory Management (2) Memory Management Policy

Now I am engaged in iphone development. I have never been very familiar with the object-c memory management mechanism. I can see that apple's official documents are well written and I have not found any translation articles. So I translated it by the way when I was learning it. My English is not very good, and the ability to organize words is even better. I hope you can point out the poor reading, I shall correct the translation in the future. For the

Stanford Open Class: ipad and iphone App development (iOS5) Learning Note 2

storyboard is not clearNeither model nor view has a controller reference, and view communicates with the controller only through the action (that is, the callback method)Several knowledge points of objective-c contactNSObject, Java-like object, the base class for all classesNSString, the String class, is an important basic class | @ "" Constant stringNsmutablearray, array data structureNSLogUibutton,uilable and other interface controls@property @synthesizeGetter SetterLazy Instanciation in Get

Handling of common tasks of iPhone man-machine interface (2)

, the most important thing is that the iPod does not provide a "Rotate" button; instead, the user knows to rotate the device because the video is displayed horizontally. Allows users to rotate devices to view images correctlyApplicationsThe user interface must be in a specific direction. Avoid creating new controls or defining new operations and tell users to rotate devices. With one-step operations, you can change the direction to achieve smoother and faster rotation. However, if your screen la

IPhone game development tutorial game engine (2)

IPhone gamesDevelopment tutorialGame Engine2) It is the content to be introduced in this article. Continue to understand the content in the previous chapter. If you want to learn more, please follow the end. This section describesGamesSome elements used in the development process are described first. Image Engine ImageEngineResponsible for visual output, including graphical user interface GUI for user interaction) objects, 2D genie animations or 3D mo

IPhone enterprise application instance Analysis 2: Program processing process

IPhone enterprise application instance Analysis 2: Program processing process The general diagram of the program processing process is 5-4.(1) A pop-up screen is displayed when the user starts the program.(2) The main menu of the system is displayed, including "My documents", "department documents", "Document Search", and "statistical graph query ".(3) After sele

Iphone Development Study Note 2

iphone. Even if Garbage collector is supported in the future, Apple still recommends using mobile phones to manage memory for a more effective reason. This may disagree with people who previously used automatic memory management such as Java and C #. After all, manual memory management is cumbersome and may cause memory leakage. The increasingly powerful hardware functions can completely make up for the efficiency problems caused by automatic memory

IPhone Development notes (2) mpmusicplayercontroller and mpmediapickercontroller create a player with functions similar to iPod

In the previous note, I mentioned the usage of mpmovieplayercontroller. The effect of the player made by mpmovieplayercontroller is really monotonous, although I added album photos and lyrics for song response in the project, the effect was still unsatisfactory. I saw the mpmusicplayercontroller class in "iPhone development cheat book" and found that a player only needs three lines of core code, which is really speechless. Then I used the mpmediapicke

IPhone graphics (2)

In Part 1Of this series of articles we drew some simple graphic primitives onThe iPhone display. In this article we are going to look at how to doSome simple animation. The goal of this example is to create a 2D ballThat bounces around the iPhone screen. First of all we need an object to represent a point in our 2 dimen1_coordinate system. ThePoint2dObject will t

Two bugs in iPhone development: 1. Memory warning when calling camera results in automatic view upload, 2, not enough frames in stack.

1. The most tangled problem. The main problems are the following differences. P. P1 {margin: 0.0px 0.0px 0.0px 0.0px; Font: 12.0px Monaco; color: #008c00}P. P2 {margin: 0.0px 0.0px 0.0px 0.0px; Font: 12.0px Monaco; color: #490085}Span. S1 {color: #000000}Span. S2 {color: # cb00a5} // [Self. navigationcontroller pushviewcontroller: viewcontroller animated: Yes]; [Self presentmodalviewcontroller: viewcontroller animated: Yes]; The line commented out is the automatic upload that will be warned by t

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